I'm deeply impressed that none of characters were 'dumbed down' or 'adjusted' to make the gameflow smoother. There are so many antagonists and political schemes that you might even get confused, but in the end the complexity and many characters involved each with motives make the game feel so much more realistic as opposed to ME3. ME3 has a great storytelling but one can't dismiss the feeling that the game is a bit too centred around the protagonist.
If you get decieved in the withcer 2, you will get captured and head straight to a torture room. In ME3, with the same case, you would be given 2 choices of one paragon and one renegade path; persuade enemies into surrender or kill them although it is you being surprised
It's but one example of how much more focus was placed on non-protagonist factions of the game. I've just finisehd the game and its one of few games I feel I got more than what I paid for.





Retour en haut







