Dragon Age Origins: Awakening for $40?
#501
Posté 08 janvier 2010 - 12:53
#502
Posté 08 janvier 2010 - 01:03
This is Bioware we're talking about they will deliver
I love the internet. Where else can someone who was calling people idiots for listening to BioWare turn around and give the same BioWare unfiltered praise in a different thread, and nobody would know the difference?
#503
Posté 08 janvier 2010 - 01:08
Bryy_Miller wrote...
This is Bioware we're talking about they will deliver
I love the internet. Where else can someone who was calling people idiots for listening to BioWare turn around and give the same BioWare unfiltered praise in a different thread, and nobody would know the difference?
I love annoying people who can't read well(you). I was objecting to the sudden price increase after first releasing it for $30. I never challenged bioware for their quality, they have always made high quality games & continue to do so outdoing themselves every time.
Thanks for proving my point about a lot of people being idiots though!! I appreciate the help
#504
Posté 08 janvier 2010 - 01:10
#505
Posté 08 janvier 2010 - 01:27
Another benefit of using the level and dollar figures is that these numbers have actually been announced by Bioware so you're not just talking out of your donkey.
If you got to level 20 at the end of the first game, then this expansion is worth around 15 more levels. That's 75% of the original game. If you got to level 25, the expansion is worth maybe 10 more, which is only 40% or the original game. There probably won't be as much variance as all that, though, because the less experience you got in the main campaign, the more headroom you have before you hit the new level cap, and vice versa - but the point is, at least we have an estimate worthy of the name: However long the main game took you to play, the expansion may take somewhere from about half to about two thirds as long.
15 hours is looking increasingly silly.
#506
Posté 08 janvier 2010 - 01:33
Yes it is!!! I hit lv24 & they said mid to high level 30's so maybe even more than 10 levels. I really doubt any of us who truly enjoy a good RPG for everything that it is will even be counting the hours. I'll be too worried about sniffing out every extra piece of dialogue & side quest to care what the in game clock says about my hours logged!!!!!
Modifié par Dragon Age1103, 08 janvier 2010 - 01:35 .
#507
Guest_sprybry_*
Posté 08 janvier 2010 - 01:34
Guest_sprybry_*
#508
Posté 08 janvier 2010 - 03:29
#509
Posté 08 janvier 2010 - 07:42
Dragon Age1103 wrote...
Bryy_Miller wrote...
This is Bioware we're talking about they will deliver
I love the internet. Where else can someone who was calling people idiots for listening to BioWare turn around and give the same BioWare unfiltered praise in a different thread, and nobody would know the difference?
I love annoying people who can't read well(you). I was objecting to the sudden price increase after first releasing it for $30. I never challenged bioware for their quality
I wasn't saying that you did.
Oh the irony.
#510
Posté 08 janvier 2010 - 12:19
#511
Posté 08 janvier 2010 - 01:38
#512
Posté 08 janvier 2010 - 01:49
You could make use a nonlinear formula to estimate it, but even then the result might be way off. Ultimately if the only data available to estimate hourage is an increase to a new upper level limit, it's not much to go on.
Modifié par Statue, 08 janvier 2010 - 01:56 .
#513
Posté 08 janvier 2010 - 08:37
Fingolfin09 wrote...
if u have finished the game in 15 hours then my friend u have and will mis out on alot of the game.
It's pretty much impossible to.
#514
Posté 08 janvier 2010 - 08:48
Statue wrote...
For those making estimates of hourage based upon the amount of additional levels proposed, I'd urge some caution doing str8 linear calcs based on the hourage to reach the old maximum. It is certainly not atypical in RPGs for the playtime between level-ups to increase the higher up the levels you go. In numerous games in the genre the playtime distance between level 1 and 2 is considerably shorter than the playtime between any two consecutive high-end levels, which also can entail more content to get from say, 20 to 30, than from 1 to 10. Particularly with lower levels in such games, they commonly fly by in comparison to later because the idea is to make you work harder to progress toward the end-game and to allow for orientation/game-learning in the earlier levels.
You could make use a nonlinear formula to estimate it, but even then the result might be way off. Ultimately if the only data available to estimate hourage is an increase to a new upper level limit, it's not much to go on.
It's not concrete proof obviously, but considering I don't see them making any drastic changes to the leveling/XP system and the gameplay is going to follow a similar style to that of the OC you can make a reasonable estimate on the hourage. It certainly dismisses the 15 hour rumor that is going around completely, and I think 30 some hours to get from say 22 or 23 up to 36, 37, 38 is a fair assessment going off of what one can assume.
Modifié par TheMadCat, 08 janvier 2010 - 08:54 .
#515
Posté 08 janvier 2010 - 09:20
If you want it and the price is okay for you, you get it.
You don't like it, you wait, price goes down, you get it or you don't.
Where's the problem? Corporations ripping off the little guy/gal? No, you don't have to buy, but if a company can get more money on initial release from fanboys/girls (like myself), why not?
So, with time and patience, the price will eventually go into someone's favor, maybe a bundle pack or something.
Although, this has been said enough.
Another note, the hours per dollar argument is really lame. Hours doesnt mean entertainment, BioWare could of added in a cutscene that has all the characters staring at each other for 5 hours, does that make it worth more? It should be the amount of content and effort put into something that determines cost, not how long it is. Length is good, but I'd rather have a short, fun game, than a long, boring one.
So, since we don't have all info on content and effort put into this expansion, the argument of $40/30 is too much is.... wait, what am I doing? This is the internet, and this is a forum! Argue mindlessly away! RAWR RAWR RAWR! GIMME FREE SHTUFF! BW IS KILLING EA!
#516
Posté 08 janvier 2010 - 09:35
ToJKa1 wrote...
$40 (currently about 28 €) i can pay for an expansion, seems pretty much the standard expansion price to me. 15h seem short, but it depends more on what you get to do during those 15h, and how much it varies between different characters.
It seems that nowadays when production values go up, game lenght goes down, it is understandable, but still unfortunate. I blame the mandatory voice acting, performed by highly paid professionals
I don't know where you live but in my country ( Germany) the preorder price for the Expansion is 40 € ( currently 57 $). Thats relatively high even for todays standards.
btw. are professional voiceactors really that costly ?
#517
Posté 08 janvier 2010 - 11:56
Abriael_CG wrote...
Suit yourself.
Luckily the market isn't dictated by silly gamers with an humongous sense of entitlement to play more for less.
Otherwise there would NOT be a gaming market.
Actually there would be more of a gaming market, not less. If everyone started acting entitled to receive higher value products for the money they spent, then all the different studios would feel more greatly compelled to offer higher quality products in order to increase sales. When people start shelling out 5 dollars for an hour of gameplay or forty dollars for a 15 hour expansion pack, then you are telling them you want less for more, and they will act on that basis. Therefore you are hurting the gaming market, not helping it. Chew on that.
BlarkW wrote...
You know you all complain when it's 5 dollars for an hour of game play, which isn't bad at all!! Now they're giving us new creatures, options among many other features which are new and you still complain about the price.
5 dollars for an hour of gameplay is PATHETIC, or else a 50 hour long campaign as DA:O minus additional content would be a $250 value, which we all know it isn't. Astounding how someone can enthusiastically declare 5 dollars for an hour isn't a bad deal. That's even worse than MMO's; imagine if you paid your $15 dollars a month and you were given only 3 hours of game time.
Aanorith wrote...
How can 15 hours be bad? There are plenty presumably "good" games out there with 6-8 hours. 15 hours is more then enough for me and I find it a reasonable price.
Uhh... such as what? Are those games RPGs? I doubt it. 6 to 8 hours of gameplay is expected in an RTS campaign, a turn-based campaign, a first person shooter, or any other game with highly repetitive, freeform replayability. That doesn't include multiplayer capability either, which DA:O lacks. 6 to 8 hours is not the norm for RPGs and nor should it be -- especially for non sandbox style RPGs such as DA:O. This isn't Oblivion, okay?
Iron Ranger wrote...
While for many, the value of an expansion like this is just the "15 extra hours", keep in mind that the actual cost of creating it goes way beyond that. Many of the new features in the expansion can likely affect the rest of the game so that means making sure new things interact with old things, and you know by now that there are a lot of old things. It means a lot of testing and a lot of code re-writing and content modifications.
The tools needed to create the expansion pack are already in the hands of Bioware. Stop acting like this expansion will be something they created from scratch. Much of the game will be made with instruments similar to the toolset they already have. This would be a valid argument only if we were talking about the release of DA:O itself, not an expansion.
Modifié par Will Ever, 09 janvier 2010 - 12:16 .
#518
Posté 09 janvier 2010 - 12:11
#519
Posté 09 janvier 2010 - 12:11
#520
Posté 09 janvier 2010 - 12:23
McMaze wrote...
btw. are professional voiceactors really that costly ?
Voice actors make MAD MONEY! Trust me thats what smarty pants Mark Hamill(luke skywalker) did after Star Wars. I betcha didn't know he does the voice of the Joker for the Batman:The Animated Series ... if I'm not mistaken, but one of the Batman's regardless.
#521
Posté 09 janvier 2010 - 12:52
btw. are professional voiceactors really that costly ?
Depends on the name and the portfolio. Joe Blow who does it part-time isn't going to cost a quarter of what a Claudia Black or Tim Curry would ring up. A mod team I worked on quite a few years ago looked at the idea of hiring professional voice actors and a couple of no names charged what would have come out to about $80 an hour if I remember right. So yes it can get quite expensive when you add it all up.
#522
Posté 09 janvier 2010 - 01:02
TheMadCat wrote...
A mod team I worked on quite a few years ago looked at the idea of hiring professional voice actors and a couple of no names charged what would have come out to about $80 an hour if I remember right. So yes it can get quite expensive when you add it all up.
On the other tentacle, you don't need VAs for that much time. If you have the script layed out, you can get a lot of voicework done in an afternoon.
Anyway, on the expansion being 40 bucks... I hope it's a lot of content for that kind of price. If it was 30 bucks, that'd be a bit different, but 40? That's not much more than the retail game...
#523
Posté 09 janvier 2010 - 01:29
On the other tentacle, you don't need VAs for that much time. If you have the script layed out, you can get a lot of voicework done in an afternoon.
No because these were guys who do it part time and had a very small portfolio. True professionals such as the ones Bioware uses, who are part of a union and have huge portfolio's will charge several thousand dollars a session. Here's an example, looking at a site that represents voice actors, a VA for a 60 second radio commercial cost $500 estimated. Voice acting using professionals is EXTREMELY expensive don't let my tiny number give you any other ideas.
#524
Posté 09 janvier 2010 - 01:41
'If your thinking of the batman from the 90's then you are right he did the joker in that along with voicing him in the newest game Arkham Asylum (same batman voice actor is in that game).Dargor Icarus wrote...
McMaze wrote...
btw. are professional voiceactors really that costly ?
Voice actors make MAD MONEY! Trust me thats what smarty pants Mark Hamill(luke skywalker) did after Star Wars. I betcha didn't know he does the voice of the Joker for the Batman:The Animated Series ... if I'm not mistaken, but one of the Batman's regardless.
I think Hamill is best known for his role as ****Knocker in Jay and Silent Bob Strike Back.
#525
Posté 09 janvier 2010 - 02:08
You know him most from a 2001 movie? Fail. Even if people didn't recognize him in Star Wars surely they would have heard of him as being the Joker or as Christopher Blair in Wing Commander.addiction21 wrote...
'If your thinking of the batman from the 90's then you are right he did the joker in that along with voicing him in the newest game Arkham Asylum (same batman voice actor is in that game).Dargor Icarus wrote...
McMaze wrote...
btw. are professional voiceactors really that costly ?
Voice actors make MAD MONEY! Trust me thats what smarty pants Mark Hamill(luke skywalker) did after Star Wars. I betcha didn't know he does the voice of the Joker for the Batman:The Animated Series ... if I'm not mistaken, but one of the Batman's regardless.
I think Hamill is best known for his role as ****Knocker in Jay and Silent Bob Strike Back.





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