Dragon Age =/= Skyrim
#1
Posté 05 décembre 2012 - 06:11
While I don't mind them looking at Skyrim and being inspired, I don't want Dragon Age III to be a Skyrim clone. I play Bethesda RPGs to have a huge world to explore, and a load of backstory/lore to be uncovered.
BioWare RPGs I play for the fantastic characters and the story. If DA3 loses that trying to replicate a huge open world, I'm not interested.
TLDR: I like open worlds, just don't go after it, sacrificing the characters and story.
#2
Posté 05 décembre 2012 - 06:16
BioWare knows that.
Why is this being discussed still?
#3
Posté 05 décembre 2012 - 06:16
#4
Posté 05 décembre 2012 - 06:17
Modifié par Tali-vas-normandy, 05 décembre 2012 - 06:17 .
#5
Posté 05 décembre 2012 - 06:18
Perhaps more interesting is the idea that Flynn poses next: that the RPG genre should emphasize more exploration, like older games such as Baldur's Gate and Neverwinter Nights do. Flynn even recognizes that Bioware's major franchises, Mass Effect and Dragon Age, have shied away from these roots—but that Bioware wants to return to them.
#6
Posté 05 décembre 2012 - 06:24
#7
Posté 05 décembre 2012 - 06:27
I don't want my cat to grow wings and start vomiting fireballs at the people who walk by the upper balcony.Jamie9 wrote...
...I don't want Dragon Age III to be a Skyrim clone.
But I'm not going to start a thread about it.
#8
Posté 05 décembre 2012 - 06:32
Upsettingshorts wrote...
Perhaps more interesting is the idea that Flynn poses next: that the RPG genre should emphasize more exploration, like older games such as Baldur's Gate and Neverwinter Nights do. Flynn even recognizes that Bioware's major franchises, Mass Effect and Dragon Age, have shied away from these roots—but that Bioware wants to return to them.
The thrill of exploration and the wonder of discovery is a very important theme in the Mass Effect series, and definitely a feeling that the developers wanted to capture and convey to the player. Mass Effect 1 came far closer to this than ME2 or ME3, which is why we have a very pro ME1 group even with all the glitchiness and unpolishedness that is virtually absent from the second two games. It's hard to convey this sense of wonder when every location is confined and corridor-based. The galaxy map still feels wonderful, but landing on the planets in ME2 and ME3 is a far cry from the feeling we get in ME1. Skyrim captured this feeling perfectly even though it only took place on one planet...on one continent...in one section of that continent haha. But Skyrim wasn't remotely satisfying in the character deparatment (and thus, by extension, obviously not in the story-telling department either). I really don't know how to reconcile these two seemingly incompatible elements: satisfying storytelling and satisfying exploration/player agency. I will leave that to better minds than mine (minds that get paid to do it lol).
Modifié par Biotic Sage, 05 décembre 2012 - 06:34 .
#9
Posté 05 décembre 2012 - 06:32
Modifié par thats1evildude, 05 décembre 2012 - 06:33 .
#10
Posté 05 décembre 2012 - 06:34
thats1evildude wrote...
And I say that England's greatest Prime Minister was Lord Palmerston!
I'd have to go with Lord North.
Thanks to him, we got our own country!
Wait what's this thread about again
Modifié par Upsettingshorts, 05 décembre 2012 - 06:35 .
#11
Guest_EntropicAngel_*
Posté 05 décembre 2012 - 06:35
Guest_EntropicAngel_*
Maria Caliban wrote...
I don't want my cat to grow wings and start vomiting fireballs at the people who walk by the upper balcony.
But I'm not going to start a thread about it.
I suddenly want this. Very much.
#12
Posté 05 décembre 2012 - 06:40
Actual exploration is great. Visiting exciting new places, learning about their culture and history, that's cool.
What RPGs call "exploration" is just sticking stuff in the middle of nowhere or other stupid places so that you miss half the game if you don't put your supposedly vital quest to one side to go snoop around if every damn crack and barrel. It's a horrible blight on RPGs.
Modifié par Wulfram, 05 décembre 2012 - 06:41 .
#13
Posté 05 décembre 2012 - 06:56
#14
Posté 05 décembre 2012 - 06:59
That would be a perfect game for me. I realize we aren't at a point where a company could devote the kind of resources necessary for that, though.
#15
Posté 05 décembre 2012 - 07:00
Maria Caliban wrote...
I don't want my cat to grow wings and start vomiting fireballs at the people who walk by the upper balcony.Jamie9 wrote...
...I don't want Dragon Age III to be a Skyrim clone.
But I'm not going to start a thread about it.
If cat's could do this, I would seriously consider getting myself a cat!
I'd name him Balerion the Furry Dread and together we would conquer the Seven Kingdoms!
... Man, It's a slow wednesday here at work.
#16
Posté 05 décembre 2012 - 07:02
Upsettingshorts wrote...
Perhaps more interesting is the idea that Flynn poses next: that the RPG genre should emphasize more exploration, like older games such as Baldur's Gate and Neverwinter Nights do. Flynn even recognizes that Bioware's major franchises, Mass Effect and Dragon Age, have shied away from these roots—but that Bioware wants to return to them.
This quote inspires me with great joy and excitement. Hopefully they're sincere about the direction they want to "return" to, and it's not just another sound bit that gets tossed around to generate "we're listening" hype.
#17
Posté 05 décembre 2012 - 07:03
#18
Posté 05 décembre 2012 - 07:09
#19
Posté 05 décembre 2012 - 07:15
#20
Posté 05 décembre 2012 - 07:18
Maria Caliban wrote...
If exploration is just wandering around in the middle of no where then combat is just hitting things until they burst open and conversation is just talking until... you stop talking.
Except they're not. There are actual interesting things to do, rather than being about nothing except painstaking tediousness.
#21
Posté 05 décembre 2012 - 07:19
Wulfram wrote...
Maria Caliban wrote...
If exploration is just wandering around in the middle of no where then combat is just hitting things until they burst open and conversation is just talking until... you stop talking.
Except they're not. There are actual interesting things to do, rather than being about nothing except painstaking tediousness.
"Stop liking what I don't like."
#22
Posté 05 décembre 2012 - 07:22
To begin with, Dragon Age is enjoyable.
#23
Posté 05 décembre 2012 - 07:23
Would exploration be tedious if the player is rewarded for doing so, and it not being mandatory?Wulfram wrote...
Maria Caliban wrote...
If exploration is just wandering around in the middle of no where then combat is just hitting things until they burst open and conversation is just talking until... you stop talking.
Except they're not. There are actual interesting things to do, rather than being about nothing except painstaking tediousness.
#24
Posté 05 décembre 2012 - 07:24
Upsettingshorts wrote...
"Stop liking what I don't like."
I haven't asked anyone to change their opinion, only expressed my own.
If people like their games to be packed with filler, then that's fine. But I'm entitled to express my opinion of Bioware's wish to expand on the worst aspect of their games.
#25
Posté 05 décembre 2012 - 07:27
The Hierophant wrote...
Would exploration be tedious if the player is rewarded for doing so, and it not being mandatory?
"Rewarding" just means putting actually decent content behind a wall of tedium. It doesn't make that content any better, just means you'll miss out on stuff you'd like if you don't do it.
Not being mandatory doesn't make exploration any less tedious, it just means you can skip it. Which is good, of course.





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