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classes with highest skill curve for use on Gold and Plat?


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#151
HolyAvenger

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Reave+Cluster Grenade. Many of the best Drelldepts skip Pull altogether. I don't even play Drell and I know that.

#152
Stabby Badger

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 This thread in a nutshell:

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#153
RedJohn

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Storm-Reaver wrote...

 

RedJohn wrote...

Well, i will give my opinion.

If your base to rate a character is the amount of time it takes to kill a single enemy then you rate it in a different way than I do.

I rate how good is a character for its ability to kill multiple enemies while the bosses die, that's why I said long ago that my Batarian Soldier can clean maps faster than a GI and some people called me idiot.


Or another people who say that Slayer is sh*t when I can actually clean faster with that than a GI ( my fastest solo is with this guy... for now )

Or novaguard who is just a monster in the good hands.


GI is not a bad character, i would be an idiot if I say such thing, but also is not the best and there are other characters more skill dependant that can clean faster than it, not kill a single boss, no, but clean the map faster.

With all my love and respect towards the Glorious Batarian Master, he can't "clean" faster a big map. Like, say, Rio. Him, Slayer, QME - they all have some kind of restrictions or preferences, being brutal at Glacier, White (QME laughs at this map) and other relatively smaller maps, and GI just can do this anytime, anywhere, with any weapon. 

Dun, Ninja'd :ph34r:



True, I have to run a little bit more :P, but if the enemies spawn behind me they dissapear in seconds :P

#154
darthxaher

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HolyAvenger wrote...

Feneckus wrote...

When I started playing, I was horrible. I struggled on Silver. Then the GI came out and I used him a lot. It made me learn a ton of things about AI behavior. How they position themselves, how they try to flank you, where they spawn, that kind of stuff. It made the game so much easier. Now of course I don't need Hunter Mode for any of that because I'm experienced enough, but this is invaluable help for casual players.


Which is exactly why I'm all for a couple of crutch kits like this, Kroguard, TGI existing to help players transition to higher difficulties more easily. When I first started playing Plat it was almost exclusively with SI, GI or TGI. Now I'm happy to take any kit I like on there including the AA. Let the infiltrators help newer players. Why not.


It seem many of us share the same view. I was able to max my manifest (upto rares) because GI/GE helped me a lot back in those days, I was really horrible, knew nothing about spawn mechanics (not that I undertand it 100% now, but I think I've gotten better). I also used  to use Pirhanna like hell. But things get boring after a while. I don't use GI, Pirhanna these days, even avoid Acolyte unless needed, rather tend to train myself with other kits and weapons. 

Being able to top scoreboard with a drellguad (or any class you think you are bad at) in Gold/Plat is it's own reaward IMO.

#155
RedJohn

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Lord_Sirian wrote...

Shyde01 wrote...

Your primary kill move - pull/reave - can be dodged, and takes an extra step to perform if your enemy is shielded.

 

... :mellow: 

Maybe if you didn't play the Drell Adept in the worst way possible, it would have a slightly more forgiving learning curve. 



Pull is not bad, i used to take it.

My build was 6/6/6/6/0 and I was very good with it.

#156
Guest_Lord_Sirian_*

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Pull is bad and it should feel bad.

#157
ISHYGDDT

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Turian Soldier. At least he's above my skill level. Slow, no dodge, and gets locked into not having crowd control for 10 seconds after you activate Marksman.

Modifié par ISHYGDDT, 05 décembre 2012 - 03:56 .


#158
RedJohn

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Lord_Sirian wrote...

Pull is bad and it should feel bad.


For that is Acolyte........ oh wait

#159
Storm-Reaver

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RedJohn wrote...

Lord_Sirian wrote...

Pull is bad and it should feel bad.


For that is Acolyte........ oh wait

1) Drell not with Claymore? Blasphemy.
2) Someone hated Acolyte yesterday. 

#160
GallowsPole

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Karthick23 wrote...

I personally had the hardest time playing the Asari Justicar. I had no idea what to do with her biotic bubble thing. Actually, I still don't.

The most forgiving class for a beginner has to be the Krogan Vanguard - you can get away with charging and meleeing recklessly, even on gold.


I dont even spec into bubble. I kill more efficiently that  way without having to worry dropping bubble after bubble. Truth be told, I forget I even have the damned thing. Same thing when I play an AV. I usually forget I have stasis. Well, until that Phantom comes springing along.

#161
hiawoood

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Lord_Sirian wrote...
95% of the people who play this game are scrubs.


you, sir, disgust me

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#162
KnOxX s GoLd

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aimimia wrote...

Volus engineer. Challenge accepted?

hes good for gold and plat, with a team around him. i hate him by himself though. if i get seperated from damage dealers i die very very very fast on gold or plat, cuz i focus on recharge speed so i can change the spot of my recon mine and debuff with proxy. and shield boost of course :P

#163
xcrunr1647

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Lord_Sirian wrote...

I'll almost never die unless I'm just super careless.


What you consider "super careless" is the norm for many casual/average players. I think that's a huge thing worth noting. And that is the reason that they play better with the GI...because they have wallhax. So even if they have tunnel vision, they can see through the walls in front of them. For 24 meters!

Air Quotes wrote...

When the **** really hits the fan - GI will out survive even a TGI.


:huh:

:?

:mellow:

Shyde01 wrote...

Your primary kill move - pull/reave reave/cluster - can be dodged is not dodge-able and does retarded damage, and takes an extra step to perform if your enemy is shielded does physics damage in addition to the base damage of reave, clusters, and the bio-splosion.

 

#164
darthxaher

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Edit: posted in wrong thread, removed content

Modifié par darthxaher, 05 décembre 2012 - 07:40 .


#165
MP-Ryan

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I think I've figured out why angel, merc, Kenadian, and Ryom all regularly are near or above me on the scoreboard since the novaguard, fury, and slayer are my most played classes.

Novaguard probably has the highest curve on platinum. Nova-cancelling is almost essential, as is careful target selection. And top-notch weapons help.

Slayer can be challenging, but once you master light melee and dodge, only really nasty scenarios like multiple atlases firing at once plus close-range enemies are a desperate threat. Slayer is squishier than novaguard, though.

#166
FlowCytometry

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I kinda agree w/ Lord Sir's argument here. The GI can be amazingly powerful, but his skill range is enormous compared to other classes. When a GI owns, he owns fantastically; when a GI fails, he fails miserably. And when you get down to it, being weapon dependent still means at some level ur skill depends on ur aim, not so much the case w/ many other kits.

Compare that to, say, a KV. Good kit, but not much variance and not much room to differentiate a decent player from a really good one. W/ a kit like the GI, that difference is obvious.

Anyways, in terms of kits I'd have to be paid to try on Plat- that'd prob just be the HV when off-host. Hell, even a Gold on-host pug w/ him is a chore. The risk:reward for maintaining those invuln frames just isn't there for gold/plat, and one stagger and ur SoL.

#167
cgtrfghj7

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Every class has a learning curve to 'master' its skillset.
(I say "master" with quotes because there is obviously no real defined situation for when someone is using the class to its best)

As a whole, Fury, FQE, DV, Volus, and NV.

Modifié par cgtrfghj7, 05 décembre 2012 - 08:19 .


#168
cgtrfghj7

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I would also say any class that is centered around melee as its primary form of damage (especially the ones that aren't Kroguard or Batguard).