I actually really liked the gifts in DA:O.
Firstly, there's the fact that some people just like getting their lover/friends gifts. I've paid for a friend's lunch recently -- simply because I wanted to. Her boyfriend regularly gets her gifts, because he wants to. So I really don't see anything wrong with doing that in the game -- when my character is the type to get Morrigan jewellery because he knows she likes it and wants to do that for her, I see that as a perfectly legitimate roleplay decision. The only thing to criticize there is gifts having too much impact, but considering that they can lose that impact rather quickly / only have it if they're a preferred gift, I don't see it as that big a problem, though certainly one that they should try to address if they were to bring the feature back.
On the other side there's the fact that you travel with these people for months. I think... Sylvius talked about that once -- you'll have quite a few conversations happening off screen in that time (you even have Leliana talking about off screen stuff happening in her romance conversations) and if you get along great with a character, chances are they'll approve of what you say in these off screen conversations. The gifts give you the chance to reflect that in actual gampleay, and I don't see anything wrong with that either.
That reasoing even gives the Feastday pack a good justification for existing -- not only can you do the above, if you have a bad relationship with a character, you can reflect the off screen conversations with them as well, if you have a conflicted relationship, you can do as well to certain extent.
And sure, the gifts can be abused, but really, what's it to me? If anyone wants to do that, they can, it's their game, I don't have to if I don't want to. I rarely give generic gifts anyway, but if I do, it's either purely for roleplay reasons and it was the IC thing to do, or to do the off screen thing if, for example, I thought it made sense to have Nathaniel give those last three approval points missing because my character would have talked with him a lot more than just the few conversations shown in game.
So I don't really see gifts as an I win button -- they can be, but they don't have to be, and they can be a lot more than that. And considering that Hawke is supposedly a rich noble, I'm a it sad that I can't have him get gifts for his lover. My current Hawke would totally get Merrill lots of stuff whenever he sees something thinks she'd like.
Modifié par Fiacre, 06 décembre 2012 - 10:18 .