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classes with highest skill curve for use on Gold and Plat?


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#26
d_nought

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Air Quotes wrote...


Same with Drell and many other classes. But others don't get perma-wallhack. 


Drellguard can instantly recharge shields, and both drells also get other DR bonuses which make them less susceptible to auto fire and DoT damage. Also gernades.

#27
Exosnake

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Air Quotes wrote...

Lord_Sirian wrote...

Novaguard, Slayer, Drellguard, GI, GE.

I guess you could throw the Fury in there too. Also probably the HE... Stentron can somehow take that class and score 200k in good lobbies in very quick games... no idea how he does it.


GI takes great skill to go to Gold or Platinum? Really? 


Just for their squishyness they do belong into the category.
Both GE AND GI are incredibly strong kits that deal massive damage however the true "skill" in this game is not only to deal massive damage but mostly to stay alive.
Most average players I meet that use the GI deal some nice damage here and there but they keep on dying constantly 5,6,7+ times during one game.

For me a half blast Novaguard actually doesn't really belong to the category. Only skill you really need is the "don't charge boss enemies like a headless chicken" and to absolutaly master it the invincibility nova-cancel "trick".

Other than that Drellguard would most definately be on the top of my list.
Slayer, GE and any Smashguard behind followed by
GI, Asari Vanguard and Fury

Modifié par Exosnake, 05 décembre 2012 - 12:44 .


#28
aimimia

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I repeat, volus engineer! You need to master using the heavy melee/ cloak with everything else to be able to stay alive and deal good damage at the same time

#29
HolyAvenger

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I skip HM on my GE and he's plenty survivable and dishes out enough damage on gold/plat.

#30
Guest_Air Quotes_*

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If you can't stay alive with a GI on Gold even with no Cyclonics - you're a scrub. For real. No, I'm not talking about objective wave clusterf***s that are made by cheap enemy spawns. I'm talking about regular waves.

#31
Feneckus

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Volus Engineer.

Great if you can predict spawns.

If you can't, or if you're on Rio, meh.

#32
jaydubs67

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chipsandwich wrote...

jaydubs67 wrote...

Air Quotes wrote...

Lord_Sirian wrote...

Novaguard, Slayer, Drellguard, GI, GE.

I guess you could throw the Fury in there too. Also probably the HE... Stentron can somehow take that class and score 200k in good lobbies in very quick games... no idea how he does it.


GI takes great skill to go to Gold or Platinum? Really? 


Maybe it takes some skill if you run without cyclonics, where it's actually squishy.  GI + cyclonics is another easy mode class.  Might as well be playing kroguard/TGI.  

Sirian's just in denial cause it's his favorite class.  :whistle:  

GI with no cyclonics is basically instant death if you take a wrong turn.


Fine.  If ya'll are running your GIs without cyclonic modulators, then congrats an actually playing a high-risk high-reward build.  But if you're running cyclonics, congrats on playing a low-risk, high reward build.  

Modifié par jaydubs67, 05 décembre 2012 - 12:49 .


#33
GallowsPole

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HolyAvenger wrote...

I skip HM on my GE and he's plenty survivable and dishes out enough damage on gold/plat.


Yeah I never use HM on the GE. Beefs him up nicely and still dishes it out, especially with the FE's and/or tech bursts.

#34
P51Mus7ang

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For me Novaguard, Slayer, Drellguard, GI......for some strange reason I actually do well with teh GE but I love turrets and that thing earns it's keep when on the field, strategic placement from start to finish.

#35
Guest_Lord_Sirian_*

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Air Quotes wrote...

If you can't stay alive with a GI on Gold even with no Cyclonics - you're a scrub. For real. No, I'm not talking about objective wave clusterf***s that are made by cheap enemy spawns. I'm talking about regular waves.

 

95% of the people who play this game are scrubs.

#36
Guest_Lord_Sirian_*

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Also that's kinda the point of the thread... classes that scrubs do badly with, but good players do very well with.

#37
d_nought

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Air Quotes wrote...

If you can't stay alive with a GI on Gold even with no Cyclonics - you're a scrub. For real. No, I'm not talking about objective wave clusterf***s that are made by cheap enemy spawns. I'm talking about regular waves.


okay.jpg

#38
GallowsPole

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Lord_Sirian wrote...

Air Quotes wrote...

If you can't stay alive with a GI on Gold even with no Cyclonics - you're a scrub. For real. No, I'm not talking about objective wave clusterf***s that are made by cheap enemy spawns. I'm talking about regular waves.

 

95% of the people who play this game are scrubs.


Im in that group.

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#39
Guest_Air Quotes_*

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Lord_Sirian wrote...

Also that's kinda the point of the thread... classes that scrubs do badly with, but good players do very well with.


The points is - you pick something like QMI - you dish huge ammounts of damage, can stay alive easily, and can take well aimed shots under cloak. You pick something like FQE and it will take A LOT more work to keep up. 

Modifié par Air Quotes, 05 décembre 2012 - 12:59 .


#40
Grunt_Platform

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Yeah, playing a melee GI, or a no fitness sniper GI actually takes a fair amount of skill without Cyclonics. Once you've hit the rhythm for them they roflstomp the world... but you still tend to go down the instant an enemy lives long enough to actually shoot you.

Or heck, a lot of luck. When you've got lag, any low durability build is just rolling the dice unless you play hyper cautiously (or have a team that's aces at spawn & pathing manipulation). Enemies have a bad habit of hitting you with 100% accuracy in locations you haven't occupied for at least 5 seconds.


...Still, I'd say Shotgun GI is pretty easy, especially if you put any points in Advanced Hardware. No where near as tricky as a Drellguard.

FQE, the Phoenix classes, Drell...

Modifié par EvanKester, 05 décembre 2012 - 01:00 .


#41
Zorinho20_CRO

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aimimia wrote...

Volus engineer. Challenge accepted?

No

#42
Guest_Lord_Sirian_*

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EvanKester wrote...

Yeah, I'd say playing a melee GI, or a no fitness sniper GI actually takes a fair amount of skill without Cyclonics. Once you've hit the rhythm for them they roflstomp the world... but you still tend to go down the instant an enemy lives long enough to actually shoot you.

Or heck, a lot of luck. When you've got lag, any low durability build is just rolling the dice unless you play hyper cautiously (or have a team that's aces at spawn & pathing manipulation). Enemies have a bad habit of hitting you with 100% accuracy in locations you haven't occupied for at least 5 seconds.


...Still, I'd say Shotgun GI is pretty easy, especially if you put any points in Advanced Hardware. No where near as tricky as a Drellguard.

 

I play the Drellguard off host and it requires much less effort than a GI.

Charge, throw grenades, occasionally shoot.

#43
d_nought

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Lord_Sirian wrote...

occasionally shoot.


All that headshot damage and you have to roll with a Talon?

#44
Feneckus

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Lord_Sirian wrote...

I play the Drellguard off host and it requires much less effort than a GI.

Charge, throw grenades, occasionally shoot.


Then how come you never see Drells in PUGs but you do see a ton of GIs ?

They have roughly the same amount of shields.

Maybe because people have a far easier time staying alive with a GI ? 

#45
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Feneckus wrote...

Lord_Sirian wrote...

I play the Drellguard off host and it requires much less effort than a GI.

Charge, throw grenades, occasionally shoot.


Then how come you never see Drells in PUGs but you do see a ton of GIs ?

They have roughly the same amount of shields.

Maybe because people have a far easier time staying alive with a GI ? 

 

I almost never see GI's in PUG's.

Also: lag hurts vanguards more than it does infiltrators.

#46
d_nought

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Drell, while powerful, also have anti-synergy with other grenade users. GIs do not have this problem.

Modifié par chipsandwich, 05 décembre 2012 - 01:09 .


#47
Guest_Air Quotes_*

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Lord_Sirian wrote...

Feneckus wrote...

Lord_Sirian wrote...

I play the Drellguard off host and it requires much less effort than a GI.

Charge, throw grenades, occasionally shoot.


Then how come you never see Drells in PUGs but you do see a ton of GIs ?

They have roughly the same amount of shields.

Maybe because people have a far easier time staying alive with a GI ? 

 

I almost never see GI's in PUG's.

Also: lag hurts vanguards more than it does infiltrators.


You almost never see GI's in PUG's? :blink:

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#48
Guest_Lord_Sirian_*

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For every GI I see about 10 demolishers, TGIs and Kroguards.

#49
Deerber

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I agree with all the kits you names in the OP, KillerAngel. And for one, I'm inclined to say that Sirian is right about GIs, they still need quite a bit of skills to be played effectively and not be down all the time. Yes, even with cyclonics. They aren't going to do that much of a difference on such a squishy class.

Sure, they don't need the amount of skills the drellguard, or the novaguard, do. But quite a bit anyway.

Modifié par Deerber, 05 décembre 2012 - 01:22 .


#50
Grunt_Platform

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Lord_Sirian wrote...

I play the Drellguard off host and it requires much less effort than a GI.

Charge, throw grenades, occasionally shoot.

I dunno, I think it's a quirk of the classes.

Like, the Drellguard has a skill-cliff. Below a certain level he's completely useless. Once you've got it down though, he's pretty easy.

With a GI, there's a lot of builds that pretty easily compensate for a low skill level, especially since the GI loves pretty much every consummable in the game. 

I'm kinda coming at this from the perspective of clawing my way up from being bronze-exclusive at launch—A GPS-wielding GI is practically a point and click adventure game. Charge-Cloak-shoot-proximity mine-shoot, and everything you point at dies. With Hunter Mode, he removes a lot of the consequences of poor decision making, since he can always see enemies around the corner ahead of time. It's the first class I would pick to teach a silver player how to be aggressive on Gold.

EDIT: ... of course, I wasn't thinking about real low skill-threshold guys like Demolisher and Destroyer. Yeah, GI's got a higher skill threshold than those guys.

Modifié par EvanKester, 05 décembre 2012 - 01:25 .