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Dragon Age =/= Skyrim


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#1
Jamie9

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http://www.gamespot....ws/6401093.html

While I don't mind them looking at Skyrim and being inspired, I don't want Dragon Age III to be a Skyrim clone. I play Bethesda RPGs to have a huge world to explore, and a load of backstory/lore to be uncovered.

BioWare RPGs I play for the fantastic characters and the story. If DA3 loses that trying to replicate a huge open world, I'm not interested.

TLDR: I like open worlds, just don't go after it, sacrificing the characters and story.

#2
LinksOcarina

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We know that.

BioWare knows that.

Why is this being discussed still?

#3
ScarMK

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I'm pretty sure they aren't. I imagine their version of "open world" is less required fast travel zones. For example, walking through Denerim. You could walk from the market to the Pearl or back alleys without a load screen and experience the ambiance. While for those who don't want to, could pull up the map and fast travel.

#4
Little Princess Peach

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It will mostly be like neverwinternights 2 where it was a simi open world sort of thing, it felt like a larger world without being a sandbox like skyrim

Modifié par Tali-vas-normandy, 05 décembre 2012 - 06:17 .


#5
upsettingshorts

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Perhaps more interesting is the idea that Flynn poses next: that the RPG genre should emphasize more exploration, like older games such as Baldur's Gate and Neverwinter Nights do. Flynn even recognizes that Bioware's major franchises, Mass Effect and Dragon Age, have shied away from these roots—but that Bioware wants to return to them.



#6
MichaelStuart

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I support exploration

#7
Maria Caliban

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Jamie9 wrote...

...I don't want Dragon Age III to be a Skyrim clone.

I don't want my cat to grow wings and start vomiting fireballs at the people who walk by the upper balcony.

But I'm not going to start a thread about it.

#8
Biotic Sage

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Upsettingshorts wrote...

Perhaps more interesting is the idea that Flynn poses next: that the RPG genre should emphasize more exploration, like older games such as Baldur's Gate and Neverwinter Nights do. Flynn even recognizes that Bioware's major franchises, Mass Effect and Dragon Age, have shied away from these roots—but that Bioware wants to return to them.


The thrill of exploration and the wonder of discovery is a very important theme in the Mass Effect series, and definitely a feeling that the developers wanted to capture and convey to the player.  Mass Effect 1 came far closer to this than ME2 or ME3, which is why we have a very pro ME1 group even with all the glitchiness and unpolishedness that is virtually absent from the second two games.  It's hard to convey this sense of wonder when every location is confined and corridor-based.  The galaxy map still feels wonderful, but landing on the planets in ME2 and ME3 is a far cry from the feeling we get in ME1.  Skyrim captured this feeling perfectly even though it only took place on one planet...on one continent...in one section of that continent haha.  But Skyrim wasn't remotely satisfying in the character deparatment (and thus, by extension, obviously not in the story-telling department either).  I really don't know how to reconcile these two seemingly incompatible elements: satisfying storytelling and satisfying exploration/player agency.  I will leave that to better minds than mine (minds that get paid to do it lol).

Modifié par Biotic Sage, 05 décembre 2012 - 06:34 .


#9
thats1evildude

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And I say that England's greatest Prime Minister was Lord Palmerston!

Modifié par thats1evildude, 05 décembre 2012 - 06:33 .


#10
upsettingshorts

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thats1evildude wrote...

And I say that England's greatest Prime Minister was Lord Palmerston!


I'd have to go with Lord North.

Thanks to him, we got our own country!

Wait what's this thread about again

Modifié par Upsettingshorts, 05 décembre 2012 - 06:35 .


#11
Guest_EntropicAngel_*

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Maria Caliban wrote...

I don't want my cat to grow wings and start vomiting fireballs at the people who walk by the upper balcony.

But I'm not going to start a thread about it.


I suddenly want this. Very much.

#12
Wulfram

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I hate "exploration".

Actual exploration is great. Visiting exciting new places, learning about their culture and history, that's cool.

What RPGs call "exploration" is just sticking stuff in the middle of nowhere or other stupid places so that you miss half the game if you don't put your supposedly vital quest to one side to go snoop around if every damn crack and barrel. It's a horrible blight on RPGs.

Modifié par Wulfram, 05 décembre 2012 - 06:41 .


#13
Maria Caliban

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If exploration is just wandering around in the middle of no where then combat is just hitting things until they burst open and conversation is just talking until... you stop talking.

#14
Navasha

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Personally I would absolutely LOVE a game that has everything. The vast rich open world where I can travel the roads between cities or go overland at my choosing, AND the deep rich characters of Dragon Age.

That would be a perfect game for me. I realize we aren't at a point where a company could devote the kind of resources necessary for that, though. :(

#15
Fraq Hound

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Maria Caliban wrote...

Jamie9 wrote...

...I don't want Dragon Age III to be a Skyrim clone.

I don't want my cat to grow wings and start vomiting fireballs at the people who walk by the upper balcony.

But I'm not going to start a thread about it.


If cat's could do this, I would seriously consider getting myself a cat!

I'd name him Balerion the Furry Dread and together we would conquer the Seven Kingdoms!

... Man, It's a slow wednesday here at work.

:pinched:

#16
Artemis_Entrari

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Upsettingshorts wrote...

Perhaps more interesting is the idea that Flynn poses next: that the RPG genre should emphasize more exploration, like older games such as Baldur's Gate and Neverwinter Nights do. Flynn even recognizes that Bioware's major franchises, Mass Effect and Dragon Age, have shied away from these roots—but that Bioware wants to return to them.


This quote inspires me with great joy and excitement.  Hopefully they're sincere about the direction they want to "return" to, and it's not just another sound bit that gets tossed around to generate "we're listening" hype.

#17
upsettingshorts

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Be careful with reading too much into it. He's just talking about the exploration in those games and not necessarily anything else.

#18
BouncyFrag

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I say we get some cross-promotional content. Dragon Age needs cliff racers, lots and lots of cliff racers. Give Elder Scrolls some 'swooping' and possessed demon cats and they'll be all square.

#19
Sir George Parr

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If it goes back to like it was in Origins thats great. If i want exploration i turn to another interest of mine, Urban exploration to give me that buzz.

#20
Wulfram

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Maria Caliban wrote...

If exploration is just wandering around in the middle of no where then combat is just hitting things until they burst open and conversation is just talking until... you stop talking.


Except they're not.  There are actual interesting things to do, rather than being about nothing except painstaking tediousness.

#21
upsettingshorts

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Wulfram wrote...

Maria Caliban wrote...

If exploration is just wandering around in the middle of no where then combat is just hitting things until they burst open and conversation is just talking until... you stop talking.


Except they're not.  There are actual interesting things to do, rather than being about nothing except painstaking tediousness.


"Stop liking what I don't like."

#22
Aolbain

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I support more exploration but everyone knows that Skyrim and Dragon Age are very diffrent games.
To begin with, Dragon Age is enjoyable.

#23
The Hierophant

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Wulfram wrote...

Maria Caliban wrote...

If exploration is just wandering around in the middle of no where then combat is just hitting things until they burst open and conversation is just talking until... you stop talking.


Except they're not.  There are actual interesting things to do, rather than being about nothing except painstaking tediousness.

Would exploration be tedious if the player is rewarded for doing so, and it not being mandatory?

#24
Wulfram

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Upsettingshorts wrote...

"Stop liking what I don't like."


I haven't asked anyone to change their opinion, only expressed my own.

If people like their games to be packed with filler, then that's fine.  But I'm entitled to express my opinion of Bioware's wish to expand on the worst aspect of their games.

#25
Wulfram

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The Hierophant wrote...

Would exploration be tedious if the player is rewarded for doing so, and it not being mandatory?


"Rewarding" just means putting actually decent content behind a wall of tedium.  It doesn't make that content any better, just means you'll miss out on stuff you'd like if you don't do it.

Not being mandatory doesn't make exploration any less tedious, it just means you can skip it.  Which is good, of course.