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Mass Effect 4: Praetor


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#1
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Praetor is my (Work in Progress) vision for a new Mass Effect trilogy, starting with Mass Effect 4, which takes place 400 years into the future after Shepard defeated the Reapers. Praetor disregards some elements of ME3:
  • The endings. The use of the Crucible still occurs and its function is to kill Reapers, but it does so ambiguously and without unnecessary collateral damage. The Relays are still damaged, but mildly so (EC is a point of reference for damage). The Catalyst is no longer an AI, but a physical component of the communication system between the Citadel and the Relays.
  • The Citadel was not moved. The last battle instead took place in the Widow System, with Shepard and company having used the Conduit on Ilos to board the station and confront the Illusive Man. In addition, the Crucible was activated remotely without Shepard being the trigger-man, so to speak.
  • Legion's upgrade code is no longer a Reaper creation. Legion wrote the code himself as a last resort plan to save his people from becoming Reaper slaves, at the cost of their consensus and group consciousness.
Praetor is the playable character's military nickname in the Free System Accord's army. Praetor can be male and female, and can be selected from ten different races. Praetor will have two voice actors, one male and female, with the races being distinguished through the use of voice filters and some very occasional species-unique dialogue. Like Shepard, much of Praetor's character can be modified, including but not limited to real name, physical appearance, backgrounds, class and "Aptitudes", which are basic skills akin to Attributes that greatly affects Praetor's capability to complete missions in different ways.

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The year is 2559, and the Citadel Concord is at odds with the Yahg Empire. The yahg, who achieved spaceflight and FTL in rapid succession after the Reaper War, has since claimed Omega Station as their capital, conquered the Terminus Systems and forged an empire out of the ashes. The two galactic powers are now locked in a galactic war in the Attican Traverse bridging their territories. 

Five years ago, Praetor was an NCO Master Sergeant and fought for the independent government at the Battle of Mathos in 2554. Reymal, the star system of the garden world Mathos and its less developed twin world Vecchal, was deemed strategically significant by the Concord and Empire because of its location in the Traverse at a relay "fast lane" between Omega and the Citadel.

Praetor saw the population centers of Mathos and Vecchal burn and Concord and Empire flags being erected over the ruins. Disheartened over the loss of the planets, Praetor dropped off the grid.

Five years later, Praetor is ex-military and pursues a life free from the influence of the Concord and the Empire. After procuring a ship and a crew, Praetor undertakes jobs, legal and illegal, to make ends meet. But one job, provided by the mysterious Taeldrus, inevitably draws Praetor right back into the galactic conflict...

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  • Much more emphasis on RPG aspects and choice. Praetor will be capable of completing the entire trilogy without killing a single enemy or being detected (i.e Ghost playthrough), as well as using diplomacy and subterfuge to achieve objectives and getting past enemies. Some missions will be strictly non-combat, such as puzzle missions and investigative missions where Praetor has to use dialogue and speech to reach a goal (eg. gathering evidence to get a person acquitted/sentenced in an important trial).
  • Non-linear levels and non-linear mission progression. Praetor will have several paths to select between, with many of them being affected by Praetor's Aptitudes.
  • Fly solo or hunt in a pack. Complete missions all alone or use the standard two squadmates. Some missions will be more geared towards solo ops, while other missions will be the exact opposite. The choice, however, lies with the player.
  • No auto-dialogue. In 95% of the cases, Praetor won't open his/her mouth without input from the player.
  • Neutral path. In addition to Paragon/Renegade and Charm/Intimidate is Arbiter/Appeal, which is a middle-ground between the Saint and the Sinner focused on a rational and logic approach as opposed to the emotionally driven approaches of Paragon and Renegade.
  • Increased customization - modify Praetor's appearance with cybernetics and tattoos, and his/her gear with mods, colors and decals. Choose between Light, Medium and Heavy modular armor.
  • Equipment weight changes. Instead of crippling your casting recharge rates, being over the weight cap incurs a point-to-percentage penalty. This penalty decreases movement speed by 0.5% per point, and increases noise and decreases mobility by 1% per point. The "soft weight cap", below which there are no penalties, is 100. The "hard weight cap", which is the maximum possible weight possible, is 200.
  • Crafting. Use gathered resources and schematics obtained to craft your own weapons, armor and equipment. Each race has their own class of crafting, and using the gear of your own race results in bonus efficiency.
  • Mining changes. Instead of chucking probes all over a planet, you now have to probe a single target on certain planets and asteroids. These nodes produces resources at a regular interval that is sent to Praetor's ship.
  • Limb damage. Shooting a guy in the hand will now hurt his hand and cripple his ability to aim and hold a weapon properly. Shooting a guy in the foot will now cripple his movement. This applies to Praetor as well. Certain health regeneration mods will heal limb damage over time, while using medi-gel will heal all limbs to full over a short duration.
  • Regenerating health and shields. Regenerating health is removed, and shields are now more powerful but recharges slower.
  • Aptitudes. Charisma (speech, reputation), Endurance (health, resistances), Agility (combat-rolls, "duct-crawling"), Furtiveness (stealth), Momentum (Speed), Strength (melee damage, weight bonus, can lift certain doors/break through walls), Intelligence (crafting, hacking) and Perception (tracking bonus). Newly created Praetors start out with 40 points to allocate as they wish, earning one additional point per level up to 60 extra points. Each Aptitude can be upgraded 20 times. Each race (except humans) have six plus points allocated in certain Aptitudes, and six minus points allocated in others. Plus points in an Aptitude means you have to spend less points to max it out - minus points means the exact opposite.
  • Races are distinguished through traits and different starting Aptitudes. Eg. a krogan is naturally strong and resilient, but has a poor agility, intelligence and are the anti-thesis of stealthy (you can still play a krogan infiltrator, though!).
  • Same classes, same playstyle, more choice. Each class has three unique skills, six cross-class skills and one unique skill per race.
  • Plenty of friends. Build your team. 18 squadmates to choose from (though only 9 can join your crew at any one time).


And plenty more, which I will add over time.

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EDIT: The BSN broke my link.
EDIT: Again. Goddamn you, BSN.

Modifié par Arcian, 09 mars 2013 - 02:32 .


#2
Jon The Wizard

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Uh, hate to break it to you, but the Yahg were forced to remain pre-spaceflight because they murdered the Council's first contact diplomatic teams. They ain't gettin' another shot after that.

#3
Hugo J Stiglitz

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Cool concept. I do remember coming across evidence of the Salarians preparing to uplift the Yahg during the mission to rescue Eve (Bakara). I suppose it's always a possibility!

#4
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Jon The Wizard wrote...

Uh, hate to break it to you, but the Yahg were forced to remain pre-spaceflight because they murdered the Council's first contact diplomatic teams. They ain't gettin' another shot after that.

I am well aware of the yahg's history with the Citadel. That said, the Council has done nothing to stop the yahg from continuing to develop spaceflight. All they did was to cut contact with the planet and forbid people from visiting it. That they are not intervening implies that there's a hope that the hardships of advancing their civilization will temper their violent tendencies, kind of like with the krogan.

There's also the issue of BioWare writing the yahg like a stereotypically belligerent **** race... the same treatment the batarians have been getting for 2.8 games. I wanted to give the yahg some depth beyond "Hurrgh we're evil bastards who kill messengers and eat children". The franchise honestly needs less black and white and more gray.

#5
Armass81

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Protheans? How can there be protheans on the Concord, they are an extinct race aside from Javik. Unless you invent some "resurrect a race" nonsense, but thats just more space magic.

Id replace them with an entirely new species.

Modifié par Armass81, 07 décembre 2012 - 01:26 .


#6
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Armass81 wrote...

Protheans? How can there be protheans on the Concord, they are an extinct race aside from Javik.

After the war, archaeologists found a lost prothean world with a stasis vault containing millions of prothean gametes (reproductive cells), prepared by the planet's inhabitants as a last resort measure to preserve their species when it became clear their world would be inevitably purged by the Reapers. It was their hope that prothean survivors or at least the species of the next cycle would find the vault and use the gametes to recreate their species. For that purpose, they also left samples of the required technology and instructions on how to use it. The salarians naturally rose to the challenge, using the labs on Sur'Kesh to start rebuilding Javik's species.

Asspull? Maybe. I figured it would be significantly less energy-intensive to keep cells in stasis than adult bodies, and that the gamete method would feel less contrived than cloning.

#7
MACharlie1

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Jon The Wizard wrote...

Uh, hate to break it to you, but the Yahg were forced to remain pre-spaceflight because they murdered the Council's first contact diplomatic teams. They ain't gettin' another shot after that.

ME3 states that the Salarians were planning on uplifting the Yahg like they did with the Krogan. ;)

#8
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I would like ME4 to only take place in the Sol System and be more sandbox style since the Relays broke.

Why just the Sol system? All the council races and numerous other races are in the Sol System since the last Reaper battle. And this could take place several hundred years later, making the Asari the only living species that have first hand account of the reapers and Shepard (including Liara). I also think the main protagonist shouldn't be military. She/He should be a scavenger of battle relics from the reaper war (plenty of them in the Sol System) and captaining a ship the size of Firefly.

With that said, I think the your Yagh story could fit in as they invade the Sol System. You and your crew are then swept up in the conflict.

#9
paganman666

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I love the idea...I think it does need more RPG involved and more gray, but maybe a a little bit less than what you're talking about...also, how would quarians and geth fit into the picture? same with Krogan and Genophage? They're both major parts of ME3 and ME4 would probably be affected by them...

#10
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paganman666 wrote...

also, how would quarians and geth fit into the picture? same with Krogan and Genophage? They're both major parts of ME3 and ME4 would probably be affected by them...

ME4 makes the assumption that Shepard saved all the races. This so the affected races won't be extinct and thus unplayable.

#11
Armass81

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So what about the raloi? Do they factor in?

And when talking about the reapers how would this gloss over what happened to them. They and the geth would be dead in destroy, Shepard would control them in control and they would be friendly in the synthesis, plus everyone is now half cyborg. Which one is it?

"Remember the reapers?"

"Oh yeah those huge machines that invaded 400 years ago... damn, whatever happened to them, I cant remember clearly...?"

Modifié par Armass81, 07 décembre 2012 - 01:14 .


#12
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Armass81 wrote...

So what about the raloi? Do they factor in?

Yeah, they're part of the Concord, but not as a Council species. They haven't really found their niche in the galaxy yet.

Armass81 wrote...

And when talking about the reapers how would this gloss over what happened to them. They and the geth would be dead in destroy, Shepard would control them in control and they would be friendly in the synthesis, plus everyone is now half cyborg. Which one is it?

"Remember the reapers?"

"Oh yeah those huge machines that invaded 400 years ago... damn, whatever happened to them, I cant remember clearly...?"

None of them. In this continuity, the endings are non-canon and Shepard simply defeated the Reapers with the help of a unified galaxy. The end. The important thing is that they are gone.

#13
Gemini Freak

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Yeah, liked what I saw. Nice project, and I admit I'm more pumped for this than for Regenesis...

#14
Charcolt

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As much as I loved seeing Regenesis grow, this looks equally awesome. Can't wait to see where it goes.

#15
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MACharlie1 wrote...

Jon The Wizard wrote...

Uh, hate to break it to you, but the Yahg were forced to remain pre-spaceflight because they murdered the Council's first contact diplomatic teams. They ain't gettin' another shot after that.

ME3 states that the Salarians were planning on uplifting the Yahg like they did with the Krogan. ;)

They never learn, do they?

#16
Scottus4

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The last line of defense between peace and all-out galactic war are the Brevet Proxies, agents with years or decades of experience selected, trained and enhanced by the AI Cryptheres. Once known as the Shadow Broker's info drone Glyph, Cryptheres and his Proxies now carries on the Shadow Broker's legacy and mission of maintaining galactic peace at all costs.


This is probably one of the few things I can get behind. I've thought of this concept before - that the Shadow Broker's influence is one of the few things keeping the peace after the Reaper War, now that Shepard is gone and the sense of galactic unity has begun to dwindle.

The idea of getting through the entire game without any combat seems silly to me though, and making the Yagh the primary villains... I can't really feel it. Also, 8 character party? What? Too many of these ideas are way, way out there.

#17
Volc19

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Is your insane Vorcha Pyro going to end up as a squadmate this time around? I really liked that guy.

#18
Charcolt

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Or at least keep the yahg janitor. That guy was just awesome

#19
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Scottus4 wrote...

The last line of defense between peace and all-out galactic war are the Brevet Proxies, agents with years or decades of experience selected, trained and enhanced by the AI Cryptheres. Once known as the Shadow Broker's info drone Glyph, Cryptheres and his Proxies now carries on the Shadow Broker's legacy and mission of maintaining galactic peace at all costs.


This is probably one of the few things I can get behind. I've thought of this concept before - that the Shadow Broker's influence is one of the few things keeping the peace after the Reaper War, now that Shepard is gone and the sense of galactic unity has begun to dwindle.

No one in the entire galaxy, not even the yahg, wanted to trigger a major conflict while Shepard was still alive.

In the backstory for Liara after Shepard has kicked the bucket, she realizes his/her death will inevitably open the floodgates to a new era of conflicts.

And that's kind of what Glyph/Cryptheres is looking for in the Proxies - operatives so competent and so fearsome that their reputation alone will deter the galactic forces from trying to engineer another war.

Scottus4 wrote...

The idea of getting through the entire game without any combat seems silly to me though

A lot of great RPGs have non-combat options. I'm obviously glancing at the Deus Ex series here. Honestly, I don't see why Mass Effect can't include that option as well. Plus, it goes really with the James Bond-y spy/espionage feel I'm going for with this project.

Scottus4 wrote...

and making the Yagh the primary villains... I can't really feel it.

The yahg are not the villains. The PC's job is preventing belligerent individuals in both the Citadel Concord and Yahg Empire camps from triggering a war between the two. These individuals are the real antagonistic force in the story.

One of my major goals with this project is to not have the yahg be an evil empire bent on galactic domination. The PC is inevitably going to visit a lot of their worlds, and that'll show him/her that their civilization isn't that much different from the Citadel Concord, even if it much less democratic.

Scottus4 wrote...

Also, 8 character party? What?

What I meant is that you can only have 8 characters in your squad roster at a time. You can only have 2 of these 8 in the field at a time, as with the other ME games. Sorry for the confusion.

#20
storm0545

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This is one hell of a concept, I just don't know how you plan on securing rights from Bioware.

#21
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Volc19 wrote...

Is your insane Vorcha Pyro going to end up as a squadmate this time around? I really liked that guy.

He isn't part of the official lineup, but the perseverent and patient might find her somewhere out there in the galaxy, cackling madly within the asbestos-lined suit while setting the galaxy on fire, one planet at a time.

Charcolt wrote...

Or at least keep the yahg janitor. That guy was just awesome

There's no way in hell I wouldn't yank Brennis 400 years into the future and include him on the crew of the Iapetus.

"Here, I am janitor. In Yahg Empire, I am physicist and engineer. Omega Polytechnica - Go Polar Treshers."

storm0545 wrote...

This is one hell of a concept, I just don't know how you plan on securing rights from Bioware.

Billions upon billions of imaginary dollars.

Modifié par Arcian, 08 décembre 2012 - 05:15 .


#22
Praetor Knight

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Ahh, I'm up for such a direction.

But there is at least one element I would modify. It would be Spectre Decimations against the Yahg not Rebellions, IMHO.

#23
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Praetor Shepard wrote...

Ahh, I'm up for such a direction.

But there is at least one element I would modify. It would be Spectre Decimations against the Yahg not Rebellions, IMHO.

The Spectre Rebellions are called thus because it is an internal series of conflicts in the Citadel Concord, and not against the yahg. The yahg were ultimately responsible for it (whether deliberately or not) when they killed the Shadow Broker, who worked very closely with the Spectres to combat the threat that they posed.

The Spectres had grown over-reliant on the Broker's information network, which was destroyed when she died. There were questions regarding why the yahg didn't simply just take over her operations in secret and use it to weaken the Concord,.

Deprived of their main (and for some, only) source of intel, the Spectres that were left banded together, convinced that a yahg invasion was underway, and planned to undertake a collective suicide mission into yahg territory to destroy the empire from within.

This mission was not sanctioned by the Council, who feared such a mass attack would provoke a military response from the yahg, who were clever enough to realize who was behind it. When the Spectres carried out the mission anyway, they declared the entire Spectre organization rogue in an attempt to save face with their enemies and prolong the tenous peace in the galaxy. Those who abandoned the mission early and returned to Concord space were pardoned.

After suffering defeat after defeat and sustaining serious casualties, the rogue Spectres returned home to find themselves persecuted by the Council. Some chose to owe up to their insubordination and turn themselves in, while others turned on the Council out of contempt for their perceived "betrayal" against their organization. Though weakened, these surviving Spectres caused serious internal damage to the Concord before being caught or killed by the Spectres still loyal to the Council.

When the last of them had been dealt with and the Spectre Rebellions had been curbed, the organization was no more than a shadow of its former self.

Modifié par Arcian, 09 décembre 2012 - 02:15 .


#24
Gemini Freak

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(Reads info about Protheans in Praetor; sees Imperial Rally in Squadmate Skills)

Prothean squaddie confirmed.

#25
Thomas Andresen

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Arcian wrote...
None of the endings will be taken into account, to prevent them from having an effect on the story in ME4.

This. No. Not this, not ever.