Zarathustra217 wrote...
Whatever we do, let's see if we can make it something community wide without turning at each other in pedantries. It might be just me, but I think we could achieve more with doing a launcher than modifying the binaries. Still, it should be something simple yet adaptable and able to serve individual needs. Visually, the most neutral solution is just using textures from NWNs own GUI.
I'll see if I can persuade the guys from our community that were working on something similar to come here and join the discussion. Then I propose we set up something on sourceforge or GitHub.
From the top of my head, I can think of these features that would be generally useful to all:
1. Auto-downloader/installer for:
- the critical rebuild patch.
- HakPaks/tlks for specific servers.
- Single player modules?
- Music packages?
- Portraits?
- Overrides?
2. Server lists, possibly with player count.
We could then make a simple web-hosted form that submits XMLs (or whatever we use).
Well I would love to see something like this happen. I was messing about with the idea... Lua is the language I hack stuff in so the format I worked up was like this:
Server {
ip = "1.1.1.1", -- or hostname whatever.
port = 5121,
mod = { "optional uri to download module for SP", "md5" }
name = "Game/Server Name",
tlk = { "optional uri to tlk", "md5" },
homepage = "optional uri to homepage",
manifest = "optional uri to manifest as used by the old CEP2.3 updater..."
Hak { "optionaluri to hak 1", "md5" },
Hak { "optionaluri to hak 2", "md5" },
Hak { "optionaluri to hak 3", "md5" }
-- .. etc
}
I think a good analogy would be to make it like Magnet links for NWN, that downloaded and installed all the haks/tlks you need to play.
Website operators (there could be more than one) could accept these files and maybe a Markdown file with your servers description. If people wanted a list of every server in the universe the website could offer them all zipped for download.
Modifié par pope_leo, 08 décembre 2012 - 11:36 .





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