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Tactics, Ascension and SCS2 on insane


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#1
goblinsly1

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Hey everyone,

Just a few questions for those of you who installed and of this mods.

- Hit points. We know that this can make a huge difference, for instance having char with 100 HP or char with 140 HP. Soo i always wondered how you dealth with this. When you use insane difficulty you get severe penalty to HP. Soo did you:

a) leave it as it is, meaning at the beginning of the game you get random amount of HP and even if it was ultra low, you went ahead with it. And on each level up you confirmed the amount of HP no matter what, even if it was 1 instead of your max which lets say is 10.

B) did you reload on level up until you were happy with the amount of HP you gained ?

c) did you change difficulty on level up to gain max amount of health ?

d) did you use tweak pack option to always gain max amount of HP ?

e) did you use tweak pack option to use NWN system, meaning you always get around half the max points.

f) something else ?

- traps. In unmodded game traps were ultra overpowering. I remember doing 99% of TOB with Jans traps. With this mods, traps i think are nerfed. Do you use traps ?

This is all for now, more coming laterz. :)

#2
The Potty 1

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I generally install the tweakpack option for max hit points, both for my group and all enemies. I generally don't use traps until I'm really desperate, and then mostly time traps so I can backstab / assassinate.

Thieves got generally nerfed in SCS2, because as soon as you get in range of a mage they insta-cast PFMW/stoneskin/ADHW, and start casting true sight. Yes that's what I would do if I was expecting an attack from a demi-god, but it seems overkill for a random mage who isn't necessarily expecting an attack, and has to make their spell-book last the entire day. Anyone who drops a level 8 spell because they suspect someone may have sneaked into the room is going to get some serious abuse from their mates (behind their backs). But probably live a long time.

#3
Grond0

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I just stick with whatever random HPs are generated. The interest associated with how many HPs are gained is a significant part of the game for me.

#4
goblinsly1

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Till now i always lowered difficulty on level up to get max HP. Sometimes i forgot to return it to insane and felt bad. Then i did what The Potty 1 did to get max HP. I didnt feel good, i had way to much HP way too soon. Not that it made my game too easy but i just felt like it was too much. Soo i thought that NWN style would be good, where u always get at least half of the max HP. But then i thought...well, exactly what Grond0 said. Actualy first of all, difference between Core and Insane is basicly only lower HP and double damage from enemies. While this combination is dangerous ( in effect sometimes meaning you die to 1 spell while on core you would survive 3 spells ), it is as it should be. Because half of the Insane difficulty is lower HP. And if you remove that, its not insane anymore. Its the same as if you choose insane difficulty and then removed the "double enemy damage". Its just the way i see it.
And as Grond0 said, it will be fun leveling up until level 10 and cursing at 1s and cheering at 10s. Someone once said that it can happen that u get all 1s on a warrior and can just restart the game. And another person jumped in and said, no, you simply "roleplay" and since he has less hp, you give him a different roll. If he was a frontman, you give him ranged weapons and instead of him put druid or cleric to be a tank. And now that i look at it, this will be just great !
Even though Haerdalis with 60hp on front line....even though it shouldnt be such a problem. First of all, since he can wear any item in TOB, he can get some HP with various +HP items. Melee damage will never touch him due to mirror image, stoneskin, PfMW and such. Spells are a big problem though since almost any damaging spell in TOB will kill him. Here comes items for protection from magic, magic damage, elemental damage....

Anyway, reading BG forums while studying is torture. I miss BG.... :/