Yes, because having the geth and every other AI in the galaxy wiped out, the Reapers being the new galactic police, everyone being half-organic/half-machine or the new story being set 50,000 years into the future with all new species in a galactic culture not even remotely reminiscent to the one we have come to love and cherish is so preferrable.Thomas Andresen wrote...
This. No. Not this, not ever.Arcian wrote...
None of the endings will be taken into account, to prevent them from having an effect on the story in ME4.
Mass Effect 4: Praetor
#26
Guest_Arcian_*
Posté 11 décembre 2012 - 09:14
Guest_Arcian_*
#27
Guest_Arcian_*
Posté 11 décembre 2012 - 07:08
Guest_Arcian_*
#28
Posté 11 décembre 2012 - 08:02
Arcian wrote...
Realized I have a problem with my race lineup. Geth are synthetic and cannot be biotics. That excludes them from a whopping three classes, causing a serious class imbalance. It may require me to remove them as a race altogether, unfortunately.
WELL, Biotics are simply an organic sending electricity through their nervous system to ezzo in their body. A synthetic could likely replicate this with the proper hardware. Just note that "Biotic Geth" have a miniature eezo core in their bodies, along with notable caches of eezo along their bodies.
#29
Posté 11 décembre 2012 - 08:03
You basically said that as a Prothean, you get bonus experience in handling Prothean equipment.
But if you, well, craft a lot of Krogan weapons and armor, are you supposed to get extra experience in using Krogan equipment?
#30
Posté 11 décembre 2012 - 08:54
Sure, some lore regarding them would be needed to accurately craft them into a playable species, but it would be interesting.
#31
Guest_Arcian_*
Posté 11 décembre 2012 - 08:54
Guest_Arcian_*
You've misinterpreted it. Crafting determines the stats of the equipment. For example, weapons have stats such as damage, accuracy, weight, ammo, heat dissipation, etc. PC's using weapons of their own species gives said weapons a 25% stat bonus. This is called Native Equipment Training, and every race gets it.Gemini Freak wrote...
One thing about crafting:
You basically said that as a Prothean, you get bonus experience in handling Prothean equipment.
But if you, well, craft a lot of Krogan weapons and armor, are you supposed to get extra experience in using Krogan equipment?
When protheans make non-prothean weapons, they count as if they were prothean for the Native Equipment Training trait. Prothean weapons made by protheans are by nature 25% better, and this stacks with the NET trait for a 50% stat bonus.
Equipment bonus stats does not increase the experience gained for the equipment while using it.
None of the numbers are final.
#32
Guest_Arcian_*
Posté 11 décembre 2012 - 09:05
Guest_Arcian_*
Could work, though like you said, the problem is what niche they would fill, combat-wise.Volc19 wrote...
Well, if you still plan on removing Geth, why not replace them with Raloi? Playing as a new species would be a welcome change of pace.
Sure, some lore regarding them would be needed to accurately craft them into a playable species, but it would be interesting.
Another problem with the geth, now that I think of it, is romance content. They're not exactly built for lovin'.
In regards to the current race line-up, I went with the Council races because people are familiar with them and because I hadn't decided whether the Proxies were going to be working for the Council or not at the time.
I would love to add new races, especially from powers associated with the yahg, but without removing some Council races the line-up is going to get crazy bloated.
Modifié par Arcian, 11 décembre 2012 - 09:06 .
#33
Posté 11 décembre 2012 - 09:28
If the Proxies really are independent, it may be interesting to have a playable yahg character. Other playable races could include the raloi, EDI-like synthetics, and any of your incredibly detailed playable races.
#34
Guest_Arcian_*
Posté 11 décembre 2012 - 09:57
Guest_Arcian_*
#35
Posté 11 décembre 2012 - 10:23
#36
Guest_Arcian_*
Posté 12 décembre 2012 - 11:35
Guest_Arcian_*
#37
Guest_Arcian_*
Posté 17 décembre 2012 - 05:12
Guest_Arcian_*
#38
Posté 17 décembre 2012 - 08:48
Arcian wrote...
Could work, though like you said, the problem is what niche they would fill, combat-wise.Volc19 wrote...
Well, if you still plan on removing Geth, why not replace them with Raloi? Playing as a new species would be a welcome change of pace.
Sure, some lore regarding them would be needed to accurately craft them into a playable species, but it would be interesting.
Another problem with the geth, now that I think of it, is romance content. They're not exactly built for lovin'.
In regards to the current race line-up, I went with the Council races because people are familiar with them and because I hadn't decided whether the Proxies were going to be working for the Council or not at the time.
I would love to add new races, especially from powers associated with the yahg, but without removing some Council races the line-up is going to get crazy bloated.
Do you even Legion-mance? It's an adorable concept.
#39
Posté 17 décembre 2012 - 09:41
#40
Guest_Arcian_*
Posté 17 décembre 2012 - 09:50
Guest_Arcian_*
I know. Romance is easy. Sex? Well, with the necessary hardware upgrades, maybe.Volc19 wrote...
Arcian wrote...
Could work, though like you said, the problem is what niche they would fill, combat-wise.Volc19 wrote...
Well, if you still plan on removing Geth, why not replace them with Raloi? Playing as a new species would be a welcome change of pace.
Sure, some lore regarding them would be needed to accurately craft them into a playable species, but it would be interesting.
Another problem with the geth, now that I think of it, is romance content. They're not exactly built for lovin'.
In regards to the current race line-up, I went with the Council races because people are familiar with them and because I hadn't decided whether the Proxies were going to be working for the Council or not at the time.
I would love to add new races, especially from powers associated with the yahg, but without removing some Council races the line-up is going to get crazy bloated.
Do you even Legion-mance? It's an adorable concept.
#41
Posté 18 décembre 2012 - 12:26
Modifié par Armass81, 18 décembre 2012 - 12:26 .
#42
Posté 18 décembre 2012 - 01:06
Modifié par bastichizer, 18 décembre 2012 - 01:06 .
#43
Guest_Arcian_*
Posté 18 décembre 2012 - 11:28
Guest_Arcian_*
I'm not sure if I have made the intended changes in the docs yet, but I've done away with the morality railroading and instead have the Charisma aptitude determine the ability to use morality prompts. As a secret interstellar agent, you need to be morally flexible.bastichizer wrote...
Some good ideas, I would like to see the whole Paragon/Renegade/Neutral thing done away with though. It's always p***ed me off that in order to build a particular persuasion skill to max, I'm railroaded into picking a certain response/action all the time, doesn't do much for role playing in my opinion. They should just be skills you can put points into irrespective of your previous choices, why can't I have a charming renegade or intimidating paragon?
#44
Guest_Arcian_*
Posté 21 décembre 2012 - 03:38
Guest_Arcian_*
#45
Posté 21 décembre 2012 - 04:37
#46
Guest_Arcian_*
Posté 21 décembre 2012 - 05:34
Guest_Arcian_*
The modern Kechlu is a bit of a mystery. A lot of yahg believes he's the real deal. He certainly implies as much.Charcolt wrote...
Is the Kechlu on the roster some kind of operative named after the figure who helped to give the yahg their advanced technology, or do we actually get a zombie yahg as a squadmate?
That said, being vaporized is kind of a big setback, isn't it?
#47
Posté 22 décembre 2012 - 02:10
I'm also glad to see Bakara and Javik on the list of councillors. Bakara's awesome, and maybe now I'll be able to play a character who can meet Javik.
#48
Posté 22 décembre 2012 - 02:29
#49
Guest_Arcian_*
Posté 22 décembre 2012 - 03:11
Guest_Arcian_*
Oops, forgot about them. They're supposed to be on the Council with the rest.Charcolt wrote...
Seems like everybody is getting onto the Council. Except the volus. A damn shame, after their heroic deployment of mighty warriors against the Reaper menace
#50
Guest_Arcian_*
Posté 24 décembre 2012 - 12:18
Guest_Arcian_*
I've begun adding physical descriptions of most new playable Yahg Empire species in the galaxy section.





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