Vorcha Infaltraitor
Bloodlust
Flamer
Tac Clock (asari huntress)
List Your Dream Characters! Balance Be Damned!
Débuté par
Steppenwolf
, déc. 07 2012 07:28
#126
Posté 07 décembre 2012 - 10:35
#127
Posté 07 décembre 2012 - 10:36
Duh, Shepard?
#128
Posté 07 décembre 2012 - 10:37
Drell Infiltrator Vanguard
Tac Cloak
Biotic Charge
Lash
N7 Explodinator
Inferno Grenades
Multi-Frag Grenades
Arc Grenades
Volus Immortal
Fortification
Tech Armor
Defensive Circuits
N7 Paladin X
Flamer
Snapfreeze
Shield Boost
Tac Cloak
Biotic Charge
Lash
N7 Explodinator
Inferno Grenades
Multi-Frag Grenades
Arc Grenades
Volus Immortal
Fortification
Tech Armor
Defensive Circuits
N7 Paladin X
Flamer
Snapfreeze
Shield Boost
#129
Posté 07 décembre 2012 - 10:38
N7 Orbital drop trooper
TX-5v Armored dropsuit
1000/1000
Thruster Pack
Orbital targeting beacon: turret that highlight's the target ala tactical scan and causes damage that ramps up gradually as the targeter gets a cleaner lock from an orbital spaceship. Ignore LoS as it comes from Orbit. Uses grenade slot.
Devastator mode: (same as destroyer)
Bulkhead: Projects a mass effect field that reduces all damage taken within the field by 90%. Lasts 6 seconds. N7 Orbital Insertion Trooper must remain stationary while the field is generated
TL;DR N7 destroyer with thruster pack
TX-5v Armored dropsuit
1000/1000
Thruster Pack
Orbital targeting beacon: turret that highlight's the target ala tactical scan and causes damage that ramps up gradually as the targeter gets a cleaner lock from an orbital spaceship. Ignore LoS as it comes from Orbit. Uses grenade slot.
Devastator mode: (same as destroyer)
Bulkhead: Projects a mass effect field that reduces all damage taken within the field by 90%. Lasts 6 seconds. N7 Orbital Insertion Trooper must remain stationary while the field is generated
TL;DR N7 destroyer with thruster pack
Modifié par Dr. Akairos, 07 décembre 2012 - 10:41 .
#130
Posté 07 décembre 2012 - 10:43
Hmm. A character with Reave and Shockwave that can cartwheel around like the N7 Shadow would be awesome. Hell, the last power could be SS - just to up the OP factor, lol.
Yes, yes, very OP I get it but come on! IT'D BE FUN! And isn't THAT the point?
Yes, yes, very OP I get it but come on! IT'D BE FUN! And isn't THAT the point?
#131
Posté 07 décembre 2012 - 10:49
human cyclone soldier
defense matrix
multi-arc grenades
multi-homing grenades
&
human hurricane soldier
devastator mode
dual missile launcher
marksman
defense matrix
multi-arc grenades
multi-homing grenades
&
human hurricane soldier
devastator mode
dual missile launcher
marksman
#132
Posté 07 décembre 2012 - 10:57
Biotic Quarian Infiltrator (Female)
Tactial Cloak-Dark Channel-Lift Grenades
Tactial Cloak-Dark Channel-Lift Grenades
#133
Posté 07 décembre 2012 - 10:58
Engineer of Doom
-Snap Freeze
-Flamethrower
-Defense Matrix
Prothean Adept (Trolololol)
-Slam (With an area and shield/barrier piercing effect!)
-Dark Channel
-Cluster Grenade
-(class Power) Lost Warrior
-Fitness
Geth Scout
-Tactical Cloak
-Geth Recon Mine (ROFL, the damage with cloak active)
-Shield Drain
Turian Terminator (Jetpack!)
-Devastator Mode
-Rocket Salvo (Fire Rockets from your jetpack in an AOE effect in front of you. Can be used during artillary strike)
-Artillary Cannon (Jetpack deploys a cannon and locks down your suit. Firing while active uses a powerful cannon shot with an AOE effect. Shields 50% when active.)
-Snap Freeze
-Flamethrower
-Defense Matrix
Prothean Adept (Trolololol)
-Slam (With an area and shield/barrier piercing effect!)
-Dark Channel
-Cluster Grenade
-(class Power) Lost Warrior
-Fitness
Geth Scout
-Tactical Cloak
-Geth Recon Mine (ROFL, the damage with cloak active)
-Shield Drain
Turian Terminator (Jetpack!)
-Devastator Mode
-Rocket Salvo (Fire Rockets from your jetpack in an AOE effect in front of you. Can be used during artillary strike)
-Artillary Cannon (Jetpack deploys a cannon and locks down your suit. Firing while active uses a powerful cannon shot with an AOE effect. Shields 50% when active.)
Modifié par Mabari Owns High Dragon The 2nd, 07 décembre 2012 - 11:08 .
#134
Posté 07 décembre 2012 - 11:02
Asari Spectre (with unused in MP armor from SP) - Ultra Rare.
Couldn't figure better name, since Huntress is already used and Ardat-Yakshi is pejorative.
Skills:
Tactical Cloak
Dominate
Inferno Grenade/(or Lift Grenade for the sake of "lore")
Couldn't figure better name, since Huntress is already used and Ardat-Yakshi is pejorative.
Skills:
Tactical Cloak
Dominate
Inferno Grenade/(or Lift Grenade for the sake of "lore")
#135
Posté 07 décembre 2012 - 11:06
The Hulk
#136
Posté 07 décembre 2012 - 11:09
Reave
Nova
Annihilation Field
Asari/Human
Release character, play for a week, nerf into oblivion. It will be a good week.
Nova
Annihilation Field
Asari/Human
Release character, play for a week, nerf into oblivion. It will be a good week.
#137
Posté 07 décembre 2012 - 11:20
Turian Destructor:
Lash, Stim pack, Tech Armor (or Fortification/Defence Matrix)
has all physical capabilities of the Armiger Turians (jetpacks and the like)
and if its balance be damned.... shields and health of a Krogan =P
Lash, Stim pack, Tech Armor (or Fortification/Defence Matrix)
has all physical capabilities of the Armiger Turians (jetpacks and the like)
and if its balance be damned.... shields and health of a Krogan =P
#138
Posté 07 décembre 2012 - 11:22
Saiyan 250/250
-Kamehameha
Targeted Attack, Base Damage 500
-Solar Flare
Stagger All enemies for 10 seconds in Line of sight
-Spirit Bomb
Must stay alive and charge up for the duration of 5 minutes.
If successful, win game with full credits instantly. Cannot be initiated until you've taken over 9000 damage.
Saiyan Warrior
x Movement Speed, x Melee damage, x Power damage
For every unit of health regenerated, add that amount onto max health and barriers.
x = Current Health/Original Health
When a team mate is sync-killed, transform into Super Saiyan, multiply x by 10, all the way up to Super Saiyan 3.
Instead of Ops packs and Medigels, he has Senzu beans.
Doesn't carry rockets. Doesn't need Thermal Clip Packs
Can't carry weapons.
Sync-kill chance = Normal chance/sqrt(x)
All light melee is super fast, and melee speed is multiplied by x.
Heave Melee powers up, multiplies x by 2 every 20 seconds and will lift weak enemies within a radius of 5 times x metres
You said dream character right.
-Kamehameha
Targeted Attack, Base Damage 500
-Solar Flare
Stagger All enemies for 10 seconds in Line of sight
-Spirit Bomb
Must stay alive and charge up for the duration of 5 minutes.
If successful, win game with full credits instantly. Cannot be initiated until you've taken over 9000 damage.
Saiyan Warrior
x Movement Speed, x Melee damage, x Power damage
For every unit of health regenerated, add that amount onto max health and barriers.
x = Current Health/Original Health
When a team mate is sync-killed, transform into Super Saiyan, multiply x by 10, all the way up to Super Saiyan 3.
Instead of Ops packs and Medigels, he has Senzu beans.
Doesn't carry rockets. Doesn't need Thermal Clip Packs
Can't carry weapons.
Sync-kill chance = Normal chance/sqrt(x)
All light melee is super fast, and melee speed is multiplied by x.
Heave Melee powers up, multiplies x by 2 every 20 seconds and will lift weak enemies within a radius of 5 times x metres
You said dream character right.
Modifié par Heggy, 07 décembre 2012 - 11:27 .
#139
Posté 07 décembre 2012 - 11:25
Quarian Cataphract Sentinel
Defense Matrix
Energy Drain
Lift Grenade
Quarian Defender
Fitness
Appearance: Armored Quarian (use Tali's armored model as basis)
I like this setup mainly because it'd be somewhat tanky while having a biotic power and still retaining the techy, quarian feel.
Defense Matrix
Energy Drain
Lift Grenade
Quarian Defender
Fitness
Appearance: Armored Quarian (use Tali's armored model as basis)
I like this setup mainly because it'd be somewhat tanky while having a biotic power and still retaining the techy, quarian feel.
#140
Posté 07 décembre 2012 - 11:25
Female Quarian Crusader (sentinel)
Defense Matrix
Biotic Orbs
Energy Drain
---------------------
Human Ranger (Infiltrator)
Tac Cloak
Assassinate (the next shot from your weapon deals 2.50x damage)
R4 evos
Drill shot: The assassin shot can now pierce up to 3 meters of material with no damage penalty.
Knock Out Shot: Add 1500n of force to the assassin shot
R5 Evos
Double shot: 2.00x weapon damage for your next two shots
Fullclip: 2.50x weapon damage for the next 1 second
R6 Evos
Drain Shot: Assassinate shots restore shields = to damage dealt
Virulent Shot: Assassinate shot applies a DoT that dealts 150 dmg per sec and slows target by 30% and debuffs damage resistance by 25%
Submission net
------------
Alliance Shocktrooper
Fortification
Bloodlust
Homing Grenades
Defense Matrix
Biotic Orbs
Energy Drain
---------------------
Human Ranger (Infiltrator)
Tac Cloak
Assassinate (the next shot from your weapon deals 2.50x damage)
R4 evos
Drill shot: The assassin shot can now pierce up to 3 meters of material with no damage penalty.
Knock Out Shot: Add 1500n of force to the assassin shot
R5 Evos
Double shot: 2.00x weapon damage for your next two shots
Fullclip: 2.50x weapon damage for the next 1 second
R6 Evos
Drain Shot: Assassinate shots restore shields = to damage dealt
Virulent Shot: Assassinate shot applies a DoT that dealts 150 dmg per sec and slows target by 30% and debuffs damage resistance by 25%
Submission net
------------
Alliance Shocktrooper
Fortification
Bloodlust
Homing Grenades
Modifié par darkblade, 07 décembre 2012 - 11:33 .
#141
Posté 07 décembre 2012 - 11:42
Batarian Infiltrator:
Tactical Cloak, Ballistic Blades, and Tech Armor.
Massive survivability + ballistic blades = one happy Batarian.
Also, let's get another Batarian Adept (if you can't tell already, I like playing as Batarians):
Annihilation Field, Nova, and Stimulant Packs (Shield Boost would also be fine)
Insane BE potential here, especially considering that AF regens shields on BEs.
Tactical Cloak, Ballistic Blades, and Tech Armor.
Massive survivability + ballistic blades = one happy Batarian.
Also, let's get another Batarian Adept (if you can't tell already, I like playing as Batarians):
Annihilation Field, Nova, and Stimulant Packs (Shield Boost would also be fine)
Insane BE potential here, especially considering that AF regens shields on BEs.
#142
Posté 08 décembre 2012 - 12:25
Krogan Ancient:
Base:1500 Health 500 Shields
Kroguard Appearance
Blade Armor
Barrier
Flamer
Krogan Baserker
Modified Rage:
When triggered
lvl 1
Health Regeneration: 20 points/sec(base)
Damage Reduction: 20%
Melee Damage Bonus: 25%
lvl 4(
Durability
Health Regeneration: 50%(10 points/sec)
Damage Reduction: 5%
lvl 6(
Fitness Expert
Health Regeneration: 50%(10 points/sec)
Damage Reduction: 5%
EDIT:
Vorcha Scavenger:
Base:750 Health 750 Shields
Bloodlust
Cerberus Turret
Sentry
Scavenger: Network AI with increase to all non Alliance Weapons
Fitness
Light Melee Cloak
Heavy Melee Geth
Ex-Cerberus Bloodblade Master:
Base:600 Health 600 Shields
N7 Shadow Appearance
N7 Slayer Passive Abilities
Shadow Strike
Energy Drain
Inferno Slash: FIre Equivalent of Electric Slash
N7 Shadow
Bloodblade Mastery: Modified Sword Mastery
lvl 1
Add Health Regeneration: 10% of Sword Damage
lvl 3
Add Health Regeneration: 5% of Sword Damage
lvl 4(a)
Add Health Regeneration: 5% of Sword Damage
lvl 6(a)Bloodbayne
Health Regeneration: 15% of Sword Damage
lvl 6(
Deathblow
Give a 33% chance of sync kill to heavy melee
Base:1500 Health 500 Shields
Kroguard Appearance
Blade Armor
Barrier
Flamer
Krogan Baserker
Modified Rage:
When triggered
lvl 1
Health Regeneration: 20 points/sec(base)
Damage Reduction: 20%
Melee Damage Bonus: 25%
lvl 4(
Health Regeneration: 50%(10 points/sec)
Damage Reduction: 5%
lvl 6(
Health Regeneration: 50%(10 points/sec)
Damage Reduction: 5%
EDIT:
Vorcha Scavenger:
Base:750 Health 750 Shields
Bloodlust
Cerberus Turret
Sentry
Scavenger: Network AI with increase to all non Alliance Weapons
Fitness
Light Melee Cloak
Heavy Melee Geth
Ex-Cerberus Bloodblade Master:
Base:600 Health 600 Shields
N7 Shadow Appearance
N7 Slayer Passive Abilities
Shadow Strike
Energy Drain
Inferno Slash: FIre Equivalent of Electric Slash
N7 Shadow
Bloodblade Mastery: Modified Sword Mastery
lvl 1
Add Health Regeneration: 10% of Sword Damage
lvl 3
Add Health Regeneration: 5% of Sword Damage
lvl 4(a)
Add Health Regeneration: 5% of Sword Damage
lvl 6(a)Bloodbayne
Health Regeneration: 15% of Sword Damage
lvl 6(
Give a 33% chance of sync kill to heavy melee
Modifié par psycho_dragon62, 08 décembre 2012 - 12:47 .
#143
Posté 08 décembre 2012 - 02:52
Argh just give me Commander Shepard in MP. Done and done.
#144
Posté 08 décembre 2012 - 02:59
Human Soldier with hardenned alongside heightenned AR. A proper shield restore for the sixth evolution would be great too.
#145
Posté 08 décembre 2012 - 03:01
I posted this before, but lost it:
Turian Vanguard (femaleturianplzz)
-Biotic Charge
-Barrier
-I dunno, I thought something like Singularity Grenades, but I'm not sure. The idea is to make something in between the squishy Vanguards and the Krogan and Batarian.
-Biotic Dash
-The old Sentinel Heavy Melee, where he hits with both hands like "Doublebrahfist"
Turian Vanguard (femaleturianplzz)
-Biotic Charge
-Barrier
-I dunno, I thought something like Singularity Grenades, but I'm not sure. The idea is to make something in between the squishy Vanguards and the Krogan and Batarian.
-Biotic Dash
-The old Sentinel Heavy Melee, where he hits with both hands like "Doublebrahfist"
#146
Posté 08 décembre 2012 - 10:19
-Turian Cabal Adept-
Singularity
Warp (or Throw)
Slam
-Salarian STG Soldier-
Adrenaline Rush
Energy Drain
Homing Grenade
Singularity
Warp (or Throw)
Slam
-Salarian STG Soldier-
Adrenaline Rush
Energy Drain
Homing Grenade
#147
Posté 08 décembre 2012 - 10:34
Asari Engineer and Asari Siren
social.bioware.com/forum/1/topic/343/index/15108986
Quarian Female Soldier
social.bioware.com/forum/1/topic/343/index/15211685
social.bioware.com/forum/1/topic/343/index/15108986
Quarian Female Soldier
social.bioware.com/forum/1/topic/343/index/15211685
Modifié par LegionofRannoch, 08 décembre 2012 - 10:35 .
#148
Posté 08 décembre 2012 - 10:34
ME1 Singularity
ME1 Throw
ME1 Warp
I want to toss around Atlases and banshees.
ME1 Throw
ME1 Warp
I want to toss around Atlases and banshees.
Modifié par KainD, 08 décembre 2012 - 10:34 .
#149
Posté 08 décembre 2012 - 10:42
-Turian Explorer Pirate-
info:Spent years around the galaxy killing and stealing enemy tech.
Armor:Turian Havoc
Powers:
1.Devastator Mode
2.Smash
3.Arc Grenades
Melee:
-Light- N7 Slayer Sword
-Heavy- Geth Shield Pulse or Phoenix
Health/Shields:500/785
Extras: 2(instead of 1) swords on the back in a X form
info:Spent years around the galaxy killing and stealing enemy tech.
Armor:Turian Havoc
Powers:
1.Devastator Mode
2.Smash
3.Arc Grenades
Melee:
-Light- N7 Slayer Sword
-Heavy- Geth Shield Pulse or Phoenix
Health/Shields:500/785
Extras: 2(instead of 1) swords on the back in a X form
#150
Posté 08 décembre 2012 - 10:51
Drell Sentinel:
Tech Armor
Reave
Cluster Grenades
(Yes, I realize I just swapped pull for tech armor on the Drell Adept, but I like this better.)
Tech Armor
Reave
Cluster Grenades
(Yes, I realize I just swapped pull for tech armor on the Drell Adept, but I like this better.)





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