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classes with highest skill curve for use on Gold and Plat?


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#126
jaydubs67

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@Sirian  

I'm more impressed that you can sit behind a screen, play the GI as much as you claim to do, and not see the problem.  It's totally, 100% you dude.  The class has nothing to do with it.  You'd do exactly as well with an FQE, and not one bit worse.  

In other news, your very existence keep Australia from sinking into the ocean.  Oh, and you were the first person to circumnavigate the world.  That Magellan guy is just a made up story.  I hope these other delusions help you sleep better at night as well.  

#127
aimimia

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jaydubs67 wrote...

@Sirian  

I'm more impressed that you can sit behind a screen, play the GI as much as you claim to do, and not see the problem.  It's totally, 100% you dude.  The class has nothing to do with it.  You'd do exactly as well with an FQE, and not one bit worse.  

In other news, your very existence keep Australia from sinking into the ocean.  Oh, and you were the first person to circumnavigate the world.  That Magellan guy is just a made up story.  I hope these other delusions help you sleep better at night as well.  


Heres a test. You use the GI and sirian uses the GI. Now you use the paladin and he does the same. Tell me the score difference.

#128
Feneckus

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Lord_Sirian wrote...
I could kill it just as quickly on a Claymore HS I'm sure. ;)


Well feel free to try it yourself.

I just did. I had warp ammo IV, Shotgun Rail Amp III (only 3 left :sick:), Shotgun Amp V and Power Efficiency Module III, HVB and Smart Choke.

#129
Amftron

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aimimia wrote...

Amftron wrote...

 I do okay with the Drellguard on Gold, i don't really like Platinum so i can't comment on that.

I can't for the life of me make a GI work though, no matter what build i try or what consumables i use i am just plain bad with it.

you probably are A) not killing things fast enough -B) not using soft cover
Much. Assuming your dying often rather then my neon able to dish out good damage. Watch xcalizorz video with the GI Bw that's a standard GI build and does really good


Thanks for the tips, i'll give the vid a watch and see if i can learn where i'm going wrong.  

#130
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Feneckus wrote...

Lord_Sirian wrote...
I could kill it just as quickly on a Claymore HS I'm sure. ;)


Well feel free to try it yourself.

I just did. I had warp ammo IV, Shotgun Rail Amp III (only 3 left :sick:), Shotgun Amp V and Power Efficiency Module III, HVB and Smart Choke.


 

Unless you can kill an Atlas with one Javelin shot, I can kill it just as quickly on a HS as you can with a Javelin. Possibly more quickly. 

Because it's possible to kill an Atlas in 2 shots with a Claymore.

#131
Feneckus

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jaydubs67 wrote...

I'm more impressed that you can sit behind a screen, play the GI as much as you claim to do, and not see the problem. 


The problem is that he's a great player. He's just as devastating with a GI than he is with a Paladin or a FQE. So he doesn't realize all the advantages the GI gives since he doesn't really need them.

#132
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Feneckus wrote...

jaydubs67 wrote...

I'm more impressed that you can sit behind a screen, play the GI as much as you claim to do, and not see the problem. 


The problem is that he's a great player. He's just as devastating with a GI than he is with a Paladin or a FQE. So he doesn't realize all the advantages the GI gives since he doesn't really need them.

 

I would say the problem is the same with you, Feneckus. :P You're a great player, so you don't understand how n00bs struggle when they use a GI. I just don't get all the accusations of easy mode.

If played right it's probably the most damaging class in the game, yes. But is it that EASY to play? Not really. Not for me, at least in comparision with other classes. With a GI I have to concentrate on aiming, not getting the double TC glitch, using soft cover, constantly check my surroundings, etc.

If I play as a Drell Adept, or a Bat Soldier all I do is hit 1 and then 3 a few times while pointing at the nearest spawn.

With the Bat Soldier I don't even have to worry about situational awareness either, because he's pretty tanky. I can just sprint around the map like I don't give a **** and I'll almost never die unless I'm just super careless.

#133
sirjimmus86

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I spent quite a long time learning to get the hang of the Drellguard. I suppose that counts. I'm pretty good at it now

#134
jaydubs67

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Feneckus wrote...

jaydubs67 wrote...

I'm more impressed that you can sit behind a screen, play the GI as much as you claim to do, and not see the problem. 


The problem is that he's a great player. He's just as devastating with a GI than he is with a Paladin or a FQE. So he doesn't realize all the advantages the GI gives since he doesn't really need them.


I never said he's a bad player.  I said he's delusional about the GI being totally well and good in comparison to everything else.  I'm betting you make him play FQE, volus, etc. for repeated games with other good players where everyone else is using a GI, TGI, etc. and maybe he'd start getting the difference.  

#135
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When the **** really hits the fan - GI will out survive even a TGI.

#136
RedJohn

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Well, i will give my opinion.

If your base to rate a character is the amount of time it takes to kill a single enemy then you rate it in a different way than I do.

I rate how good is a character for its ability to kill multiple enemies while the bosses die, that's why I said long ago that my Batarian Soldier can clean maps faster than a GI and some people called me idiot.


Or another people who say that Slayer is sh*t when I can actually clean faster with that than a GI ( my fastest solo is with this guy... for now )

Or novaguard who is just a monster in the good hands.


GI is not a bad character, i would be an idiot if I say such thing, but also is not the best and there are other characters more skill dependant that can clean faster than it, not kill a single boss, no, but clean the map faster.

#137
jaydubs67

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aimimia wrote...

jaydubs67 wrote...

@Sirian  

I'm more impressed that you can sit behind a screen, play the GI as much as you claim to do, and not see the problem.  It's totally, 100% you dude.  The class has nothing to do with it.  You'd do exactly as well with an FQE, and not one bit worse.  

In other news, your very existence keep Australia from sinking into the ocean.  Oh, and you were the first person to circumnavigate the world.  That Magellan guy is just a made up story.  I hope these other delusions help you sleep better at night as well.  


Heres a test. You use the GI and sirian uses the GI. Now you use the paladin and he does the same. Tell me the score difference.


I'm talking about class differences.  A better test would be, I play GI and he plays FQE.  Then I play FQE and he plays GI.  Then we take (GI score + GI score) - (FQE score + FQE score).  I'm betting the sum is very positive.  You disagree?  

#138
Guest_Lord_Sirian_*

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jaydubs67 wrote...

Feneckus wrote...

jaydubs67 wrote...

I'm more impressed that you can sit behind a screen, play the GI as much as you claim to do, and not see the problem. 


The problem is that he's a great player. He's just as devastating with a GI than he is with a Paladin or a FQE. So he doesn't realize all the advantages the GI gives since he doesn't really need them.


I never said he's a bad player.  I said he's delusional about the GI being totally well and good in comparison to everything else.  I'm betting you make him play FQE, volus, etc. for repeated games with other good players where everyone else is using a GI, TGI, etc. and maybe he'd start getting the difference.  

 

I play the FQE and other classes which you lump as 'low damage' or whatever in lobbies with Jay and Stentron.

My god you're clueless.

#139
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RedJohn wrote...

Well, i will give my opinion.

If your base to rate a character is the amount of time it takes to kill a single enemy then you rate it in a different way than I do.

I rate how good is a character for its ability to kill multiple enemies while the bosses die, that's why I said long ago that my Batarian Soldier can clean maps faster than a GI and some people called me idiot.


Or another people who say that Slayer is sh*t when I can actually clean faster with that than a GI ( my fastest solo is with this guy... for now )

Or novaguard who is just a monster in the good hands.


GI is not a bad character, i would be an idiot if I say such thing, but also is not the best and there are other characters more skill dependant that can clean faster than it, not kill a single boss, no, but clean the map faster.


GI doesn't care about enemy or map. He's not dependent on teammates in any way. Most other characters have one of these limiting factors. GI is good everywhere, anytime. 

#140
Feneckus

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Lord_Sirian wrote...

Feneckus wrote...

Lord_Sirian wrote...
I could kill it just as quickly on a Claymore HS I'm sure. ;)


Well feel free to try it yourself.

I just did. I had warp ammo IV, Shotgun Rail Amp III (only 3 left :sick:), Shotgun Amp V and Power Efficiency Module III, HVB and Smart Choke.


 

Unless you can kill an Atlas with one Javelin shot, I can kill it just as quickly on a HS as you can with a Javelin. Possibly more quickly. 

Because it's possible to kill an Atlas in 2 shots with a Claymore.


I don't see how it's possible unless there's a debuff + thermal clip or something.

Lord_Sirian wrote...

You're a great player, so you don't understand how n00bs struggle when they use a GI. I just don't get all the accusations of easy mode.


When I started playing, I was horrible. I struggled on Silver. Then the GI came out and I used him a lot. It made me learn a ton of things about AI behavior. How they position themselves, how they try to flank you, where they spawn, that kind of stuff. It made the game so much easier. Now of course I don't need Hunter Mode for any of that because I'm experienced enough, but this is invaluable help for casual players.

The fact that you barely have any "Oh sh!t moments" is also a huge plus. You're not gonna be trapped between two Atlases when you have Hunter Mode cos you'll see that second Atlas coming. And even if you do get trapped, you can kill one of them so fast it's not that big a deal. And if all else fails, you can just cloak -> proxy mine (bonus power) and get the hell out of there.

#141
darthxaher

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Deerber wrote...

I agree with all the kits you names in the OP, KillerAngel. And for one, I'm inclined to say that Sirian is right about GIs, they still need quite a bit of skills to be played effectively and not be down all the time. Yes, even with cyclonics. They aren't going to do that much of a difference on such a squishy class.

Sure, they don't need the amount of skills the drellguard, or the novaguard, do. But quite a bit anyway.


If you consider the lag factor (which is the case of me), it becomes a bit tough to play vanguards. HM see through walls means you are almost never caught off-guard and cloak means you can easily get away from hairy situations and, you can always shut down HM to get back the shields. For me at least, off host Drellguard is tougher than GI by a solid margin. On host, it's a different story though.

But Both of the Drells are very rewarding on the right hands, that's for sure.

#142
RedJohn

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Air Quotes Wrote...
GI doesn't care about enemy or map. He's not dependent on teammates in any way. Most other characters have one of these limiting factors. GI is good everywhere, anytime.


Neither the characters I mentioned above, and yes, you are right, GI is not dependant as well as the ones I said.


The hthing is, it depends what people use to rate a character, some use the time it takes too kill a boss.

I use the time it takes for me to clean the map.


On topic: Yes, GI needs less skill to dominate, and make some not very good players a good players.

#143
Storm-Reaver

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RedJohn wrote...

Well, i will give my opinion.

If your base to rate a character is the amount of time it takes to kill a single enemy then you rate it in a different way than I do.

I rate how good is a character for its ability to kill multiple enemies while the bosses die, that's why I said long ago that my Batarian Soldier can clean maps faster than a GI and some people called me idiot.


Or another people who say that Slayer is sh*t when I can actually clean faster with that than a GI ( my fastest solo is with this guy... for now )

Or novaguard who is just a monster in the good hands.


GI is not a bad character, i would be an idiot if I say such thing, but also is not the best and there are other characters more skill dependant that can clean faster than it, not kill a single boss, no, but clean the map faster.

With all my love and respect towards the Glorious Batarian Master, he can't "clean" faster a big map. Like, say, Rio. Him, Slayer, QME - they all have some kind of restrictions or preferences, being brutal at Glacier, White (QME laughs at this map) and other relatively smaller maps, and GI just can do this anytime, anywhere, with any weapon. 

Dun, Ninja'd :ph34r:

Modifié par Storm-Reaver, 05 décembre 2012 - 03:35 .


#144
cronshaw

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Man, people take this stuff way too seriously.

#145
HolyAvenger

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Feneckus wrote...

When I started playing, I was horrible. I struggled on Silver. Then the GI came out and I used him a lot. It made me learn a ton of things about AI behavior. How they position themselves, how they try to flank you, where they spawn, that kind of stuff. It made the game so much easier. Now of course I don't need Hunter Mode for any of that because I'm experienced enough, but this is invaluable help for casual players.


Which is exactly why I'm all for a couple of crutch kits like this, Kroguard, TGI existing to help players transition to higher difficulties more easily. When I first started playing Plat it was almost exclusively with SI, GI or TGI. Now I'm happy to take any kit I like on there including the AA. Let the infiltrators help newer players. Why not.

#146
CNevarezN

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Feneckus wrote...

When I started playing, I was horrible. I struggled on Silver. Then the GI came out and I used him a lot. It made me learn a ton of things about AI behavior. How they position themselves, how they try to flank you, where they spawn, that kind of stuff. It made the game so much easier. Now of course I don't need Hunter Mode for any of that because I'm experienced enough, but this is invaluable help for casual players.

The fact that you barely have any "Oh sh!t moments" is also a huge plus. You're not gonna be trapped between two Atlases when you have Hunter Mode cos you'll see that second Atlas coming. And even if you do get trapped, you can kill one of them so fast it's not that big a deal. And if all else fails, you can just cloak -> proxy mine (bonus power) and get the hell out of there.


I learned by playing Geth/White/Gold alot way back when but with me it was with the Krogan Soldier, before they buffed his inferno's. After alot of trial and error, I was confident enough to handle anything thrown my away. Be it Geth, Reapers or Cerb on any map.

#147
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RedJohn wrote...

Air Quotes Wrote...
GI doesn't care about enemy or map. He's not dependent on teammates in any way. Most other characters have one of these limiting factors. GI is good everywhere, anytime.


Neither the characters I mentioned above, and yes, you are right, GI is not dependant as well as the ones I said.


The hthing is, it depends what people use to rate a character, some use the time it takes too kill a boss.

I use the time it takes for me to clean the map.


On topic: Yes, GI needs less skill to dominate, and make some not very good players a good players.


Playing a Batarian Soldier on a big open map such as Hydra or Rio, requires you to adjust and play differently. Gi plays the same no matter where. 

#148
Boog_89

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chipsandwich wrote...

Phoenix Adept. Well, at least, it takes a whole lotta strategy and tricks if you actually want to do any good with him.


This is the only class I don't like, obviosly I like some classes more than others but the phoenix adept is just bad to me. Lash is garbage and smash leaves you too open.

#149
Shyde01

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Drell adept - weak health/shields power user, which forces you to move in & out of cover, constantly evading and reaving to make the most out of DR (and reave doesn't provide much, believe me). You don't have an instant shield restore like vanguard, nor do you have invisibility for panic moments. You have grenades, but they must be thrown, must connect & BE detonated - requiring a prior reave -  (for best effect), all of which takes time, aim and exposure to enemy fire (see weak health/shields, above). Your primary kill move - pull/reave - can be dodged, and takes an extra step to perform if your enemy is shielded. Apart from your grenades, you're weak against armor, having only your dodge/reave DR.

Two or three shots will finish you, so your margin for error is close to the edge of human reaction time. If you walk into a situation where you don't know the general location of enemies and lines of retreat, you'll die. A lot.

Did I mention that the recent acolyte nerf now forces the drell adept to shoot phantoms twice before being able to pull/reave? So now there's that.

Modifié par Shyde01, 05 décembre 2012 - 03:38 .


#150
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Shyde01 wrote...

Your primary kill move - pull/reave - can be dodged, and takes an extra step to perform if your enemy is shielded.

 

... :mellow: 

Maybe if you didn't play the Drell Adept in the worst way possible, it would have a slightly more forgiving learning curve.