Gatt9 wrote...
The only reason there's any confusion is because LARPSers have been trying to define themselves as RPGers for nearly 40 years, and the better part of the Playstation generation has never actually played a PnP RPG so they really don't know what an RPG is, they just assume that if a video game company says it's an RPG it is.
I have never played a pen-and-paper RPG before, and I know exactly what a roleplaying game is. And I am part of the PlayStation generation, having played SEGA (not actually owning one) until my parents bought me a PS in 1995 (or 6). It's a game where you play the part of a character, delving into their likes and dislikes, their opinions and how they react to, and partake in, the world that they live in. Apparently I'm not one of the better part, which either means I'm a lesser member of the PS generation, or I'm one of a small number of people who do know what an RPG is. Sadly, if what you say is true, then I'm the latter (one of the few who do).
I am always questioning whether or not an RPG is an RPG, especially after seeing IGN horrible top 100 line up, not including ME1, 3 or DA2, and including some horrible excuses for RPGs, leading me to believe they just ran out of games they thought were RPGs. F.Y.I. (IGN) Final Fantasy games are not roleplaying games, they are adventure games of varying description. There are sometimes roleplaying portions, like how Tidus responds to Lulu's conversations about him and Yuna (or Lulu), but they never really matter in the grand scheme of things.
On topic, I'm just gonna list a bunch of terms that I feel need discussing, whether or not Upsetting or others have mentioned them (just to reinforce important ones, and hopefully bring up some, people haven't thought of).
Immersion
Reactive
Gameplay
Realism
Choices (how they should/n't affect future events; not what it means, 'coz we know what it means)*
Dumbing down
Artistic integrity
Action RPG
Tactics
Good and bad story writing (as far as games are concerned - it should be pretty simple, but this is the BSN)
Critical (the difference between being concise and being just downright mean)
Spiritual successor
Dark fantasy (this needs the biggest attention, I think, as far as the Dragon Age series is concerned, because Origins felt a little like a dark fantasy, e.g. Ser Otto, Hespith, the opening with Duncan, the Archdemon, but DA2 only had the lyrium idol, Merrill's and Leandra Hawke's storylines as far as dark fantasy)
* We may have different opinions on what choices are, but they usually come down to depending on the character, or the player's ability to follow through with their character's likely choices. Whether choices matter or not, comes into confusion, I think, and people need to understand that choices won't always play a part in the reactive portion of a RPG, due to: time, resources and ability to fit into an already packed game (as BioWare always fits so much into their games, as it is).