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Powers and their Hidden Attributes - Updated for Reckoning


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206 réponses à ce sujet

#201
Jeremiah12LGeek

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alfonsedode wrote...

Another one : I am not clear what is a ragdoll target ?


It generally means a target that is knocked down.

When you are stunned to the point where you "flip around like a ragdoll" and land on the ground, having to right yourself before being able to resume action.

#202
NuclearTech76

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Jeremiah12LGeek wrote...

alfonsedode wrote...

Another one : I am not clear what is a ragdoll target ?


It generally means a target that is knocked down.

When you are stunned to the point where you "flip around like a ragdoll" and land on the ground, having to right yourself before being able to resume action.

Rendered defenseless would be the most accurate description knocked down, frozen, etc.

#203
mechgouki

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Is Cyonan going to add the prime duration of Sabotage?

#204
Dunvi

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mechgouki wrote...

Is Cyonan going to add the prime duration of Sabotage?


According to what I've seen, it's 2 seconds from the backfire.

#205
Cyonan

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Dunvi wrote...

mechgouki wrote...

Is Cyonan going to add the prime duration of Sabotage?


According to what I've seen, it's 2 seconds from the backfire.


Yeah, it's 2 seconds.

It originally wasn't listed because it's not in the Coalesced file. Code confirms it, though.

#206
Red Panda

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Good stuff, bookmarked.

#207
filippopotame

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Hi ! Nice thread (mandatory bookmarking).

 

Actually you can have much more than one proxy mine active at a time per player (the only limit is the 30 sec duration).

The mechanism is weird :

shot first mine, shoot 2nd mine => first mine explodes => active mines = 1

shoot another mine => no mine explodes => active mines = 2

shoot another mine => the previous mine explodes => active mines = 2

shoot another mine => no mine explodes => active mines = 3

 

and so on.

 

I could do a vid if you want as it's super easy to test


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