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A 4th class?


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34 réponses à ce sujet

#26
BBK4114

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Other than Templars I don't think anyone except mages should have any magical abilities at all. If they do it kinda renders the whole "magic users need to be locked up for everyone's good" argument moot.

Arcane warrior was my favorite specialization in DA:O but the staves with clubs, maces, and sharp pointy ends were pretty cool in DA2. My Hawke could club people pretty well with those. :P

I would LOVE to see Hand of Winter from Awakenings make a return. It was so cool.

#27
Kileyan

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The traditional 4th class is the divine class whose magic comes from a different place than the mages magic.

I don't think that class can exist in Thedas and not mess up the entire gist of the world.

So, I am fine with 3 classes, but I would like a lot more depth put into the mentioned favorites, like mages with inclination towards warrior or rogue physical abilities, who use magic to augment their abilities, rather than become the generic robe wearing book worm, frail, pasty dude.

Is it not possible that a mage who eluded people for years might have did it via stealth and the more rogue like skills?

Is it not possible that a mage that would succesfully defeat or avoid the templars, might have did so by becoming a decent warrior who augmented his physical abilities with magic, rather than counting on his magic to affect the very resistant templars?

I'm just rambling, but I find it more interesting to have more focused forms of magic than just the robe wearing dudes who throw fireballs.

#28
LinksOcarina

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No need with a new class.

Just add more specializations within each class. That can make characters more optimized if you ask me.

#29
Dethares

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Helena Tylena wrote...

Dethares wrote...
and the rogue a master at unconventional fighting styles such as the use of bombs, explosives, poisons and so on.


None of those have ever been rogue-exclusive things.


I never said it wasn't? Just coping out what you already know. I'd just like to see dedicated talent trees towards those things..... in atempt to further define the class and see the other classes not being able to access this fightng style and focus more on what they're good at.

#30
Solmanian

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They allready said that they're gonna put more emphasis on the specializations. But to add another class that is simply another mage? no point, even if theyhaven't allready confirmed the same old, boring trio, which they did.

#31
Dethares

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no, im saying keep it simple. key word- KEEP. whch means stay the same, not scrape off all the deatils to leave paper-thins characters and no plot.  adding an entire new class to an aleady good series (in my opinion) is too much. why do you want to change something that is already good? it might make it bettter and improve things, or it might make it worse. i think battlemage would be a better spec. bioware already said they will go more in-depth with specs (i think).
i dont want to start ANOTHER fight which ends in lockdown, so please do not take thiis the wrong way. but i dont think you can interperut all of what you said in my 3 sentences. and some of your comments seemed a bit offensive and rude. next time, please do not go ballistic. i do not not know that what you said was intended in such a manner, but it seemed so.

[/quote]

Yeah I'm sorry my good man and I apologize for coming off as an Archdemon but it sounded as if you were instigating that DA should dumb down its next installment. I've reevaluated my own idea and came to the conclusion that yes there should only infact be three classes. The battlemage idea only leads to more and more class creation as people would believe this in that should be necessary because it seems inadequate or incomplete for the time being. I do suggest that specializations would then expand within their talent trees and that they not be limited as well as being undiscovered where the player has to go out of his way to learn the discipline.     

#32
Orian Tabris

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If you want a 4th class, one that is barely comparable to the other 3, you'd have to completely think up a new (non-D&D) concept, possibly redefining fantasy/human life as we know it.

Otherwise, a non-combatant class such as Diplomat or Blacksmith would have to be implemented. In which case, you'd probably never be able to choose the fourth one, in a game so reliant on combat. Only companions could be that class, and they'd miss out on many conversations, making it harder to raise or lower their likability (for lack of a better word) towards you.

#33
Dethares

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Solmanian wrote...

They allready said that they're gonna put more emphasis on the specializations. But to add another class that is simply another mage? no point, even if theyhaven't allready confirmed the same old, boring trio, which they did.

Goody then I think we're done here.lmao

#34
Dethares

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Orian Tabris wrote...

If you want a 4th class, one that is barely comparable to the other 3, you'd have to completely think up a new (non-D&D) concept, possibly redefining fantasy/human life as we know it.

Otherwise, a non-combatant class such as Diplomat or Blacksmith would have to be implemented. In which case, you'd probably never be able to choose the fourth one, in a game so reliant on combat. Only companions could be that class, and they'd miss out on many conversations, making it harder to raise or lower their likability (for lack of a better word) towards you.


not really I mean its just redifining the classes even further
such as,

mage range, mage melee

but then you can apply this to the rest can't you? then we'd have even more classes thus as i said my idea is forfeit expanding the specializations is truly the only way to go.

#35
Dethares

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well it was good talking to yall about this and many have opened up my eyes
now how about a slow-mo system instead of the tactical pause? might open this up in a new thread........ -_-