bobobo878 wrote...
Oh god, please don't go there.Cutlasskiwi wrote...
Mature
*BodEdit: Image removed per Site Rule #6*
Modifié par Selene Moonsong, 05 décembre 2012 - 09:24 .
bobobo878 wrote...
Oh god, please don't go there.Cutlasskiwi wrote...
Mature
Modifié par Selene Moonsong, 05 décembre 2012 - 09:24 .
That would depend entirely on the definition of "RPG mechanics", which supports its inclusion in Shorts's list.eroeru wrote...
I wouldn't agree with this, even if I agree that "RPG mechanics" is the main thing that's wanted to be discussed here.
It's pretty plausible that you can have a game that has RPG mechanics, yet implements complexity differently, given that dumbing-down would mean it has something to do with complexity. Hmm... does it?
It's an excellent suggestion. I've never really understood what the "illusion of choice" was, as I don't see how it isn't obvious when you do or don't have a choice. So clearly my defintion of the term doesn't match that of others.Xewaka wrote...
The fact you had to ask what I meant is kinda the point of me suggesting it in the first place, heh.EntropicAngel wrote...
Are you sure you mean choice? Or choice consequence?Xewaka wrote...
Choice vs Illusion of Choice.
Those are two different things.
Ah, this is a topic for the actual thread, isn't it.
Modifié par DominusVita, 06 décembre 2012 - 12:29 .
Guest_Catch This Fade_*
happy_daiz wrote...
OK, the one most argued-over term that I absolutely want to vomit every time I see is:
Canon
OMG. Absolutely infuriating. I don't think I've ever seen that word thrown around so much as when I started coming to BSN. And it's clear that a lot of people don't actually know what it means.
But, I digress.
Modifié par Selene Moonsong, 09 décembre 2012 - 11:43 .
Oh Sylvius... *pat*Sylvius the Mad wrote...
I would, however, like to take issue with the suggestion that discussions are ever derailed by semantics. Those semantic arguments don't derail discussions; they add clarity to discussions.
Modifié par nightscrawl, 06 décembre 2012 - 04:09 .
Modifié par Pseudocognition, 06 décembre 2012 - 04:42 .
Ooh, this is a good'un.Pseudocognition wrote...
Graphics, as in how graphics (what a game achieves visually, from a technical perspective) are distinct from style/art direction.
J. Reezy wrote...
*image removed per Site Rule #6*happy_daiz wrote...
OK, the one most argued-over term that I absolutely want to vomit every time I see is:
Canon
OMG. Absolutely infuriating. I don't think I've ever seen that word thrown around so much as when I started coming to BSN. And it's clear that a lot of people don't actually know what it means.
But, I digress.
Modifié par Selene Moonsong, 09 décembre 2012 - 11:43 .
RedArmyShogun wrote...
J. Reezy wrote...
*image removed per Site Rule #6*happy_daiz wrote...
OK, the one most argued-over term that I absolutely want to vomit every time I see is:
Canon
OMG. Absolutely infuriating. I don't think I've ever seen that word thrown around so much as when I started coming to BSN. And it's clear that a lot of people don't actually know what it means.
But, I digress.
That one has two N's silly.
Modifié par Selene Moonsong, 09 décembre 2012 - 11:44 .
Upsettingshorts wrote...
Now derail the thread.
Modifié par Selene Moonsong, 09 décembre 2012 - 11:44 .
Upsettingshorts wrote...
canon: the body of rules, principles, or standards accepted as axiomatic and universally binding in a field of study or art
cannon: A mounted gun for hiring heavy projectiles
Canon: A Japanese multinational company
It's not that hard. Now stop derailing the thread.
Modifié par Fast Jimmy, 07 décembre 2012 - 12:28 .
Upsettingshorts wrote...
Why do we need a planning thread? To collect terms. What are some terms whose meanings are hotly debated on the forums?
EntropicAngel wrote...
This is very amusing.
But anyway, something I think could have value, is RPG mechanics. What are RPG mechanics?
I don't know if you're wanting your discussion to head thataway, but it's probably a contested issue, no?
*Thinks of ME and inventories and weapon variants*
Guest_EntropicAngel_*
Sylvius the Mad wrote...
It's an excellent suggestion. I've never really understood what the "illusion of choice" was, as I don't see how it isn't obvious when you do or don't have a choice. So clearly my defintion of the term doesn't match that of others.Xewaka wrote...
The fact you had to ask what I meant is kinda the point of me suggesting it in the first place, heh.EntropicAngel wrote...
Are you sure you mean choice? Or choice consequence?Xewaka wrote...
Choice vs Illusion of Choice.
Those are two different things.
Ah, this is a topic for the actual thread, isn't it.
Guest_EntropicAngel_*
Gatt9 wrote...
I'll bite.
Roleplaying game? I'm assuming that you mean a video game, so this one doesn't need defined. It's a computer implementation of a PnP ruleset or a PnP feasible ruleset. The only reason there's any confusion is because LARPSers have been trying to define themselves as RPGers for nearly 40 years, and the better part of the Playstation generation has never actually played a PnP RPG so they really don't know what an RPG is, they just assume that if a video game company says it's an RPG it is. That doesn't change what an RPG is, no more than the large number of people who think a tomato is a vegetable means it's a vegetable.
Action RPG? Diablo 1 and 2. An RPG with real time combat and behind the scenes dice rolls. The anti-example is Skyrim, it's not an ARPG it's action-adventure, because it's purely skills based and the Character does not exist, it's simply an avatar for the Player.
Choices that matter? - Choices with definite in game impacts that open/close meaningfull paths. Fallout 2 is a good example. The anti-example is Mass Effect 2 and 3. Where your choice doesn't make any difference, the same things happen regardless.
Immersion? - Industry buzz-word that means absolutely nothing. It's completely impossible for a video game to "Immerse" you because you're still staring at a screen with a wall behind it, and all other directions remain unchanged.
Reactivity? - Not real sure how this is up for debate. It's the level of response a game has for player action.
Roleplaying? - LARPSing. It's the situation where the player self-immerses, rather than directing the actions of a character.
Dumbing down? - The removal of most/all complexity in order to aquire a mass market (That never actually happens) with the false assumption that anything more complex than "Push button" means people won't buy it. The Elder Scrolls and Fallout 3 are good examples, Mass Effect 2 is another.
Streamlining? - Removing unneccessary complexity that existed only for the sake of being complex. A good example would be AD&D's THAC0 system, it was counter-intuitive and could be implemented in better fashion (As 3rd edition ultimately did).
AHH my eyes!EntropicAngel wrote...
I've boldened and red-ded the subjective part.
While this isn't the place for this discussion, thank you for not requiring player skill in your action RPG definition. Take Dungeon Siege, for example. There's no player-skill component in Dungeon Siege's combat at all, but since the game is nothing more than one gigantic linear combat-fest, it was nearly universally viewed as an action RPG - presumably because the other traditional components of roleplaying games (like any non-combat decision-making) were absent.Gatt9 wrote...
Action RPG? Diablo 1 and 2. An RPG with real time combat and
behind the scenes dice rolls. The anti-example is Skyrim, it's not an
ARPG it's action-adventure, because it's purely skills based and the
Character does not exist, it's simply an avatar for the Player.
A tomato is a vegetable. It's also a fruit. Fruits are a subset of vegetables.Roleplaying game? I'm assuming that you mean a video game, so this one doesn't need defined. It's a computer implementation of a PnP ruleset or a PnP feasible ruleset. The only reason there's any confusion is because LARPSers have been trying to define themselves as RPGers for nearly 40 years, and the better part of the Playstation generation has never actually played a PnP RPG so they really don't know what an RPG is, they just assume that if a video game company says it's an RPG it is. That doesn't change what an RPG is, no more than the large number of people who think a tomato is a vegetable means it's a vegetable.
Fast Jimmy wrote...
Upsettingshorts wrote...
canon: the body of rules, principles, or standards accepted as axiomatic and universally binding in a field of study or art
cannon: A mounted gun for hiring heavy projectiles
Canon: A Japanese multinational company
It's not that hard. Now stop derailing the thread.
Please don't get into the discussion of the actual definitions here. We're just trying to collect definitions in this thread to later be defined.