Aller au contenu

Photo

AA and AF settings when developing CC


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
Tiberius_Morguhn

Tiberius_Morguhn
  • Members
  • 247 messages
I loves me some acronyms lol.  Seriously though, when running the game, testing, and developing any custom content, I have my antialiasing set to 4x and my anisotropic filtering set to quality and 8x.  I know that this does affect my perceived view of a CC piece versus what someone else may see on their machine with these setting disabled (or at a lower setting).  It also affects how I see someone else's work because their textures are filtered, and that may not be their desire.

What do most folks set their AA and AF to?  Disabled?


Oh, and here are some screenshots of works in progress (Fable Armor NPCs)......

:edit ... not getting bbcode to insert images....help!:

Modifié par Tiberius_Morguhn, 06 décembre 2012 - 06:31 .


#2
Tiberius_Morguhn

Tiberius_Morguhn
  • Members
  • 247 messages
Image IPB

Image IPB

Image IPB

#3
Rolo Kipp

Rolo Kipp
  • Members
  • 2 791 messages
<getting lint in his beard...>

/me *want!* (as BB would say...)
I have all quality settings maxed. (shiny water off, though.)
Never think about it. Good question.

<...when his jaw drops to the ground>

#4
NWN_baba yaga

NWN_baba yaga
  • Members
  • 1 232 messages
I dont use AA at all, so zero and AF = 16!!! Thats just great for textures;)

#5
dusty.lane

dusty.lane
  • Members
  • 135 messages
Those are some big feet.

#6
OldTimeRadio

OldTimeRadio
  • Members
  • 1 400 messages
Don't know how I missed this post before.  That armor looks really nice, Tiberius_Morguhn!

I'd never test with AA or AF on.  When testing, I'd wanna see all the warts possible.

Any chance these will be joining your Fable Weapons Redux on the vault?

Modifié par OldTimeRadio, 11 décembre 2012 - 03:40 .