Binary_Helix 1 wrote...
JeffZero wrote...
They had a completely separate studio working on MP.
It's still a distraction. It's hard to believe MP didn't influence the SP either. Rolls, fast action, unlimited sprint, feel tacked on.
It did effect SP. The studio who created the MP was the same studio who did many of the side missions in ME2. Dunno about you, but I noticed a distinct lack of side missions in ME3.
IsaacShep wrote...
Spot on. Confirmrs pretty much everything we've been hearing about EA for the past few years. Not a bad company to its employees at all, however, EA simply treats its game studios as factory lines. Pure business with little care for the artistic aspect.
Granted I don't know the details on EA's current practices, but in 2004 there was a whistle-blower blog post about working conditions at EA that lead to massive lawsuits and a restructuring of how they worked. (The whistleblower in question has stated that EA 'is going back to their old ways', for the record.) If you want to read the post, it's here. If you don't, the highlights are that EA's regular habits included 85-hour workweeks. Not just near the end of a project, either, this was the norm! An added kicker is that since these were salaried employees, they weren't receiving any extra pay AT ALL for the long hours. No overtime pay, no comp time, and the expectation from above was that the instant they finished their current project, they'd be thrown to another project with equally long hours and no extra pay. She goes on to mention that hours like this were a large part of the reason why their artistic and creative side was so lacking, since the human body just can't function properly under those kind of circumstances. Writers were exhausted and snappish, they were making mistakes all over the place, and through all of this they were told only, 'if you don't like it, you can work someplace else'.




Ce sujet est fermé
Retour en haut







