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Dragon Age Origins: Awakening for $40?


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#1
Gvaz

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http://www.gamestop....roduct_id=76825

AHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHA

$40 for only 15 hours of gameplay? I got the deluxe edition off of impulse for about $10ish more when I applied a coupon I had.

If you put it to say like, $15 I'll buy it. $40 is just obscene.

#2
Gabo

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While for many, the value of an expansion like this is just the "15 extra hours", keep in mind that the actual cost of creating it goes way beyond that. Many of the new features in the expansion can likely affect the rest of the game so that means making sure new things interact with old things, and you know by now that there are a lot of old things. It means a lot of testing and a lot of code re-writing and content modifications.

#3
Gabo

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HolyRomanCousinConsort wrote...
The main DA game required several times more code, money and effort than this expansion did.  Yet it was a very popular product that undoubtedly netted EA a tidy profit. The sales from the main game made up for 5 years' worth of engine development, testing, art, writing and music.


I'm not sure where you got such trustworthy data indicating that EA has made a profit from the sales of DA and that it has made up for the 5 years of develepment and content creation so that you can state it in such a way, but I'm afraid that I don't personally have authority or enough knowledge to confirm or deny your statement.

However, I can tell you something about game development. Not all games are expected to recover the money spent on them based on revenues of the game alone. Many intelectual properties (IPs) have a long term plan that includes additional content, expansions, sequels and other products and often the revenues from the sale value is distributed among these products in ways that are not exactly proportional to their individual development costs. This is done to suit the market and the demand for these products. Sometimes a product that is expensive to produce and has little demand is made just to support an IP in certain markets and make sure the IP has a broader audience, gaining more market and therefore more revenue in the long run.

So don't be surprised if some products seem to have greater value than others as this is often a necessary strategy to keep game development sustainable.