Why you want Tactical Cloak to be nerfed?
#76
Posté 06 décembre 2012 - 11:12
#77
Posté 06 décembre 2012 - 11:17
No problem with me either way
#78
Posté 06 décembre 2012 - 03:46
Annomander wrote...
Redjohn, I think you miss the point.
We need to start campaigning for krogan melee buffs!
Too long have we been out-melee'd by asari and geth, it is time, brothers and sisters of tuchanka, to take our rightful place as KINGS of the melee universe!
I do agree they ch. that should be best to melee with krogan get destroyed by geth melee when done correctly. Red-JOhn agre:) I am still getting over my crack pack nerf... shaking shaking I need a fix.
#79
Posté 06 décembre 2012 - 04:09
When will they realize that the credits are what matters and not experience points. I've been playing since launch and I think this is like the third wave of new players on the forums that are wanting to nerf infiltrators.
I'm probably to blame for this. My QMI with his Black Widow X makes the Earth shake.
#80
Posté 06 décembre 2012 - 04:15
Deuces Apples wrote...
People asking for nerfs in a co-op based game will never make sense to me.
When will they realize that the credits are what matters and not experience points. I've been playing since launch and I think this is like the third wave of new players on the forums that are wanting to nerf infiltrators.
I'm probably to blame for this. My QMI with his Black Widow X makes the Earth shake.
Missile glitching also makes the earth shake.
#81
Posté 06 décembre 2012 - 04:23
Deuces Apples wrote...
People asking for nerfs in a co-op based game will never make sense to me.
You go fishing with a friend.
Your friend pulls out a grenade and kills all the fish in the lake.
I guess you'd be ok with it ?
#82
Posté 06 décembre 2012 - 04:28
Feneckus wrote...
Deuces Apples wrote...
People asking for nerfs in a co-op based game will never make sense to me.
You go fishing with a friend.
Your friend pulls out a grenade and kills all the fish in the lake.
I guess you'd be ok with it ?
So you were the Geth Infiltrator and he was the Drell Adept? Or do I have that backwards.
#83
Posté 06 décembre 2012 - 05:43
RedJohn wrote...
Because seriously, have you realised that some players will not suffer if it is nerfed because some players just can do wonders with any kit, and the ones that will suffer this will be the average players.
So, why nerf it if it is balanced right now?
What do you want?, a decrease in the duration from 5 to 3 seconds and damage only to 10% ?
Come on people, be smart!, you are asking a nerf that will affect the big mayority of the player base and you probably ask for that nerf because X player ( who is awesome no matter what ) can do wonders with a kit.
The funny thing is, people start demanding a nerf idioticaly then when the nerd arrives they cry for weeks.... and even months, so, think carefuly before asking for something.
+1
You are correct.
What is sad is the fact that these peoples are creating inflammatory posts about nerfing just for fun or because they crave for atention - isn't this trolling? And the consequences are affecting the gameplay for the vast majority of the players as you highlighted.
Maybe Bioware should also be more conservative with balancing (read nerfing) activities. They have already mentioned that after the latest DLC the players moved to lower difficulties and this tells a lot about how challenging the game really is.
#84
Posté 06 décembre 2012 - 05:58
Feneckus wrote...
Deuces Apples wrote...
People asking for nerfs in a co-op based game will never make sense to me.
You go fishing with a friend.
Your friend pulls out a grenade and kills all the fish in the lake.
I guess you'd be ok with it ?
You are refering to missile glitching when asking for nerfing, right? If yes, I'm backing you up all the way to the Bioware HQ office.
If not, keep in mind that the fish is not stunlocking you - I bet that you wanted really badly to have an OP grenade in your game - too bad that everything was already nerfed:
http://social.biowar...5/1. :innocent:
Modifié par Aekshin, 06 décembre 2012 - 06:09 .
#85
Posté 06 décembre 2012 - 06:16
Modifié par ISeeRainbows, 06 décembre 2012 - 06:18 .
#86
Posté 06 décembre 2012 - 06:19
megawug wrote...
Typical player over-reaction. It'll boil over in a few days.
Because anyone in their right mind picks the GI over the GE and the TGI over the Havoc.
Havoc's stimpacks should have been left untouched, and same for the GE's Hunter Mode.
Get out.ISeeRainbows wrote...
Because whiners dont like when they get outscored by a GI or a TGI.
Modifié par DJ Airsurfer, 06 décembre 2012 - 06:21 .
#87
Posté 06 décembre 2012 - 06:33
DJ Airsurfer wrote...
megawug wrote...
Typical player over-reaction. It'll boil over in a few days.
Because anyone in their right mind picks the GI over the GE and the TGI over the Havoc.
Havoc's stimpacks should have been left untouched, and same for the GE's Hunter Mode.Get out.ISeeRainbows wrote...
Because whiners dont like when they get outscored by a GI or a TGI.
What? There are lot of threads about that GI and TGI are overpowered. Though i dont see much GI, rather TGI and lot of them just kissing the floor on gold always. If someone can play, every character can be overpowered in his hands not just infiltrators.
#88
Posté 06 décembre 2012 - 06:47
DJ Airsurfer wrote...
megawug wrote...
Typical player over-reaction. It'll boil over in a few days.
Because anyone in their right mind picks the GI over the GE and the TGI over the Havoc.
Havoc's stimpacks should have been left untouched, and same for the GE's Hunter Mode.
Sounds like what really bothers you isn't so much TC, but BioWare's stubborn policy of making powers behave the same across classes. Given that TC is supposed to take up so much power that your shields can't regen on their own, I don't see how it would have been wrong to make it so a cloaked Infiltrator's HM and Stimpacks didn't work as well as their uncloaked counterparts. They could have just said the cloak takes too much power to make them work as well.
We know the powers can be separated. See Demolisher's original Arc Nades vs Male Quarians' original Arc Nades. They made them the same, but they didn't start that way.
#89
Posté 06 décembre 2012 - 06:52
Feneckus wrote...
Deuces Apples wrote...
People asking for nerfs in a co-op based game will never make sense to me.
You go fishing with a friend.
Your friend pulls out a grenade and kills all the fish in the lake.
I guess you'd be ok with it ?
I see where you're going but this is a bad comparison. Unless someone is missile glitching there is no way one infiltrator is going to kill everything. I think everyone is highly exaggerating the situation with the tactical cloak. If score means that much to you then simply leave the lobby when it's over.
and to answer your question: if it was a gold or platinum match then yes I'd be okay with it. I'll just play support.
#90
Posté 06 décembre 2012 - 06:55
RedJohn wrote...
Because seriously, have you realised that some players will not suffer if it is nerfed because some players just can do wonders with any kit, and the ones that will suffer this will be the average players.
Exactly. Most nerfs only affect the average player, the bulk of the user base. In many cases it hurts them from being able to play at a higher level. And for what? To make the game balanced? If it wasn't so riduculous I would laugh.
Modifié par OuterRim, 06 décembre 2012 - 06:55 .
#91
Posté 06 décembre 2012 - 06:56
Deuces Apples wrote...
I see where you're going but this is a bad comparison. Unless someone is missile glitching there is no way one infiltrator is going to kill everything. I think everyone is highly exaggerating the situation with the tactical cloak. If score means that much to you then simply leave the lobby when it's over.
and to answer your question: if it was a gold or platinum match then yes I'd be okay with it. I'll just play support.
Feneckus doesn't really have much of a problem when it comes to outscoring people, however, his problem is when powers shared by multiple kits get nerfed, simply because a stupid f*cking easy mode infiltrator shares that power.
The havoc did not need a nerf, the ghost did. And they both were nerfed; the nerf hurt the havoc substantially more than the ghost. There are a lot more problems in regards to infiltrators than simply your misguided opinion that feneckus gives a damn about score, or indeed has even been outscored by a pug infiltrator.
Similar to devastator mode, tactical cloak is one of those things that makes weapons and classes really hard to balance. And yes, biower should look into it and come to their own conclusions.
Modifié par Annomander, 06 décembre 2012 - 06:58 .
#92
Posté 06 décembre 2012 - 06:59
Rotacioskapa wrote...
TC is broken since day 1. It's nonsense that you can fire a power while TC is active and still get the damage bonus without the evo 6 bonus power. TC should have been similar to Adrenaline rush and Marksman since day 1. But doesn't matter, BW won't do anything about it, after almost 9 months nothing changed. They don't give a sh*t about it but don't worry, you'll get your recycled classes every week! That's what's really important!
You do lose the bonus if you use a power that has a long animation. Even if its a quicker animation, you still lose most of the bonus on the gun you then fire.
besides, before they nuke TC, they should at least make it so it works. As it is now, an enemy sees you wether you are cloaked or not. Fix that before it gets berfed to oblivion.
#93
Posté 06 décembre 2012 - 07:01
p.s. I would be called a nerfer yet I still do not support all unfounded nerfs such as this one.
Modifié par MajorStupidity, 06 décembre 2012 - 07:03 .
#94
Posté 06 décembre 2012 - 07:02
Annomander wrote...
his problem is when powers shared by multiple kits get nerfed, simply because a stupid f*cking easy mode infiltrator shares that power.
THAT isn't the Infiltrator's fault. Its the BW balance teams inability to balance things right, or to even decide properly if something needs balancing. Don't be rash and ask for the nerfing of an entire class because the balance team hasn't a clue.
#95
Posté 06 décembre 2012 - 07:05
Annomander wrote...
The havoc did not need a nerf, the ghost did. And they both were nerfed; the nerf hurt the havoc substantially more than the ghost.
This is true, however in alignment to what Cyonan says about the QFI and TC, is this not a problem with the way the game is designed rather than TC itself? I honestly think you're barking up the wrong tree. If it is indeed a technical limitation with the way the game was coded (power sharing) then TC is not to blame.
#96
Posté 06 décembre 2012 - 07:06
OuterRim wrote...
Annomander wrote...
his problem is when powers shared by multiple kits get nerfed, simply because a stupid f*cking easy mode infiltrator shares that power.
THAT isn't the Infiltrator's fault. Its the BW balance teams inability to balance things right, or to even decide properly if something needs balancing. Don't be rash and ask for the nerfing of an entire class because the balance team hasn't a clue.
Infiltrators on a whole are much too powerful for the lack of any risk involved in playing them, general adjustment is required. High risk should mean high reward, not low risk high reward.
Modifié par Annomander, 06 décembre 2012 - 07:07 .
#97
Posté 06 décembre 2012 - 07:10
Feneckus wrote...
Deuces Apples wrote...
People asking for nerfs in a co-op based game will never make sense to me.
You go fishing with a friend.
Your friend pulls out a grenade and kills all the fish in the lake.
I guess you'd be ok with it ?
yeah it would be awesome to see what a gernada can do mother nature.....
#98
Posté 06 décembre 2012 - 07:13
I can roll HS with a Black Widow and pick things from afar. Where is the risk there? If something gets too close, I AR, get my sheidls on and retreat. You are a very good player, but that doesn't mean your perspective is the absolutely correct one.Annomander wrote...
OuterRim wrote...
Annomander wrote...
his problem is when powers shared by multiple kits get nerfed, simply because a stupid f*cking easy mode infiltrator shares that power.
THAT isn't the Infiltrator's fault. Its the BW balance teams inability to balance things right, or to even decide properly if something needs balancing. Don't be rash and ask for the nerfing of an entire class because the balance team hasn't a clue.
Infiltrators on a whole are much too powerful for the lack of any risk involved in playing them, general adjustment is required. High risk should mean high reward, not low risk high reward.
#99
Posté 06 décembre 2012 - 07:16
Annomander wrote...
Infiltrators on a whole are much too powerful for the lack of any risk involved in playing them, general adjustment is required. High risk should mean high reward, not low risk high reward.
Well, I dunno about that! I am quite possibly the worst infiltrator there is yet I can quite comfortably rock the Slayer which should technically be the harder kit of the two to use.
In one sentence, summarise why you think infiltartors need adjustment. I'm not asking for an essay, just a simple, preferably single reason why they need to be adjusted. I'm not trying to criticise, just trying to understand your point of view.
#100
Posté 06 décembre 2012 - 07:16
Annomander wrote...
Deuces Apples wrote...
I see where you're going but this is a bad comparison. Unless someone is missile glitching there is no way one infiltrator is going to kill everything. I think everyone is highly exaggerating the situation with the tactical cloak. If score means that much to you then simply leave the lobby when it's over.
and to answer your question: if it was a gold or platinum match then yes I'd be okay with it. I'll just play support.
Feneckus doesn't really have much of a problem when it comes to outscoring people, however, his problem is when powers shared by multiple kits get nerfed, simply because a stupid f*cking easy mode infiltrator shares that power.
The havoc did not need a nerf, the ghost did. And they both were nerfed; the nerf hurt the havoc substantially more than the ghost. There are a lot more problems in regards to infiltrators than simply your misguided opinion that feneckus gives a damn about score, or indeed has even been outscored by a pug infiltrator.
Why u gotta cuss? Well anyways are you a developer? Cuz you have absolutely no evidence on why those classes got nerfed. And your telling me a kroguard isn't easy mode? I can charge any boss all day without going down.
Similar to devastator mode, tactical cloak is one of those things that makes weapons and classes really hard to balance. And yes, biower should look into it and come to their own conclusions.





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