Former EA Developer outs EA as a 'design-by-numbers' company
#76
Posté 06 décembre 2012 - 12:39
#77
Posté 06 décembre 2012 - 12:47
#78
Posté 06 décembre 2012 - 12:57
I basically write zombie-horror stories\\character dramas now because that makes a living. Supernatural horror isn't that popular anymore, even though it has much more content to get inspiration from and can have some much deeper thinking behind it.
No, I deal with zombies, because zombies are the ME3 of the horror industry.
You see where I am getting, right?
As long as the somewhat rushed products are bought, they will create somewhat rushed products instead of highly polished ones with longer development times. It's not their fault. It's the gamers'.
DA:Origins was an exemption, but it was already in four or five years of development when EA bought BW.
#79
Posté 06 décembre 2012 - 12:59
Anything and everything is "rushed" now because of how people expect their goods now in our instant media age.
Modifié par Legendary Chop Chop, 06 décembre 2012 - 12:59 .
#80
Posté 06 décembre 2012 - 01:01
The Grey Nayr wrote...
Nothing in ME3 felt rushed.
I agree, ME1 felt more rushed with all the graphics glitches, poor Mako terrain, Costant reuse of the same base,bunker,ship. Yes it was more linear but I think that was by design in order to tie off the lingering story threads.
#81
Posté 06 décembre 2012 - 01:06
Legendary Chop Chop wrote...
i don't love EA, but they're doing things right with how successful they are. None of us here could properly run or manage a successful video game or media company.
Anything and everything is "rushed" now because of how people expect their goods now in our instant media age.
Skyrim wasnt rushed and neither was halo4.......2 games more successfull than ME3
#82
Posté 06 décembre 2012 - 01:09
GiarcYekrub wrote...
The Grey Nayr wrote...
Nothing in ME3 felt rushed.
I agree, ME1 felt more rushed with all the graphics glitches, poor Mako terrain, Costant reuse of the same base,bunker,ship. Yes it was more linear but I think that was by design in order to tie off the lingering story threads.
lol..come on? seriously?...it's ok judging a game from 5 years ago, but if anyone was playing ME1 all them years ago and thinking what u just typed then there is no hope....it was there first foray into the series( and best)......who in there right mind was thinking resused textures and interiors whilst playing ME1.......i was tottally immersed into an epic universe, something ME3 doesnt make u feel.
#83
Posté 06 décembre 2012 - 01:15
clarkusdarkus wrote...
GiarcYekrub wrote...
The Grey Nayr wrote...
Nothing in ME3 felt rushed.
I agree, ME1 felt more rushed with all the graphics glitches, poor Mako terrain, Costant reuse of the same base,bunker,ship. Yes it was more linear but I think that was by design in order to tie off the lingering story threads.
lol..come on? seriously?...it's ok judging a game from 5 years ago, but if anyone was playing ME1 all them years ago and thinking what u just typed then there is no hope....it was there first foray into the series( and best)......who in there right mind was thinking resused textures and interiors whilst playing ME1.......i was tottally immersed into an epic universe, something ME3 doesnt make u feel.
Yeah I was thinking that when playing it, ME1 is one of the clearest games released before it was ready, oh and Pinacle Station DLC was clearly a beta of their early multiplayer attempt.
ME3 was designed to be an emotional conclusion to the existing story lines, something it acomplished very well while honouring choices made in ME1 & 2. Its simple logistics that the game will compress when there are multiple ways through it
#84
Posté 06 décembre 2012 - 01:16
djspectre wrote...
www.pcgamer.com/2012/12/05/ex-madden-developer-speaks-out-against-ea-creativity-is-stiffed-by-corporate-culture/
This article sorta confirms what a lot of us here at BSN had long thought: that EA rushes franchises in developement.
I've long held that ME3 was a result of the "Madden Mentality" where the company is used to pushing out games on a regular time table instead of letting the creative juices flow and let games be "finished when they are finished" much the way Blizzard did with the initial release of StarCraft 2: Wings of Liberty. This caused the total content, quality of content and bug-testing thoroughness to be shortened, ultimately giving us a half-baked game.
It's sad to know that EA likely had a hand in how BioWare handled ME3 and it's rushed schedule and expectations.
After reading this, I wonder if they launched in March 2012 simply to avoid competition with Borderlands 2, Black Ops 2 and other games. Because if the game had been given another 6 months of dev time....holiday 2012 is about when it would have hit the shelves.
*NOTE* ME3 is specifically mentioned in the article also.
I have a feeling fiscal quaters had something to do with ME3's release date/
Modifié par StElmo, 06 décembre 2012 - 01:18 .
#85
Posté 06 décembre 2012 - 01:17
#86
Posté 06 décembre 2012 - 01:19
Legendary Chop Chop wrote...
i don't love EA, but they're doing things right with how successful they are. None of us here could properly run or manage a successful video game or media company.
Anything and everything is "rushed" now because of how people expect their goods now in our instant media age.
#87
Posté 06 décembre 2012 - 01:38
#88
Posté 06 décembre 2012 - 01:43
Brovikk Rasputin wrote...
The only thing about ME3 that felt rushed to me was the original ending and they fixed that with the EC.
Re-used tracks, unless used appropriately; Overlord track during Grissom Academy when we see David. Tali's face, sloppy job with most ME2 characters, Earth segment as a whole, face importer, Liara.
#89
Posté 06 décembre 2012 - 01:49
#90
Posté 06 décembre 2012 - 01:50
spirosz wrote...
Brovikk Rasputin wrote...
The only thing about ME3 that felt rushed to me was the original ending and they fixed that with the EC.
Re-used tracks, unless used appropriately; Overlord track during Grissom Academy when we see David. Tali's face, sloppy job with most ME2 characters, Earth segment as a whole, face importer, Liara.
The journal.
#91
Posté 06 décembre 2012 - 01:51
I liked that they resused tracks from the two other games during the side missions. Felt like a tribute to me.spirosz wrote...
Brovikk Rasputin wrote...
The only thing about ME3 that felt rushed to me was the original ending and they fixed that with the EC.
Re-used tracks, unless used appropriately; Overlord track during Grissom Academy when we see David. Tali's face, sloppy job with most ME2 characters, Earth segment as a whole, face importer, Liara.
#92
Posté 06 décembre 2012 - 01:54
#93
Posté 06 décembre 2012 - 01:55
Brovikk Rasputin wrote...
I liked that they resused tracks from the two other games during the side missions. Felt like a tribute to me.spirosz wrote...
Brovikk Rasputin wrote...
The only thing about ME3 that felt rushed to me was the original ending and they fixed that with the EC.
Re-used tracks, unless used appropriately; Overlord track during Grissom Academy when we see David. Tali's face, sloppy job with most ME2 characters, Earth segment as a whole, face importer, Liara.
Yeah... haha
#94
Posté 06 décembre 2012 - 02:04
spirosz wrote...
Brovikk Rasputin wrote...
The only thing about ME3 that felt rushed to me was the original ending and they fixed that with the EC.
Re-used tracks, unless used appropriately; Overlord track during Grissom Academy when we see David. Tali's face, sloppy job with most ME2 characters, Earth segment as a whole, face importer, Liara.
The whole war asset thing, pretty much all of the side missions that weren't tied to a story arc, game breaking glitches, the introduction of the Crucible (not that the devs rushed its design, more that it came into play way too early in the game, which felt rushed to me), some of the cut dialogues and scenarios that were actually better than the ones we got and Taylor.
Yes, Taylor. She's a mere replacement for Liara and EDI, since they were supposed to find the information Shepard needed in the original script.
Which also renders Liara's position as the Shadow Broker kind of pointless if some comm specialist can do her job better and faster than she can.
#95
Posté 06 décembre 2012 - 03:23
Id say delay the game untill that happens.
I dont blame ea at all for me3s failings. They provided bioware with tons of new stuff. It wasnt ea forcing bioware to use the catalyst. It was the head producer at bioware. Its an easy enough assesment for me.
#96
Posté 06 décembre 2012 - 03:24
#97
Posté 06 décembre 2012 - 03:27
It's EA's fault though where's there much less side-quests than in previous games, much more autodialogue, war assets not showcased (we know they planned to do that from leaked beta) and not enough ME2 squadmates, undercooked Journal, unequal romances etc. These things are results of time constraints. Yes, the ending ending probably wouldn't have change much and there would still be outrage, but most of the games' other problems would either not exist or be much better.The Spamming Troll wrote...
How long would it have taken for someone to say "maybe this crucuble and catalyst thing is a bad idea."
Id say delay the game untill that happens.
I dont blame ea at all for me3s failings. They provided bioware with tons of new stuff. It wasnt ea forcing bioware to use the catalyst. It was the head producer at bioware. Its an easy enough assesment for me.
#98
Posté 06 décembre 2012 - 03:28
JeffZero wrote...
The article's ME3 mention is a positive one, heh.
I noticed that too.
And I agree, I was very cynical of the MP but it is suprisingly good. I still wish it was a spinoff title all to itself, though.
#99
Posté 06 décembre 2012 - 03:29
JeffZero wrote...
The article's ME3 mention is a positive one, heh.
It mentions ME3 Multiplayer positiv, and unnecessary integration into Singleplayer- thats not positiv unless...
No.
Thats not StarCraft, where people actually can't be assed to finish properly the campaign and still love the game.
ME 1+2 was always Singleplayerorientated. ME3 is more about promoting the Multiplayer- Cashcow.
Anyway. Did they fix Jacobs Mission yet?
Modifié par Grubas, 06 décembre 2012 - 03:30 .
#100
Posté 06 décembre 2012 - 03:41
IsaacShep wrote...
It's EA's fault though where's there much less side-quests than in previous games, much more autodialogue, war assets not showcased (we know they planned to do that from leaked beta) and not enough ME2 squadmates, undercooked Journal, unequal romances etc. These things are results of time constraints. Yes, the ending ending probably wouldn't have change much and there would still be outrage, but most of the games' other problems would either not exist or be much better.The Spamming Troll wrote...
How long would it have taken for someone to say "maybe this crucuble and catalyst thing is a bad idea."
Id say delay the game untill that happens.
I dont blame ea at all for me3s failings. They provided bioware with tons of new stuff. It wasnt ea forcing bioware to use the catalyst. It was the head producer at bioware. Its an easy enough assesment for me.
Bioware is the one that decided to sell their company to EA. I personally do not think it has been working very well from what I have seen. Bioware needs to find a way to buy back their company or go create a different company. How can things be so great for the rest of Bioware when the founders of the company have left?
Modifié par Cashmoney007, 06 décembre 2012 - 03:42 .




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