brushyourteeth wrote...
Has anyone else felt that some of the DA companions come on too strongly? As in, they get attached rather more quickly to the protagonist than seems normal or healthy?
Were any DA2 characters supposed to be normal or healthy? It seems to me that insanity and obsession was a running theme with just about every character (family, companions, antagonists and NPCs) in this game.
Compare Merrill and Leliana. Leliana, in her first few conversations with you, asks probing questions and compliments you. It's easy to see that she's eager to become friends, but she doesn't immediately presume that you are one. Merrill, on the other hand, jumps right into the friendzone as soon as she reaches the alienage. I was rather taken aback by it -- as I felt like up till then I'd been delivering some goods to Kirkwall rather than forming a strong bond with a new companion!
Did you just compare helping Merrill move to the city to "delivering some goods to Kirkwall"? Christ, no wonder you were put off by the fact that she acted like a person instead of an object. The poor girl has never been outside a Dalish clan in her life, then one day she leaves everything she's ever known behind to move to a strange city surrounded by strange people and customs.
Of course she's going to feel scared and alone and turn to the one person she's familiar with in a city completely foreign to her. For crying out loud, her reaction is
normal.
Then take Alistair and Anders. I know that from my very first conversation with Alistair, he took notice of the fact that I was a woman. I felt, from the conversation that flowed right away, that he was studying me to see what made me tick. Anders, on the other hand, acquired my help in attempting to rescue his friend, and promptly made a pass at me if I said even one kind word to reassure him.
Yikes!
You've noticed Anders isn't well in other aspects of his life, right?
I realize that, for someone like Merrill, her being attached to someone quickly might be part of her characterization. And I get that. But in my case, it made me wish to back away from her slowly. It made me less interested in getting to know her better, rather than more. I felt that she and Anders were needy. That somehow a close friendship with either of them was less gratifying because it was so easy.
Yes, Merrill is kicked out of the only world she's ever known by her clan and forced to move to a crumbling ghetto in a foreign city full of complete strangers and she's
needy for turning to the only person she already knows for emotional support. Clearly, she's unwell.
Anders absorbed Justice. Is it any wonder he's unbalanced?
Now, I also realize that this is completely subjective -- that my thoughts aren't right or wrong, they just are. But I'm curious about everyone else's thoughts and impressions on the subject: did you feel that any of the DA companions came on too strongly? Did you like that, or dislike it? What improvements would you like to see in that area in future games?
I actually didn't notice this until discussing this game with a fellow NWN2 fan, but I realized that every DA2 LI gives you a sex ultimatum. If the romance goes well, at some point
every LI professes their love and/or propositions you for sex (depending on who they are) and at that point you are forced to either say yes and sleep with them/invite them to move in (for the mages), or you're forced to completely break it off. There is no option that lets you get around having sex and/or inviting them to move in and still being able to keep the romance going.
I find that way too invasive. "I love you/have sex with me." "No!" "Fine, I'll go elsewhere." *relationship terminated* Additionally for Merrill and Anders: "We had sex. What now?" You HAVE to tell them "Move in with me" OR "Get out." Nothing says role-playing freedom quite like being railroaded into a certain type of relationship you might not feel is right for your character.
I know DA:O companions proposition you for sex too, but you could turn them down without breaking up (as far as I know) and have the option to bring it up again when your character is ready or presumably after the game is over. DA2 companions (and writers) basically force you into a situation where you have to put out or break up. I rather resent that.
Modifié par Faerunner, 08 décembre 2012 - 02:20 .