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Former EA Developer outs EA as a 'design-by-numbers' company


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#51
Reth Shepherd

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Binary_Helix 1 wrote...

JeffZero wrote...


They had a completely separate studio working on MP.


It's still a distraction. It's hard to believe MP didn't influence the SP either. Rolls, fast action, unlimited sprint, feel tacked on.


It did effect SP. The studio who created the MP was the same studio who did many of the side missions in ME2. Dunno about you, but I noticed a distinct lack of side missions in ME3.

IsaacShep wrote...

Spot on. Confirmrs pretty much everything we've been hearing about EA for the past few years. Not a bad company to its employees at all, however, EA simply treats its game studios as factory lines. Pure business with little care for the artistic aspect.


Granted I don't know the details on EA's current practices, but in 2004 there was a whistle-blower blog post about working conditions at EA that lead to massive lawsuits and a restructuring of how they worked. (The whistleblower in question has stated that EA 'is going back to their old ways', for the record.) If you want to read the post, it's here. If you don't, the highlights are that EA's regular habits included 85-hour workweeks. Not just near the end of a project, either, this was the norm! An added kicker is that since these were salaried employees, they weren't receiving any extra pay AT ALL for the long hours. No overtime pay, no comp time, and the expectation from above was that the instant they finished their current project, they'd be thrown to another project with equally long hours and no extra pay. She goes on to mention that hours like this were a large part of the reason why their artistic and creative side was so lacking, since the human body just can't function properly under those kind of circumstances. Writers were exhausted and snappish, they were making mistakes all over the place, and through all of this they were told only, 'if you don't like it, you can work someplace else'.

#52
EnvyTB075

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MegaSovereign wrote...

The addition of MP was obviously something EA pushed for. The thing is though, as "evil" as EA is, ME3 MP is pretty damn good.


Thats because thats the only good thing about the game at all, and even then they proceed to ruin it with the amount of terrible "balancing" tweaks that are turning it from mildy enjoyable to utter frustrating.

#53
David7204

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Gosh, complaints that balance tweaks have ruined multiplayer content. How utterly unexpected.

#54
EnvyTB075

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David7204 wrote...

Gosh, complaints that balance tweaks have ruined multiplayer content. How utterly unexpected.


<_<

#55
oblique9

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yea, nobody here will be surprised by that. in fact, nobody who has been playing games by developers before and after they were acquired by EA will be surprised by that either.

old news is old, but thanks for the link anyhow.

#56
Gixxer6Rdr

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Oh wow so shocking I don't believe it!!! No wait... oh yeah! This is actually really obvious in their games :-)

#57
saintjimmy43

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Yeah...as much as I want to say it's EA's fault...the design control on Madden that EA had was probably a lot different than the control they had on Mass Effect.

#58
Eterna

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EA will learn the hard way that their methods are not appreciated by consumers.

Their path can only lead to ruin.

#59
Guest_magnetite_*

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MegaSovereign wrote...
The addition of MP was obviously something EA pushed for. The thing is though, as "evil" as EA is, ME3 MP is pretty damn good.


That is incorrect. Multiplayer is something Bioware themselves were thinking about putting into the game. EA had nothing to do with it.

They had this project which was kind of a cross between Unreal Tournament 3 and Mass Effect 3 (races, as well as things like biotics and other things). That was their groundwork for the multiplayer.

EA will learn the hard way that their methods are not appreciated by consumers.


It's about achieving a balance between consumer needs and artistic integrity. Most people were pleased with the game after the EC, minus a small vocal minority.

Modifié par magnetite, 06 décembre 2012 - 07:57 .


#60
Peranor

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The Grey Nayr wrote...

Nothing in ME3 felt rushed.



lol

#61
Foolsfolly

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Steelcan wrote...

Is anyone really shocked by this?


No. It sounds like a company running a business. And I hate to be 'That Guy' but the guy's twitter rant about the lack of EA seeing the artistic merit in a sports game is kinda funny.

#62
Eterna

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anorling wrote...

The Grey Nayr wrote...

Nothing in ME3 felt rushed.



lol


I love ME3 and even I think that's ridiculous. 

#63
Kabooooom

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Tymathee wrote...

nothing new for the industry, dont demonize ea or bioware for doing something everyone else is doing.


And that makes it okay?

#64
Reofeir

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Eterna5 wrote...

anorling wrote...

The Grey Nayr wrote...

Nothing in ME3 felt rushed.



lol


I love ME3 and even I think that's ridiculous. 

Indeed. While I do love a lot of ME3 there are things that did feel rushed.
The journal, the annoying bugs here and there, the original ending, priority earth (though to me it's more of the lack of assets shown then the mission itself that I have a problem with), lack of small n7 sidequests that aren't just MP maps...that sort of thing.

#65
MrGMM88

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you cant spell reapers without ea

#66
BoneCarlos Lee

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Good. Actually in this case I do hope that EA really tries to get involve in the design of ME 3, and make "design by numbers." do happen.

If EA really understand how much money they can earn through the Perfect Ending DLC...

Put your hand into BioWare please, EA.

#67
ioannisdenton

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Zenor wrote...

Eterna5 wrote...

anorling wrote...

The Grey Nayr wrote...

Nothing in ME3 felt rushed.



lol


I love ME3 and even I think that's ridiculous. 

Indeed. While I do love a lot of ME3 there are things that did feel rushed.
The journal, the annoying bugs here and there, the original ending, priority earth (though to me it's more of the lack of assets shown then the mission itself that I have a problem with), lack of small n7 sidequests that aren't just MP maps...that sort of thing.

and less dialogue, i do not mean autodialogue but inall missions there seem to be lesss  dialogue

#68
Guest_Arcian_*

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The Grey Nayr wrote...

Nothing in ME3 felt rushed.

DEEEEENIIIIIIAAAAAAAALLLLLL.

#69
Peranor

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Arcian wrote...

The Grey Nayr wrote...

Nothing in ME3 felt rushed.

DEEEEENIIIIIIAAAAAAAALLLLLL.


Indeed.




http://www.youtube.c...3zp1QL0#t=0m30s

Modifié par anorling, 06 décembre 2012 - 11:42 .


#70
The RPGenius

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Tymathee wrote...

nothing new for the industry, dont demonize ea or bioware for doing something everyone else is doing.


"No one should ever be held accountable for wrong actions, as long as enough other people are doing the same thing."

What a very healthy social mindset to have.

#71
Applepie_Svk

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anorling wrote...

Arcian wrote...

The Grey Nayr wrote...

Nothing in ME3 felt rushed.

DEEEEENIIIIIIAAAAAAAALLLLLL.


Indeed.




http://www.youtube.c...3zp1QL0#t=0m30s


just last DLC...

Image IPB

either lazy or rushed, both ways seems like they never tested it....

#72
Peranor

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The RPGenius wrote...

Tymathee wrote...

nothing new for the industry, dont demonize ea or bioware for doing something everyone else is doing.


"No one should ever be held accountable for wrong actions, as long as enough other people are doing the same thing."

What a very healthy social mindset to have.



Yeah. That "everyone else is doing wrong so it's ok" argument is so unavailable stupid

#73
Edolix

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Applepie_Svk wrote...

just last DLC...

Image IPB

either lazy or rushed, both ways seems like they never tested it....


This never ceases to make me burst out laughing whenever I see it.

Modifié par Edolix, 06 décembre 2012 - 11:57 .


#74
AshenSugar

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The Grey Nayr wrote...

Nothing in ME3 felt rushed.


:crying:Image IPBImage IPBImage IPBImage IPB

Whaaaaaaat???? Image IPB


Take a stroll to the Purgatory bar entrance, and check out the people on the balcony below. Not the fact that they all stand there, immobile, without any textures, like grey statues.

Take note of the fact that we still don't have an actual working quest journal. I'm forced to play ME3 with a pen and paper - I've not had to do that with a game since 1993!

We work our asses off to accumulate a whole bunch of war assets - none of which have any actual impact on the final game, all are purely cosmetic.

No proper side missions, just a bunch of shallow FedEx stuff.

No weapon holstering feature.

Autodialogue.


All the above speaks (to me at least) of a game that was began with the best of intentions, and then ran out of time during development, due to EA imposing ultra-strict, inflexible arbitrary deadlines, and forcing developers to meet them, or release the game in a semi-finished state.  It needed at least another eleven months' development time and quality control testing in my opinion.

They are well known for doing this, and the article came as no surprise whatsoever.

Modifié par AshenSugar, 06 décembre 2012 - 12:33 .


#75
Twinzam.V

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AshenSugar wrote...

Take note of the fact that we still don't have an actual working quest journal. I'm forced to play ME3 with a pen and paper - I've not had to do that with a game since 1993!


I heard ME4 will come with dices. :lol:

Modifié par Twinzam.V, 06 décembre 2012 - 12:37 .