This sounds big but its not - easy stuff to be done. Everything used in this Gamemode will come from MP or SP no new models or factions whatever.
Warfare are Maps that progress in one direction in three stages with the last ending in extraction - right now we run in circles. Meaning, enemies have fortified positions you have to overcome to proceed as well as to open a door, destroy something, hack/get intelligence and reach the extraction zone.
Domination is merely that you hack/hold 2 seperate positions in a map - the team needs to split - it creates simply a variation to the hacking objective. This could lead into a result such as enable a terminal to gather intelligence for the sake of logic.
Conquer
You have to establish a forward operations base and hold it. Its a simple seek and destroy scenario maybe with the requirement of having at least one Engineer in your team to "create" (big word) this base.
Hold the base and extract.
This does require "more" programming work but at least i pitch it.
Lunatic Mode
You read right. In Lunatic there is one Cain in the middle of the map you have to get there and fire it of course. The downside is, you will die in the same moment - hence who will be the lunatic to do so.
Goal is that at least one of the team is a lone survivor.
There is a Time Goal for this type you need to fend off waves of mixed enemies to enable one member of your team to fire the cain - whatever is not killed by the Cain´s shot - the survivors still need to kill to reach a successful extraction.
PS: I programmed this for Unreal in the year 2000 as a modification of King of the Hill for my clan - we had a LOT of fun with this - i created it because there was another modification out that enabled UT Players to play against Unreal Monsters/Enemies in MP - in other words its pretty much what we do today in ME3.
Regards
Don´t forget to PLAY this game - have fun.
More MP Gamemodes for ME3 Warfare/Domination/Conquer/Lunatic
Débuté par
IoeShepard
, déc. 06 2012 11:01





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