Imp of the Perverse wrote...
Sabotage's tech debuff effects melee damage, is that just for infiltrator/omnitool melee, or for biotic melee as well?
only the melee of QFIs.
Imp of the Perverse wrote...
Sabotage's tech debuff effects melee damage, is that just for infiltrator/omnitool melee, or for biotic melee as well?
Modifié par ka243, 07 décembre 2012 - 02:00 .
ka243 wrote...
So, snap freeze can freeze through walls, but flamer can't flame through walls. Correct?
Also, what's the conclusion on the best way to spec cluster grenades?
X-Frame wrote...
tyhw wrote...
You should add that neural shock adds 3x damage to organic shields and barrier (effectively another hit) and that the final evolution adds 3x damage to synthetics and 2x damage to organics.
Which "final evolution" are you talking about? The Rank 6 Shield Damage evolution or the final Chain evolution?
buthane22 wrote...
Hey Cyonan, is there any info about the Recon Mine? Kind of curious about that one...
BjornDaDwarf wrote...
Curious about the fact that Bubble deployment has both force and damage. Will it detonate a Burst/Explosion even without the Warp evolution, if you deploy it on top of a primed target?
Well, thank you there mate!I_pity_the_fool wrote...
buthane22 wrote...
Hey Cyonan, is there any info about the Recon Mine? Kind of curious about that one...
Recon Mine
> has an arming delay of 3 seconds
> is not blocked by walls or cover
> 1500N base force (enough to staggar a gold banshee)
> impacts a maximum of 5 targets
> There's a figure 'stopglowdelay' set to 2. Not sure what it does.
Also, you can detonate the mine off cooldown. But I'm sure you knew that.
BjornDaDwarf wrote...
Curious about the fact that Bubble deployment has both force and damage. Will it detonate a Burst/Explosion even without the Warp evolution, if you deploy it on top of a primed target?
Deerber wrote...
Excellent, thank you very much Cyonan!
One question, I apologize if it's been already asked... I was under the impression that the movement speed penalty for using devastator mode was 50%, not 10%. Am I wrong?
Modifié par iOnlySignIn, 08 décembre 2012 - 01:30 .
jfruelas521 wrote...
Great post. Just two questions.
For this one:
Cluster Grenade
> Damage to already-listed targets applies to any target primed for a Biotic Explosion, not just lifted targets
So have I really been wrong to not take this evolution on my drell adept? Would clusters really give 100% damage bonus on anything I reave and then cluster?
And secondly
Overload
> Deals 50% damage to organic health/armour(This penality is removed if you have the Neural Shock evolution)
> Neural Shock adds 300% damage to organic shields/barriers(This effectively is 1 free hit, due to the modifiers it naturally gets)
So the Neural shock evolution is actually good? I always thought that was a terrible evolution.
Zero132132 wrote...
Wait, the ragdoll effect of Pull can definitely affect more than one target when it's spec'd for radius. I think I've actually gotten 3 husks before.
I'm confused now. In OP, it says only one enemy can be ragdolled at a time...
Nik6454 wrote...
I have a question about ballistic blades...how much damage does it affect on hit and as bleed in 6a and 6b evolutions??