Powers and their Hidden Attributes - Updated for Reckoning
#176
Posté 11 mars 2013 - 05:52
#177
Posté 15 mars 2013 - 02:17
Thank you for keeping up the great work Cyonan, it is much appreciated!
#178
Posté 15 mars 2013 - 02:23
Stasis / Phantom headshot became more tricky...
#179
Posté 15 mars 2013 - 02:25
> Damage dealt to shields and barriers is multiplied by 4.
and I never knew this.
Thanks.
#180
Posté 20 mars 2013 - 05:05
- i do nowhere see a list of that - ain't hidden bonus damage VS. defense changes over the course of possible power-evolutions common enough?
by the way - a lot of tweaks have been made to the SP lately (with the Citadel DLC i guess) - tech armor & fortification have been buffed, i read people saying "this or that gun would have been changed to MP-values"
(well, not the GPSMG anyway - that is also still listed with its incorrect values in the google spreadsheet for the SP-part - the most obvious thing is its spare ammo at level 10 that is still 620 instead of the listed 800...).
so i guess there would be still alot more to do for stats-loving PC-owners around here (so not me - have no PC, never had one, never will get me one) - but me Prussian would love to see this "exakt" statistics one day - anyone up for this?
Modifié par HELLHOUND_ROCKO, 20 mars 2013 - 05:07 .
#181
Posté 25 mars 2013 - 12:32
Also curious if the DoT on Homing Nade is base damage or total.
#182
Posté 27 mars 2013 - 04:02
Uchimura wrote...
Cyonan, do you know all the primer durations for every power?
Also curious if the DoT on Homing Nade is base damage or total.
It typically lasts as long as the effect does unless otherwise noted(or for abilities that don't have an effect duration)
In the case of things like Incinerate, taking the DoT evolution does not extend the priming duration.
Homing Grenade's DoT is based on total damage done.
Modifié par Cyonan, 27 mars 2013 - 04:03 .
#183
Posté 11 avril 2013 - 06:20
#184
Posté 11 avril 2013 - 06:41
#185
Posté 11 avril 2013 - 07:18
mechgouki wrote...
Cyonan, you did not list how many targets can Proximity Mine hit. Is it infinite number of targets?
The game doesn't define a max so it will hit as many targets as are in the radius.
#186
Posté 11 avril 2013 - 07:49
#187
Posté 11 avril 2013 - 07:49
#188
Posté 12 avril 2013 - 02:22
Modifié par Darkstar Aurora, 12 avril 2013 - 02:26 .
#189
Posté 12 avril 2013 - 08:02
#190
Posté 12 avril 2013 - 08:04
#191
Posté 12 avril 2013 - 09:31
cowwy wrote...
I apologize if this has already been asked/answered but do damage boosting powers like Adrenaline Rush also boost the DoT from Incendiary Ammo?
Ammo damage is determined by the base weapon damage. Adrenaline rush does not increase base weapon damage and therefore there is no reason to believe that it increases incendiary ammo damage.
#192
Guest_GohanOwns_*
Posté 12 avril 2013 - 09:37
Guest_GohanOwns_*
I thought it could only hit 2 enemies, save for swarmers.Cyonan wrote...
mechgouki wrote...
Cyonan, you did not list how many targets can Proximity Mine hit. Is it infinite number of targets?
The game doesn't define a max so it will hit as many targets as are in the radius.
#193
Posté 27 juin 2013 - 11:06
Awesome thread btw, it made me reconsider specs on a bunch of my characters several times.
#194
Posté 29 juin 2013 - 07:42
Knockingbr4in wrote...
Missing out on Combat Drone, unless I'm blind.
#195
Posté 29 juin 2013 - 07:46
Knockingbr4in wrote...
Knockingbr4in wrote...
Missing out on Combat Drone, unless I'm blind.
kingkongknockingpingpongdonkeykong pls
#196
Posté 29 juin 2013 - 07:57
ToLazy4Name wrote...
Knockingbr4in wrote...
Knockingbr4in wrote...
Missing out on Combat Drone, unless I'm blind.
kingkongknockingpingpongdonkeykong pls
My eyes hurt while I read that.
On topic however, you are a fantastic bastard Cyonan. Truly.
Dunno if that got past filters, hope it did.
#197
Posté 15 août 2013 - 06:23
Smash deals increased force on lashed as in ragdolled targets or just lash hit targets ?
Concussive arrows on total add 450N force or 450 per arrow to the melee ?
#198
Posté 27 août 2013 - 02:27
#199
Posté 27 août 2013 - 03:11
#200
Posté 27 août 2013 - 03:11





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