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Cyro Ammo/Blast should have the same properties as Snap Freeze.


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19 réponses à ce sujet

#1
Abramsrunner

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 Cryo Blast and Ammo I think they should setup Cyro Explosions like Snap Freeze does, on chilled targets as well on frozen targets.

This would help classes that have Cyro Blast and open setups that can used with Cryo ammo instead of being a wasted slot that could have been other ammo powers.

And imagine detonating Cyro Blast with Snap Freeze. 

#2
Cyonan

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I'd agree, but I'm not sure if they can do this in a weekly balance change.

#3
Javo2357

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It really should set up CE's as easily as SF.

#4
JiceDuresh

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I repeat this point every possible chance I get. They do need to set up CE's on chilled mobs.

#5
hitman0325

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yeah I was always curious about this thing. Why only snap freeze can set up explosion and why cryo blat can not set a prime unlikey incinerate

#6
Stahlhammer

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It should also be bugged and do 2x damage regardless of how many points you put in it :D

#7
tatski

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I think its the other way around, Snap Freeze should act like Cryo Blast.... Snap Freeze is bugged IMO. Based on the description on Cryo Explosion, it should only happen if the target is frozen..

Modifié par tatski, 06 décembre 2012 - 06:51 .


#8
McRileyW

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Turian Havoc should get Snap Freeze instead!!!

#9
Reawyn

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I would sign for this , cryoblast should at the very least prime for cryo explosions. at the moment its really only useful for lower difficulties , still debuffs on higher but its gimped compared to say incinerate

#10
Vargras

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McRileyW wrote...

Turian Havoc should get Snap Freeze instead!!!

I wouldn't mind this at all. Snap Freeze is a fun move, so putting it on the Havoc would be fine with me.

#11
Hausner85

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Yep Snap Freeze is so much better now, Primming all targets, going through walls, dealing damage, freezing multiple enemies...and Cryo Blast have only shorter cooldown to showoff

Modifié par Hausner85, 06 décembre 2012 - 11:26 .


#12
Ziegrif

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Ayup.
Agreed.
Or we need to put snap freeze on a lot more kits.

#13
HolyAvenger

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SF is a little bit higher risk power because of the limited range. They'd need to balance around that somehow. I know CB can be dodged, but CA can't.

#14
CoffeeHolic93

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HolyAvenger wrote...

SF is a little bit higher risk power because of the limited range. They'd need to balance around that somehow. I know CB can be dodged, but CA can't.


The range evolutions actual range is way longer than what the animation would suggest.

Kind of like the pyro's flamethrower, only helpful.

#15
JGDD

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HolyAvenger wrote...

SF is a little bit higher risk power because of the limited range. [...]


Surely you jest? SF can blast through walls out to 15m without exposing yourself to anything. How is that risky?

#16
geroni24

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justgimmedudedammit wrote...

HolyAvenger wrote...

SF is a little bit higher risk power because of the limited range. [...]


Surely you jest? SF can blast through walls out to 15m without exposing yourself to anything. How is that risky?


You could get a cold...

#17
Boog_89

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I 100% agree, cryo explosions with cryo blast are so rare since once a target is down to health and frozen you might as well just shoot it to death quickly.
Cryo blast is neglected.

#18
Fyurian2

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Ziegrif wrote...

Ayup.
Agreed.
Or we need to put snap freeze on a lot more kits.


Freeze all the things?

#19
RedCaesar97

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Cryo Blast would be better if it was actually able to freeze Phantoms. Come to think of it, Phantoms are immune to most crowd-control aspects of tech powers. Snap Freeze seems to be the exception.

#20
Ziegrif

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Fyurian2 wrote...

Ziegrif wrote...

Ayup.
Agreed.
Or we need to put snap freeze on a lot more kits.


Freeze all the things?


I won't be happy untill the battlefield looks like the 9th circle of hell. Frozen Cocytos.