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Powers and their Hidden Attributes - Updated for Reckoning


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#176
Zero132132

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Does anyone know about the area that the sphere's DoT is applied over? I'm sad that I didn't see that here...

#177
Lucky

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I didn't see armor piercing arrows for the talon on the list, is that simply because there was nothing worth mentioning?

Thank you for keeping up the great work Cyonan, it is much appreciated!

#178
Tallgeese_VII

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In some way.. that Shield gate reduction was nerf for Asari Adept.

Stasis / Phantom headshot became more tricky...

#179
Tallgeese_VII

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Disruptor Rounds
> Damage dealt to shields and barriers is multiplied by 4.

and I never knew this.
Thanks.

#180
HELLHOUND_ROCKO

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still - there are things like adding fire or electrical effect to powers like concussive arrows (wich i heard to deal 150% against kinetic barriers then - next to the different base of 400% against the biotic equivalents per se of course)
- i do nowhere see a list of that - ain't hidden bonus damage VS. defense changes over the course of possible power-evolutions common enough?

by the way - a lot of tweaks have been made to the SP lately (with the Citadel DLC i guess) - tech armor & fortification have been buffed, i read people saying "this or that gun would have been changed to MP-values"
(well, not the GPSMG anyway - that is also still listed with its incorrect values in the google spreadsheet for the SP-part - the most obvious thing is its spare ammo at level 10 that is still 620 instead of the listed 800...).

so i guess there would be still alot more to do for stats-loving PC-owners around here (so not me - have no PC, never had one, never will get me one) - but me Prussian would love to see this "exakt" statistics one day - anyone up for this?  

Modifié par HELLHOUND_ROCKO, 20 mars 2013 - 05:07 .


#181
Uchimura

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Cyonan, do you know all the primer durations for every power?

Also curious if the DoT on Homing Nade is base damage or total.

#182
Cyonan

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Uchimura wrote...

Cyonan, do you know all the primer durations for every power?

Also curious if the DoT on Homing Nade is base damage or total.


It typically lasts as long as the effect does unless otherwise noted(or for abilities that don't have an effect duration)

In the case of things like Incinerate, taking the DoT evolution does not extend the priming duration.

Homing Grenade's DoT is based on total damage done.

Modifié par Cyonan, 27 mars 2013 - 04:03 .


#183
mechgouki

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Cyonan, you did not list how many targets can Proximity Mine hit. Is it infinite number of targets?

#184
mybudgee

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Thank god for you Cyonan

#185
Cyonan

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mechgouki wrote...

Cyonan, you did not list how many targets can Proximity Mine hit. Is it infinite number of targets?


The game doesn't define a max  so it will hit as many targets as are in the radius.

#186
cowwy

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I apologize if this has already been asked/answered but do damage boosting powers like Adrenaline Rush also boost the DoT from Incendiary Ammo?

#187
MasterPeras

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Thanx Cyonan. Productive as usuall. Keep it up ;)

#188
Darkstar Aurora

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While ME3 is a bit better in this regard than its predecessors the next game in the Mass Effect series still needs to do a MUCH better job of communicating crucial stat/power/bonus/effect/etc details to the player.  So much of this information could have been included in the minimalist descriptions of the powers and evolutions, or at least in a separate description screen.

Modifié par Darkstar Aurora, 12 avril 2013 - 02:26 .


#189
Gaw_Damnit

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I'm looking at Lift Grenades in my Coalesced file and it says that maximumragdolltargets = 3. Is the original post out-of-date or is this value not being used despite being in coalesced?

#190
Gaw_Damnit

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Oh, wait, the original list is only concerned with multiplayer, it seems. Personally, I think the entire list should be expanded to cover SP power attributes as well so that this can be a complete resource!

#191
corlist

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cowwy wrote...

I apologize if this has already been asked/answered but do damage boosting powers like Adrenaline Rush also boost the DoT from Incendiary Ammo?


Ammo damage is determined by the base weapon damage. Adrenaline rush does not increase base weapon damage and therefore there is no reason to believe that it increases incendiary ammo damage.

#192
Guest_GohanOwns_*

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Cyonan wrote...

mechgouki wrote...

Cyonan, you did not list how many targets can Proximity Mine hit. Is it infinite number of targets?


The game doesn't define a max  so it will hit as many targets as are in the radius.

I thought it could only hit 2 enemies, save for swarmers.

#193
Knockingbr4in

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Missing out on Combat Drone, unless I'm blind.

Awesome thread btw, it made me reconsider specs on a bunch of my characters several times.

#194
Knockingbr4in

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Knockingbr4in wrote...

Missing out on Combat Drone, unless I'm blind.


:(

#195
ToLazy4Name

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Knockingbr4in wrote...

Knockingbr4in wrote...

Missing out on Combat Drone, unless I'm blind.


:(


kingkongknockingpingpongdonkeykong pls

#196
Pint

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ToLazy4Name wrote...

Knockingbr4in wrote...

Knockingbr4in wrote...

Missing out on Combat Drone, unless I'm blind.


:(


kingkongknockingpingpongdonkeykong pls


My eyes hurt while I read that.

On topic however, you are a fantastic bastard Cyonan. Truly.

Dunno if that got past filters, hope it did.

#197
dudemacha

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2 questions
Smash deals increased force on lashed as in ragdolled targets or just lash hit targets ?

Concussive arrows on total add 450N force or 450 per arrow to the melee ?

#198
mechgouki

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What is the prime duration of Sabotage and Flamer?

#199
Alfonsedode

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Another one : I am not clear what is a ragdoll target ?

#200
TMB903

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I think it's 450 per arrow. It staggers Atlas/Banshees pretty frequently to just be for all arrows combined.