Modifié par CptSketch13, 06 décembre 2012 - 05:06 .
Question about Samara loyalty mission
Débuté par
CptSketch13
, déc. 06 2012 05:00
#1
Posté 06 décembre 2012 - 05:00
When you're sitting on the couch with morinth just before samara comes in the room and saves you there is are two dialouge options that are always blacked out for me one says surprise the other I don't remember what it says. has anyone gotten the option to choose either one and if so what happens?
#2
Posté 07 décembre 2012 - 01:07
You should just skip the mission to later when you got more paragon/renegade points.
Basicly the 2 options doesnt add much - they dont give any morality points, but they change dialogue slightly with you resisting Morinth's attempt to control you instead of falling under her spell.
No matter what happens Samara will enter and dialogue will be same.
Basicly the 2 options doesnt add much - they dont give any morality points, but they change dialogue slightly with you resisting Morinth's attempt to control you instead of falling under her spell.
No matter what happens Samara will enter and dialogue will be same.
#3
Posté 08 décembre 2012 - 08:44
Probably the opposite, in fact. Morality points tests in ME2 aren't about how many points you have but how much that is as a percentage of the maximum number of points you could have got up to this point. And just to make things harder this percentage is not what's shown by the paragon and renegade bars. Plenty of posts round here of people asking why they can't get theis or that conversation response even though the bars are 100%, not realising that percentage full on the bar isn't the same thing as how many points you've got divided by how many have been on offer. And since not using the blue and red text responses invariably means missing out on points it gets harder to catch up once you start not getting them. The practical upshot is that hard morality tests are easier earlier, though the tougher ones tend to be later in the game. First chance you get is when to do them.twirpdk wrote...
You should just skip the mission to later when you got more paragon/renegade points.
#4
Posté 08 décembre 2012 - 03:30
PsiFive wrote...
Probably the opposite, in fact. Morality points tests in ME2 aren't about how many points you have but how much that is as a percentage of the maximum number of points you could have got up to this point. And just to make things harder this percentage is not what's shown by the paragon and renegade bars. Plenty of posts round here of people asking why they can't get theis or that conversation response even though the bars are 100%, not realising that percentage full on the bar isn't the same thing as how many points you've got divided by how many have been on offer. And since not using the blue and red text responses invariably means missing out on points it gets harder to catch up once you start not getting them. The practical upshot is that hard morality tests are easier earlier, though the tougher ones tend to be later in the game. First chance you get is when to do them.twirpdk wrote...
You should just skip the mission to later when you got more paragon/renegade points.
Okay i was not aware of this, but personally i never had much problems since i always focus on renegade or paragon only.
This blue/red option in this case doesnt give any points, but deciding if Morinth or Samara should die does and it doesnt have any morality requirements.
#5
Posté 08 décembre 2012 - 05:30
Note that you only get the option to recruit Morinth if you manage to resist her.
#6
Posté 09 décembre 2012 - 02:54
Yes, it's unusual in that respect. Most of the blue/red responses will give you some points when you use them, and since the game keeps track of that failing to use them necessarily reduces your points/possible points percentage. I'd never even noticed that the Morinth conversation is an exception but the ME2 morality guide on the Mass Effect Wiki says it too. Odd exception, maybe because very shortly after you'll get a bag of points when you choose Samara or Morinth?twirpdk wrote...
PsiFive wrote...
Probably the opposite, in fact. Morality points tests in ME2 aren't about how many points you have but how much that is as a percentage of the maximum number of points you could have got up to this point. And just to make things harder this percentage is not what's shown by the paragon and renegade bars. Plenty of posts round here of people asking why they can't get theis or that conversation response even though the bars are 100%, not realising that percentage full on the bar isn't the same thing as how many points you've got divided by how many have been on offer. And since not using the blue and red text responses invariably means missing out on points it gets harder to catch up once you start not getting them. The practical upshot is that hard morality tests are easier earlier, though the tougher ones tend to be later in the game. First chance you get is when to do them.twirpdk wrote...
You should just skip the mission to later when you got more paragon/renegade points.
Okay i was not aware of this, but personally i never had much problems since i always focus on renegade or paragon only.
This blue/red option in this case doesnt give any points, but deciding if Morinth or Samara should die does and it doesnt have any morality requirements.
For the OP's benefit, focusing on mostly paragon or mostly renegade playthroughs as twirpdk does is one of the ways you can avoid these problems. The downside is that you probably need to steer clear of neutral responses, especially early on, and it's likely you'll eventually stop getting both options and will start seeing only blue or only red. Small downside IMO as this doesn't affect role play much for a mainly paragon or mainly renegade Shep and does mean that you'll probably be able to resolve all situations. The main drawback is when playing a very mixed neutral/paragade Shepard you either have to stop role playing and pick answers tactically based on how you think your morality point percentages are going or put up with losing the choices later, neither of which are all that satisfactory.
Another method of making your paragon/renegade life a lot easier is to use an imported Shepard that had morality bars in ME1 half full or more. A portion of ME1 morality points is carried over when you import into ME2, up to a maximum of 190 points of each. These count toward your current score but do not count towards the maximum for percentage calculation. So for example, the game would think that the most you could have at the beginning of Freedom's Progress is 30 paragon and 36 renegade, but an ME1 import could have 190 of each plus whatever Shep's got so far in ME2 - percentage will be in the region of 600% or so. That's such a good head start it can make things easier for the whole rest of the game. A half full bar in ME1 is enough to get those 190 points in ME2. The big downside here is that it only works for an ME1 -> Me2 import, not an ME2 -> ME2 import even if that character was originally from ME1. In other words import your ME1 Shep into ME2 and enjoy the 190 point bonuses, but start a NG+ in ME2 with that character after you've finished and there's no morality point bonus anymore.
If you're not playing with an ME1 import and don't want to play a strong paragon or renegade character then there's one power and two pieces of equipment that can help you. The power is the passive skill that is unique to each class, i.e Biotic Mastery for Adepts, Tech Mastery for Engineers, Combat Mastery for Soldiers, Assault Mastery for Vanguards, Operative for Infiltrators, and Defender for Sentinels. Each of these passive class skills includes a morality point bonus that increases as the level increases. It's a 70% bonus by rank 3 and when maxed out at rank 4 one of the two evolution options you're offered will take it to 100%. This helps heaps with some of the tougher morality tests and so makes the class power worth getting to the higher ranks sooner rather than later. The two pieces of equipment that can help you are Inferno Armour if you got the right bit of DLC or the Death Mask available on Tuchanka if you didn't. I think they're both worth 10% when equipped (not necessarily worn, but equipped, so e.g. use the Death Mask at the start of Samara's loyalty mission and you should get the bonus when talking to Morinth even though you're not wearing it right then) but unfortunately one's a full set of armour and one's a helmet for the mixed armour so you can't stack them.
Last option: cheating. if you're like me and you've played the game properly several times and have got fed up with the restrictions of the morality system on role playing then there's always using the Gibbed save editor to give yourself a few thousand extra points of each right at the beginning so that you never have to worry about it. If you don't want to do that there are two in game glitches that can be exploited to give yourself extra points. The first is very early on, not long after Shepard wakes up on Lazarus station. When you and Jacob meet the traitor guy (I forget his name), after you heal his leg and blow up the mechs and containers in your way there's a short conversation where Jacob admits to being in Cerberus. You can get up to four renegade points, four paragon points or two of each from your answers in this little chat. If you save as soon as the conversation is over and then load the save you'll have this conversation again, and get the points again too. It's time consuming but you can get 100s of points and fill up both morality bars doing this if you want to, but it's a massive percentage booster as the game still counts it as only 4 paragon and 4 renegade towards the maximum. A second glitch for paragon points only can be exploited in, coincidentally enough for the OP, Samara's loyalty mission, but only if you choose to kill Morinth. You get 2 paragon points for asking Samara if she's okay, after which you can choose to end the mission or stay and look around. Choosing the second option allows you to restart the previous conversation with Samara and ask her if she's okay again for two more paragon points. Rinse and repeat, 100s of extra points... like a couple of hours later.
Like I said, I've played it right often enough that I now just want the freedom to role play it without restrictions, so I always always cheat. The glitches have the disadvantage of interrupting the flow of the game, especially the Samara loyalty mission glitch which occurs right in the middle of the story and has the further disadvantage of having nothing for renegades. The Lazarus station glitch is early enough that the break in flow is much more easily overlooked and allows you to get a heap of both points, but it's stil time consuming. So these days I always Gibbed my games as soon as I get past the character creation stage and get the first save. Unfortunately (I assume) for console players it's not an option so the glitches and proper play options are all there is. Should be enough to cope bearing in mind the other options though.
#7
Posté 22 décembre 2012 - 01:54
When I got Morinth it was because I went totally paragon in all my choices leading up to Samara's loyalty quest. My wife did the opposite, and went totally Renegade, and she also got Morinth. I think it's the only way. I used to do a balance of both and I never got the option.
Modifié par ViciousCargo, 22 décembre 2012 - 01:54 .





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