Female Turian infiltrator:
Tactical HUD:
Reveal enemies (like in hunter mode)
Increas Accuracy
Increas Headshot dmg
Increas heat generated by weapons (lower the clip capacity)
Evo1: Increas Accuracy
Evo2: Increas Headshot dmg
Evo3: Lower the clip size penality
Evo4: Increase the range that enemies are revealed
Evo5: Enemies are revealed to allies in close proximity to you
Evo6: Lower the clip size penality (with evo 3 the penality is negated)
Concussive shot
Overload
Vorcha Vanguard
Biotic Strike:
Suspend un-armored and un-shielded enemies in a biotic field followed by a powerfull biotic strike (punch).
Armored and shielded enemies just resive the strike.
Increased dmg to already "lifted" enemies (not counting if the enemy is lifted by the Biotic Strike power)
Set off biotic explosions on "lifted" enemies (not counting if the enemy is lifted by the Biotic Strike power)
Suspended enemies can't shoot back or move away
Evo1: Increas force and dmg
Evo2: Increas dmg to "lifted" enemies by 50%
Evo3. Increas BE's radius by 25% and BE's force by 75%
Evo4. The strike creats a small high force explosion on hit, with a 2m diameter
Evo5: Enemies with shield and barriers (not bosses like banshees) are also suspended before getting hit. Suspended enemies takes 50% extra dmg.
Evo6: Biotic strike deal 75% increased dmg against armor
Bloodlust
Pull
A cloak less infiltraitor and a charge less vanguard is something I really like to see.
And on a off note Vorchas has the potential to be some of the most powerfull biotics
List Your Dream Characters! Balance Be Damned!
Débuté par
Steppenwolf
, déc. 07 2012 07:28
#76
Posté 07 décembre 2012 - 04:49
#77
Posté 07 décembre 2012 - 04:51
Drell Engineer Pet Master
Combat Drone
Sentry Turret
Geth Turret (Or a really buffed uo Defense Drone)
Krogan Lord High Researcher Engineer
Snap Freeze
Overload
Flamer
Collector Hunter (Human in Collector Armor from ME2)
Flare
Shockwave
Reave
Combat Drone
Sentry Turret
Geth Turret (Or a really buffed uo Defense Drone)
Krogan Lord High Researcher Engineer
Snap Freeze
Overload
Flamer
Collector Hunter (Human in Collector Armor from ME2)
Flare
Shockwave
Reave
Modifié par Arctican, 07 décembre 2012 - 04:55 .
#78
Posté 07 décembre 2012 - 05:10
Bunny Boy Sentinel.
250 Health/ 1200 Shields.
Tech Armor.
Annihilation Field.
Barrier.
Vorcha Dodge.
So what does he fight with?
Awesome Kung fu of course.
Melee move showcase.
Cobra Strike. Basic light melee.
Windfall: Basic light melee against downed enemies.
Panther Fang: Double tap light melee in front of enemy.
Tiger Uppercut: After Panther fang keep tapping the light melee button.
Jaguar Kick: light melee + down. Instantly downs any enemy except undownable enemies.
Personal favorite. Bunny Dash + Knee Cannon: Cause dmg according to how long you've ran. 1 second dash = kills assault troopers in one shot. 3 Second dash = demolishes a Centurion. 5 Second dash = Ends a Phantom. 10 Second dash = Halves Brute armor/Health/ whatever. 15 second dash = Decap anything. ANYTHING. Knee cannon will cause decapatation everytime it kills an enemy. If the attack is not a kill shot disables enemy sync kills and causes stagger. Initiate by running a certain time and then pressing heavy melee when running.
Mustang Kick: AoE kick forward in cone 10 feet due to wind force from kick. Heavy melee.
Ghost Butterfly: Disables targeted enemy sync kills for 30 seconds. Does minimal damage staggers on impact. Tap left and heavy melee.
Rhino Charge. Hold down and heavy melee. Instantly kills unshielded health enemies.
250 Health/ 1200 Shields.
Tech Armor.
Annihilation Field.
Barrier.
Vorcha Dodge.
So what does he fight with?
Awesome Kung fu of course.
Melee move showcase.
Cobra Strike. Basic light melee.
Windfall: Basic light melee against downed enemies.
Panther Fang: Double tap light melee in front of enemy.
Tiger Uppercut: After Panther fang keep tapping the light melee button.
Jaguar Kick: light melee + down. Instantly downs any enemy except undownable enemies.
Personal favorite. Bunny Dash + Knee Cannon: Cause dmg according to how long you've ran. 1 second dash = kills assault troopers in one shot. 3 Second dash = demolishes a Centurion. 5 Second dash = Ends a Phantom. 10 Second dash = Halves Brute armor/Health/ whatever. 15 second dash = Decap anything. ANYTHING. Knee cannon will cause decapatation everytime it kills an enemy. If the attack is not a kill shot disables enemy sync kills and causes stagger. Initiate by running a certain time and then pressing heavy melee when running.
Mustang Kick: AoE kick forward in cone 10 feet due to wind force from kick. Heavy melee.
Ghost Butterfly: Disables targeted enemy sync kills for 30 seconds. Does minimal damage staggers on impact. Tap left and heavy melee.
Rhino Charge. Hold down and heavy melee. Instantly kills unshielded health enemies.
#79
Posté 07 décembre 2012 - 05:12
Salarian Adept
Biotic Orbs
Pull
Throw
Asari Soldier
Barrier
Lift Grenade
Cluster Grenade
Batarian Engineer
Defense Drone
Arc Grenade
Defense Matrix
Female Quarian Sentinel
Tech Armor
Cryo Grenade (Releases snap freeze cloud)
Scorching Blast (Fire version of Snap Freeze)
Turian Vanguard
Biotic Charge
Annihilation Field
Shockwave
Vorcha Infiltrator
Bloodlust
Tactical Cloack
Frag Grenade
Biotic Orbs
Pull
Throw
Asari Soldier
Barrier
Lift Grenade
Cluster Grenade
Batarian Engineer
Defense Drone
Arc Grenade
Defense Matrix
Female Quarian Sentinel
Tech Armor
Cryo Grenade (Releases snap freeze cloud)
Scorching Blast (Fire version of Snap Freeze)
Turian Vanguard
Biotic Charge
Annihilation Field
Shockwave
Vorcha Infiltrator
Bloodlust
Tactical Cloack
Frag Grenade
#80
Posté 07 décembre 2012 - 05:24
N7 No-dachi
Biotic Charge
Annihilation Field
Warp
Sword Mastery (will detonate warp or AF on HM or LM)
Fitness
Slayer model, slayer dodge & LM/HM.
Biotic Charge
Annihilation Field
Warp
Sword Mastery (will detonate warp or AF on HM or LM)
Fitness
Slayer model, slayer dodge & LM/HM.
#81
Posté 07 décembre 2012 - 05:30
Salarian STG Sentinel:
-Lower health but higher shields than normal Salarians
-Energy Drain
-Tech Armor
-Phase Disruptor
-Unique Dual 'fire' omni-blades
Turian Vanguard:
-NO BIOTIC CHARGE
-Stim Packs
-Lift Grenades
-Barrier
-NO JET PACK (Standard Turian Model but maybe with a Helmet this time???)
Honestly Don't feel these are that OP IMO and actually incorporate both races into two biotic classes without making you scratch your head too hard over lore.
Also really want more Vanguard or Infiltrators that like the Paladin broke the mold for sentinels and tech armor, break the mold of biotic charge and tac cloak. And we really do need more Vanguard who actually make use of COMBAT ABILITIES. There are a few with grenades and only one with an actual combat power which IMO is more a tech power anyway.
And I think THIS should have been the Krogan Adept:
Krogan Chieftan:
-Reave (for damage reduction and making the Krogan Vaguard Skin glow and actually look somewhat different)
-Smash (sounds brutal and requires up close combat, something Krogan excel at)
-Cluster/Lift Grenades (so he has something to detonate with and that doesn't require cool down allowing reave to be cast more)
Before someone jumps on him being another Drell, he doesn't benefit from melee or power damage boosts like every other Krogan can.
-Lower health but higher shields than normal Salarians
-Energy Drain
-Tech Armor
-Phase Disruptor
-Unique Dual 'fire' omni-blades
Turian Vanguard:
-NO BIOTIC CHARGE
-Stim Packs
-Lift Grenades
-Barrier
-NO JET PACK (Standard Turian Model but maybe with a Helmet this time???)
Honestly Don't feel these are that OP IMO and actually incorporate both races into two biotic classes without making you scratch your head too hard over lore.
Also really want more Vanguard or Infiltrators that like the Paladin broke the mold for sentinels and tech armor, break the mold of biotic charge and tac cloak. And we really do need more Vanguard who actually make use of COMBAT ABILITIES. There are a few with grenades and only one with an actual combat power which IMO is more a tech power anyway.
And I think THIS should have been the Krogan Adept:
Krogan Chieftan:
-Reave (for damage reduction and making the Krogan Vaguard Skin glow and actually look somewhat different)
-Smash (sounds brutal and requires up close combat, something Krogan excel at)
-Cluster/Lift Grenades (so he has something to detonate with and that doesn't require cool down allowing reave to be cast more)
Before someone jumps on him being another Drell, he doesn't benefit from melee or power damage boosts like every other Krogan can.
Modifié par Morugatu, 07 décembre 2012 - 05:48 .
#82
Posté 07 décembre 2012 - 05:39
Turian grenadier AKA demolisher's BFF
-Frag grenades
-Flashbang grenades
-Homing grenades
-Frag grenades
-Flashbang grenades
-Homing grenades
#83
Posté 07 décembre 2012 - 05:48
Drell Infiltrator
*Tactical Cloak
*Shadow Strike
*Arc Grenade
*Tactical Cloak
*Shadow Strike
*Arc Grenade
#84
Posté 07 décembre 2012 - 06:02
Drell Adept
Pull
Throw
Anihilation Field
Drell Adept II
Anihilation Field
Nova
Singularity
Drell Adept III
Reave
Nova
Singularity
Drell Vanguard
Anihilation Field
Shadow Strike
Nova
Did I mentionned Drell?
Pull
Throw
Anihilation Field
Drell Adept II
Anihilation Field
Nova
Singularity
Drell Adept III
Reave
Nova
Singularity
Drell Vanguard
Anihilation Field
Shadow Strike
Nova
Did I mentionned Drell?
Modifié par TheThirdRace, 07 décembre 2012 - 06:04 .
#85
Posté 07 décembre 2012 - 06:05
Both Female and Male
Cerberus Ceutrion:Solider
Devaster Mode
MarksMan
Frag Grenade
Cerberus Ceutrion
Fitness
Cerberus Phantom: Sentinel
Tactial Cloak
Biotic Protection bubble
Phase Disprutor
Biotic Slash
Shadow Strike
Cerberus Assassin
Sword Mastery
Cerberus Nemesis: Inflirator
Tactial Cloak
Assassination
Markman
Cerberus Assassin
Martial artist
Cerberus Slayer: Vanguard
Tactial Cloak
Phase Disruptor
Biotic Slashes
Cerberus Assassin
Sword Mastery
Cerberus Engineer: Engineer
Op Stationary Cerberus Turret
Snap Freeze
Cerberus Shield Pylon
Cerberus Engineer
Fitness
Cain we need a Cain.
Cerberus Ceutrion:Solider
Devaster Mode
MarksMan
Frag Grenade
Cerberus Ceutrion
Fitness
Cerberus Phantom: Sentinel
Tactial Cloak
Biotic Protection bubble
Phase Disprutor
Biotic Slash
Shadow Strike
Cerberus Assassin
Sword Mastery
Cerberus Nemesis: Inflirator
Tactial Cloak
Assassination
Markman
Cerberus Assassin
Martial artist
Cerberus Slayer: Vanguard
Tactial Cloak
Phase Disruptor
Biotic Slashes
Cerberus Assassin
Sword Mastery
Cerberus Engineer: Engineer
Op Stationary Cerberus Turret
Snap Freeze
Cerberus Shield Pylon
Cerberus Engineer
Fitness
Cain we need a Cain.
#86
Posté 07 décembre 2012 - 06:14
I personally would love and abuse a class with
Biotic charge
Nova
Anhilation field
doesnt matter what race because this thing would have crazy synergy between all 3 powers and as long as you have a good recharge you can constantly be moving around
I also want a drell sentinel who has a sword similar to shadow/slayer
with
Reave
Energy Drain
barrier/ or tech armor.
Biotic charge
Nova
Anhilation field
doesnt matter what race because this thing would have crazy synergy between all 3 powers and as long as you have a good recharge you can constantly be moving around
I also want a drell sentinel who has a sword similar to shadow/slayer
with
Reave
Energy Drain
barrier/ or tech armor.
#87
Posté 07 décembre 2012 - 06:21
Turian Amiger Legion: Engineer
Stimulant Pack
Snap Freeze
Overload
Stimulant Pack
Snap Freeze
Overload
Modifié par Dylan Dogood, 07 décembre 2012 - 06:28 .
#88
Posté 07 décembre 2012 - 06:26
Krogan
Adrenaline Rush
Bloodlust
Biotic Charge
woohoo!
Adrenaline Rush
Bloodlust
Biotic Charge
woohoo!
#89
Posté 07 décembre 2012 - 06:27
Ex-Cerberus Artemis Infiltrator
Tactical Cloak
Submission Net
Assassination
Tactical Cloak
Submission Net
Assassination
#90
Posté 07 décembre 2012 - 06:48
Biotic Demolisher Enigneer:
Supply pylon
Reave
Cluster or lift grenades
Biotic God Adept
Reave
Flare (with low cooldown)
Dominate
Sentry Master Engineer
Geth Turret
Quarian Turret
Combat Drone
N7 Defenseive Tactician Sentinel
Biotic Sphere
Shield Boost
Recon mine
Vorcha Heavy Infiltrator
Bloodlust
Adren Rush (fire extra power evo! into:)
Tactical Cloak
Last being most OP. Blood lust weapon stack (and hp regen even cloaked). Adren rush for insta shield gate, weapon damage, with bonus power into cloak for invso and additional weapon damage on top the AR.
Supply pylon
Reave
Cluster or lift grenades
Biotic God Adept
Reave
Flare (with low cooldown)
Dominate
Sentry Master Engineer
Geth Turret
Quarian Turret
Combat Drone
N7 Defenseive Tactician Sentinel
Biotic Sphere
Shield Boost
Recon mine
Vorcha Heavy Infiltrator
Bloodlust
Adren Rush (fire extra power evo! into:)
Tactical Cloak
Last being most OP. Blood lust weapon stack (and hp regen even cloaked). Adren rush for insta shield gate, weapon damage, with bonus power into cloak for invso and additional weapon damage on top the AR.
#91
Posté 07 décembre 2012 - 06:51
Yahg Sentinal:
Shield Boost
Fortification
Tech Armor
Light melee is the same as the Volus light melee and heavy melee is the same as the Paladin heavy melee. Health and shields don't really matter as he would probably be indestructible with those abilities except for sync kills.
Shield Boost
Fortification
Tech Armor
Light melee is the same as the Volus light melee and heavy melee is the same as the Paladin heavy melee. Health and shields don't really matter as he would probably be indestructible with those abilities except for sync kills.
#92
Posté 07 décembre 2012 - 07:03
Vorcha Vanguard
Bloodlust
Charge
Lift Grenades
Nothing like being able to get both health and shields back and only having to worry about 1 cooldown.
Bloodlust
Charge
Lift Grenades
Nothing like being able to get both health and shields back and only having to worry about 1 cooldown.
#93
Posté 07 décembre 2012 - 07:10
Turian Female Cabal Adept-
Biotic Protector
Flare
Reave
Powers recharge instantly for maximum fun >
Biotic Protector
Flare
Reave
Powers recharge instantly for maximum fun >
#94
Posté 07 décembre 2012 - 07:19
N7 FuryGuard.
Biotic Charge
Annihilation Field
Nova.
Biotic Charge
Annihilation Field
Nova.
#95
Posté 07 décembre 2012 - 07:22
Krogan Battlemaster
*Charge
*Ballistic Blades
*Flamer
*Charge
*Ballistic Blades
*Flamer
#96
Posté 07 décembre 2012 - 07:22
N7 super solider
Devastator mode
Fortification
Salvo
T7-v internal system
T7-v Battle suit grants increase agility able to dodge but at cost of melee damage
Devastator mode
Fortification
Salvo
T7-v internal system
T7-v Battle suit grants increase agility able to dodge but at cost of melee damage
#97
Posté 07 décembre 2012 - 07:24
Asari Sentinel II
Reave
Throw
Snap Freeze
with drell heavy melee
Reave
Throw
Snap Freeze
with drell heavy melee
#98
Posté 07 décembre 2012 - 07:25
Krogan Annihilator Solider
Pre-nerf Devastator Mode
Inferno grenades
Fortification
Krogan battlemaster passive
Rage
Krogan Obliterator Sentinel:
Tech Armour
Reave
Incinerate (So I can ignore this and max everything else)
Krogan battlemaster Passive
Rage
Pre-nerf Devastator Mode
Inferno grenades
Fortification
Krogan battlemaster passive
Rage
Krogan Obliterator Sentinel:
Tech Armour
Reave
Incinerate (So I can ignore this and max everything else)
Krogan battlemaster Passive
Rage
#99
Posté 07 décembre 2012 - 07:27
AppealToReason wrote...
Cloak
Overload
Inferno Grenades
Oh hell yes!
#100
Posté 07 décembre 2012 - 07:31
Volus Cavalier Soldier (Rides an elcor into battle)
- Shield Boost
- Multi Frag Grenade
- Flamer
Has a lot more shields and health than a normal volus, but moves a lot slower than them (unless he's storming). Instead of his light melee, the elcor would flail at a single target. His heavy melee would include the elcor storming the enemy like a Krogan does, knocking over enemies who are light enough.
- Shield Boost
- Multi Frag Grenade
- Flamer
Has a lot more shields and health than a normal volus, but moves a lot slower than them (unless he's storming). Instead of his light melee, the elcor would flail at a single target. His heavy melee would include the elcor storming the enemy like a Krogan does, knocking over enemies who are light enough.





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