Powers and their Hidden Attributes - Updated for Reckoning
#151
Posté 27 janvier 2013 - 11:22
#152
Posté 27 janvier 2013 - 11:28
#153
Posté 27 janvier 2013 - 11:48
This is awesome
Could you do one about the effects of melee for each class?
I have a spreadsheet about that! https://docs.google....lVdUNYREE#gid=0 . That's just the data ripped from coalesced and adjusted for the balance changes. I've not tested it in game.
Aside from the fact that Sticky Grenade is technically considered a tech power
I'm pretty sure they're not.
Modifié par I_pity_the_fool, 27 janvier 2013 - 11:49 .
#154
Posté 27 janvier 2013 - 11:53
I_pity_the_fool wrote...
This is awesome
Could you do one about the effects of melee for each class?
I have a spreadsheet about that! https://docs.google....lVdUNYREE#gid=0 . That's just the data ripped from coalesced and adjusted for the balance changes. I've not tested it in game.Aside from the fact that Sticky Grenade is technically considered a tech power
I'm pretty sure they're not.
Salarian heavy melee: 600 damage
Krogan heavy melee: 700 damage
Anyone else see the problem here?
Yeah, I do, salarians should be hitting for half the damage a krogan does, at MOST... not 6/7ths of the amount... ffffffuuuuuuuuuuuuuuuu- *insert expletives about biower and their stupid game design team here*
Modifié par Annomander, 27 janvier 2013 - 11:53 .
#155
Posté 27 janvier 2013 - 11:55
#156
Posté 27 janvier 2013 - 11:56
Also the fact that the CSMG stats in the retaliation coalesced file bear no conceivable relation to the weapon we actually get to use.
#157
Posté 28 janvier 2013 - 12:00
I_pity_the_fool wrote...
Also something to bear in mind: the coalesced file for resurgence says that blade armor has an encumberance penalty of 0.8. At release it had a 0.6 encumberance penalty. So I think we can assume that bioware can change things in between sending off the DLC to origin/microsoft/etc to be released and us getting the product, and not notify us in balance updates.
Also the fact that the CSMG stats in the retaliation coalesced file bear no conceivable relation to the weapon we actually get to use.
90 damage per shot at level X, wasn't it supposed to be? Damn, it'd be like a hand-held pre-nerf typhoon versus armour...
Why did they deicde to halve its damage though....
Modifié par Annomander, 28 janvier 2013 - 12:01 .
#158
Posté 28 janvier 2013 - 12:05
Annomander wrote...
I_pity_the_fool wrote...
Also something to bear in mind: the coalesced file for resurgence says that blade armor has an encumberance penalty of 0.8. At release it had a 0.6 encumberance penalty. So I think we can assume that bioware can change things in between sending off the DLC to origin/microsoft/etc to be released and us getting the product, and not notify us in balance updates.
Also the fact that the CSMG stats in the retaliation coalesced file bear no conceivable relation to the weapon we actually get to use.
90 damage per shot at level X, wasn't it supposed to be? Damn, it'd be like a hand-held pre-nerf typhoon versus armour...
Why did they deicde to halve its damage though....
94.1 damage and 800 rounds per minute. 10 rounds per burst and a minimum refire time of .25 seconds. 30 round mag size. Would have been a weird weapon. Sort of like a very angry Hornet.
In any event, I don't think we know how to interpret weapon stats properly. But it's clear the weapon described in coalesced is not the one we have now.
Modifié par I_pity_the_fool, 28 janvier 2013 - 12:06 .
#159
Posté 28 janvier 2013 - 12:16
#160
Posté 28 janvier 2013 - 12:40
That means in explosive blades 80% on impact, bleeds for 4 sec at normal rate and explode right? Also 400 explosion damage per blade(as visible on target) or 400 overall?Cyonan wrote...
Nik6454 wrote...
I have a question about ballistic blades...how much damage does it affect on hit and as bleed in 6a and 6b evolutions??
It does 80% of the listed damage instantly, but gets reduced the farther away from the target you are.
#161
Posté 29 janvier 2013 - 05:01
#162
Posté 26 février 2013 - 01:36
#163
Posté 26 février 2013 - 04:29
#164
Posté 26 février 2013 - 04:34
mechgouki wrote...
Is it possible to add information on Submission Net here?
Are you asking for an explaination of something you've observed or is this just a general plea for information?
I.e. Known unknowns vs unknown unknowns.
Modifié par Shampoohorn, 26 février 2013 - 04:38 .
#165
Posté 27 février 2013 - 05:52
Since the game files have a habit of having unused variables, some of these do require testing.
#166
Posté 27 février 2013 - 05:55
#167
Posté 27 février 2013 - 05:58
MP-Ryan wrote...
Biotic Focus is missing from your list.
It's not, I just didn't see anything special in the files about it.
#168
Posté 27 février 2013 - 06:53
#169
Posté 27 février 2013 - 07:51
#170
Posté 27 février 2013 - 08:22
#171
Posté 27 février 2013 - 08:42
you are a great contributor here and I thoroughly enjoy reading your posts!
#172
Posté 28 février 2013 - 01:11
#173
Posté 28 février 2013 - 01:15
#174
Posté 02 mars 2013 - 07:14
#175
Posté 07 mars 2013 - 01:40
Deerber wrote...
Question about Dark Sphere. You say it can detonate up to 3 combos. I didn't think it was capable of that. Does that mean biotic combos too?
Dark Sphere doesn't detonate combos, I PMed Eric Fagnan about it and he said it only primes.
His words: "...I just checked the code and Dark Sphere does not detonate any combos. It only primes biotic combos."
Modifié par lightswitch, 07 mars 2013 - 01:41 .





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