Deerber wrote...
One question: do you use GI much? Cause I've been learning how to use a talon GI lately, so I used him a lot.
Sure, his shields are not bad. But whenever someone thinks about "squishy" and "tanky" in this game, he only thinks about shields. You know what?
Health has got a part in that, too. Believe it or not.
So yeah, humans and whatever else that has got no way to regenerate health/shields (not many kits, actually, if you think about it, and they all have full dodge capabilities, while GI only has a stupid sidestep...) might have (slightly) less shields.
But once its shields are down, a GI on platinum goes down by 2 swarmers. Yeah, you read it right. 2 swarmers hit you after you were shieldgated? Better use an ops pack, or ask for a revive already.
You walk on a bit of ravager blood by mistake, after being shieldgated? Not even the time to use the ops pack, it's either gel or revive.
So yes, GIs need a bit of know-how to work. I always thought they didn't, but I started using them a lot lately, as I said, and realized they do.
Still a lot less than drellguard, but they do.
I used to use the GI a lot, back in the day. I needed it. I ran it through the Krysae days. I ran it through the Piranha days too. Now I just run it for certain challenges, like the Javelin and Krysae (which is much better than people seem to think). But yes, I've been "around the block" quite a few times with the GI.
I'm currently doing the GE challenge in Machine Mastery, so I know that health matters. But it matters a whole lot less than shields, since if you take health damage a few times, you're down to a single bar. And health gate is health gate, no matter how much health you have.
There are a lot of reasons I think the GI is OP. There's the fact that he has undeniably some of the best damage in the game, and undeniably some of the best utility skills (cloak and wallhacks). There's the fact he has decent shields with consumables, as discussed. There's the fact that whenever people do speedruns or solos, he's inevitably one of the more popular choices. There's the fact that when I, or any of my friends picks up a GI (w/ cyclonics) for a game, we suddenly do significantly better, even if the previous game is with a class we're more familiar with. There's the fact that so many people, both that I know and on the boards, use him as a "go to" class. The very idea that there are "go to" classes suggests an imbalance.
Okay. It's not as braindead as kroguard and shield boosters vs geth. Or the TGI superman (haven't tried him post stim nerf). But it's a lot, lot easier to do well with than most classes out there if you are using cyclonic modulators to counter it's supposed squishiness. Most of the people who try to argue it's balanced are either in serious denial, are "doing it wrong," or are disengenously trying to preserve an OP class without simply saying "I like it being OP."