Kasumi - Tactical Cloak, Sabotage, grenades
EDI - Sabotage, Warp, Singularity
List Your Dream Characters! Balance Be Damned!
Débuté par
Steppenwolf
, déc. 07 2012 07:28
#151
Posté 08 décembre 2012 - 10:55
#152
Posté 08 décembre 2012 - 11:01
Prothean Engineer
Holo Projection Machine Gun Turret
Cryo Grenades
Flamer
Jet pack
LIght Cloak Melee
Jet pack propelled lifting knee heavy melee
Holo Projection Machine Gun Turret
Cryo Grenades
Flamer
Jet pack
LIght Cloak Melee
Jet pack propelled lifting knee heavy melee
#153
Posté 08 décembre 2012 - 11:24
Asari:
- Flamer
- Overload
- Tech Armour
- Flamer
- Overload
- Tech Armour
#154
Posté 08 décembre 2012 - 11:25
Volus Bloodpack Stopper Soldier:
Ballistic Blades
Shield Boost
Recon Mine
Krogan Bloodpack B*tchslapper Soldier:
Tech Armor
Shield Boost
Bloodlust
Krogan Bloodpack Hunter Infiltrator:
Tac Cloak
Ballistic Blades
Snap Freeze
Quarian Female Bloodpack Sapper Sentinel:
Tech Armor
Inferno Grenades
Overload
Drell Bloodpack Wiper Soldier:
Ballistic Blades
Cluster Grenades
Lift Grenades
Ballistic Blades
Shield Boost
Recon Mine
Krogan Bloodpack B*tchslapper Soldier:
Tech Armor
Shield Boost
Bloodlust
Krogan Bloodpack Hunter Infiltrator:
Tac Cloak
Ballistic Blades
Snap Freeze
Quarian Female Bloodpack Sapper Sentinel:
Tech Armor
Inferno Grenades
Overload
Drell Bloodpack Wiper Soldier:
Ballistic Blades
Cluster Grenades
Lift Grenades
#155
Posté 08 décembre 2012 - 02:21
Ex-Cerberus Engineer / Project Concordia Engineer (in Ajax Armor)
- Stationary Turret (a deployable equivalent to the current Cerberus stationary turret): Deploy this heavy machinegun turret with integrated IFF system for cover fire. Only one turret can be active at a time.
- Electromagnetic pulse (fire an EMP from your armor in a manner similar to AF detonation, Barrier detonation, Asari heavy melee or Banshee nova blast): Activate your armor capacitors and release a devastating electromagnetic pulse around yourself. The pulse overloads enemy shields, overheats their weapons and stuns/paralyze them for a short period of time. Especially useful against shields, barriers and machinery.
- Repair Drone (a flying drone similar to a geth bomber): Deploy an automatic repair system for subversion and technology reconstruction. A drone restores turret's armor and shields. Integrated generators decrease time before shields begin to restore, increase shields regeneration rate, increases tech power damage and give a 25% for the tech power not triggering cooldown. A drone can be detonated releasing EMP which overloads enemy shields and overheats their weapons.
- Engineering Corps: Knowledge about human and alien technologies, collected over years, allows you to use machinery and weapons more efficiently. More weapon damage, more power damage, more strength.
- Ajax Armor Upgrade: Optimize and upgrade Ajax Armor systems for advantage on the battlefield. Increases health, shields, shields regeneration rate, durability and melee damage.
- Stationary Turret (a deployable equivalent to the current Cerberus stationary turret): Deploy this heavy machinegun turret with integrated IFF system for cover fire. Only one turret can be active at a time.
- Electromagnetic pulse (fire an EMP from your armor in a manner similar to AF detonation, Barrier detonation, Asari heavy melee or Banshee nova blast): Activate your armor capacitors and release a devastating electromagnetic pulse around yourself. The pulse overloads enemy shields, overheats their weapons and stuns/paralyze them for a short period of time. Especially useful against shields, barriers and machinery.
- Repair Drone (a flying drone similar to a geth bomber): Deploy an automatic repair system for subversion and technology reconstruction. A drone restores turret's armor and shields. Integrated generators decrease time before shields begin to restore, increase shields regeneration rate, increases tech power damage and give a 25% for the tech power not triggering cooldown. A drone can be detonated releasing EMP which overloads enemy shields and overheats their weapons.
- Engineering Corps: Knowledge about human and alien technologies, collected over years, allows you to use machinery and weapons more efficiently. More weapon damage, more power damage, more strength.
- Ajax Armor Upgrade: Optimize and upgrade Ajax Armor systems for advantage on the battlefield. Increases health, shields, shields regeneration rate, durability and melee damage.
Modifié par AlexForward, 08 décembre 2012 - 02:34 .
#156
Posté 08 décembre 2012 - 02:44
Asari Engineer like in SP with Barrier Shield, char remains static while deployed reduces 90% of incoming damage for 5 secs. Cannot carry any weapon, but is a true master in evading dmg.
Tech Armor
Domination
passive - fast movement with biotics
Tech Armor
Domination
passive - fast movement with biotics
#157
Posté 08 décembre 2012 - 03:25
Quarian Senior Admiral
- Tactical Cloak
- Arc Grenade
- Marksman
- Incinerate
Geth Prime
- Fortification
- Hunter Mode
- Devastator Mode
- Geth Multi-Turret
Banshee
- Biotic Multi-Charge
- Warp
- Nova
- Insta-Kill Heavy Melee
Drell Legend (Thane)
- Tactical Cloak
- Reave
- Cluster Grenades
- Recon Mine
Turian Vigilante (Archangel)
- Tactical Cloak
- Adrenaline Rush
- Overload
- Multi-frag Grenade
Krogan Clan Leader (Wrex)
- Biotic Charge
- Barrier
- Inferno Grenade
- Warp
Asari Justicar Legend (Samara)
- Reave
- Throw
- Biotic Sphere
- Annihilation Field
- Tactical Cloak
- Arc Grenade
- Marksman
- Incinerate
Geth Prime
- Fortification
- Hunter Mode
- Devastator Mode
- Geth Multi-Turret
Banshee
- Biotic Multi-Charge
- Warp
- Nova
- Insta-Kill Heavy Melee
Drell Legend (Thane)
- Tactical Cloak
- Reave
- Cluster Grenades
- Recon Mine
Turian Vigilante (Archangel)
- Tactical Cloak
- Adrenaline Rush
- Overload
- Multi-frag Grenade
Krogan Clan Leader (Wrex)
- Biotic Charge
- Barrier
- Inferno Grenade
- Warp
Asari Justicar Legend (Samara)
- Reave
- Throw
- Biotic Sphere
- Annihilation Field
#158
Posté 08 décembre 2012 - 03:49
While we're on that subject:
I'd love to see "blank" characters of every race. Obviously they would have their typical racial passive- and fitness-tree but otherwise would allow you to fill in the three blank powers by yourself, of course in the frame provided by the main class you'd need to choose.
For example: Let's say I'd choose a female Quarian as basic character. For main class I'd choose Sentinel. Viable because Quarians have Tech abilities and (according to lore) Quarian biotics are possible, if extremely rare (not that a Sentinel would need biotics as mandatory, see N7 Paladin).
For my main power I'd choose Tech Armor (Sentinel and tech ability). Let's pick Lift Grenades as second power (possible due to sentinels being capable of biotics) and finally Overload as third one (possible due to being tech).
Another example: A Turian with Adept as main class. He couldn't pick Marksman as ability (and probably wouldn't anyway) due to it being a combat ability (if he were a Vanguard he could've used it), even though it's available for Turians. He could choose Reave, even though no other Turian has it, but due to his class. He could not choose BC (again, no Vanguard) put could pick Barrier (available to Adepts) and maybe Warp. Concussive shot, Overload etc. wouldn't be available to him even though Turians sport it, but no Adepts.
Of course there would need to be a set of restrictions, so we wouldn't have let's say BC + Cluster Grenades + Reave on a Krogan Vanguard (just an example), but something like this would allow to mix it up really nice and create really unique classes that no-one would've thought of before.
Just a thought, and yes I can see the problem with "OP" and all, but I'm just spit-balling here
I'd love to see "blank" characters of every race. Obviously they would have their typical racial passive- and fitness-tree but otherwise would allow you to fill in the three blank powers by yourself, of course in the frame provided by the main class you'd need to choose.
For example: Let's say I'd choose a female Quarian as basic character. For main class I'd choose Sentinel. Viable because Quarians have Tech abilities and (according to lore) Quarian biotics are possible, if extremely rare (not that a Sentinel would need biotics as mandatory, see N7 Paladin).
For my main power I'd choose Tech Armor (Sentinel and tech ability). Let's pick Lift Grenades as second power (possible due to sentinels being capable of biotics) and finally Overload as third one (possible due to being tech).
Another example: A Turian with Adept as main class. He couldn't pick Marksman as ability (and probably wouldn't anyway) due to it being a combat ability (if he were a Vanguard he could've used it), even though it's available for Turians. He could choose Reave, even though no other Turian has it, but due to his class. He could not choose BC (again, no Vanguard) put could pick Barrier (available to Adepts) and maybe Warp. Concussive shot, Overload etc. wouldn't be available to him even though Turians sport it, but no Adepts.
Of course there would need to be a set of restrictions, so we wouldn't have let's say BC + Cluster Grenades + Reave on a Krogan Vanguard (just an example), but something like this would allow to mix it up really nice and create really unique classes that no-one would've thought of before.
Just a thought, and yes I can see the problem with "OP" and all, but I'm just spit-balling here
#159
Posté 08 décembre 2012 - 03:51
I'd love to see a turian vanguard...or those turian rocket boots on a kroguard. Imagine how much more fun kroguard would be with those boots!
#160
Posté 08 décembre 2012 - 04:58
Geth Prime Commander Sentinal:
-Fortification
-Energy Drain
-Combat VI
*Combat VI boosts wpn-dmg. and speed of player and geth teammates. Stacks for each.
Drell Adept w/ sword
-Reave
-AH Feild
-Biotic Slash
-Fortification
-Energy Drain
-Combat VI
*Combat VI boosts wpn-dmg. and speed of player and geth teammates. Stacks for each.
Drell Adept w/ sword
-Reave
-AH Feild
-Biotic Slash
#161
Posté 08 décembre 2012 - 05:12
Volus Biotic God
Biotic Charge
Biotic Orbs
Reave
Biotic Charge
Biotic Orbs
Reave
#162
Posté 08 décembre 2012 - 05:18
I've been suggesting this one in a few threads:
Asari Engineer:
SF (need moar characters with Snap Freeze)
Incinerate (overload would be OP)
Lockdown- Tech variant of Stasis that works only on armoured and synthetic enemies. While in lockdown, enemies are immune to damage (ME1 version of stasis). Only one enemy can be under lockdown at a time. Evos can include adding a slow effect after it ends, adding DoT after it ends, extending duration etc.
Asari Engineer:
SF (need moar characters with Snap Freeze)
Incinerate (overload would be OP)
Lockdown- Tech variant of Stasis that works only on armoured and synthetic enemies. While in lockdown, enemies are immune to damage (ME1 version of stasis). Only one enemy can be under lockdown at a time. Evos can include adding a slow effect after it ends, adding DoT after it ends, extending duration etc.
#163
Posté 08 décembre 2012 - 05:25
Asari Justicar, but with throw.
Also, obligatory Volus Biotic God, with a Great Biotic Wind.
Also, obligatory Volus Biotic God, with a Great Biotic Wind.
#164
Posté 08 décembre 2012 - 05:31
biotic-nuke adept
Pull
Shockwave
and a passive that features adept shep's "Combo Mastery" evo.
Pull
Shockwave
and a passive that features adept shep's "Combo Mastery" evo.
#165
Posté 08 décembre 2012 - 05:39
Geth Infiltrator variant with double flamer attachments (one on each arm).
Tac Cloak
Hunter Vision
Flamer (2X)
I just want to sneak up on mooks and toast them into oblivion.
Tac Cloak
Hunter Vision
Flamer (2X)
I just want to sneak up on mooks and toast them into oblivion.
Modifié par AlienSpaceBats, 08 décembre 2012 - 05:40 .
#166
Posté 08 décembre 2012 - 05:51
Arc Grenade
Inferno Grenade
Cluster Grenade
And he is a Drell.
Inferno Grenade
Cluster Grenade
And he is a Drell.
#167
Posté 08 décembre 2012 - 06:03
Snap Freeze
Overload
Incinerate(or a new instacast fire power with an AoE)
It sounds like the paladin. I know. Instead of dropping his shield for a heavy melee, I would want him to drop a drone.
Overload
Incinerate(or a new instacast fire power with an AoE)
It sounds like the paladin. I know. Instead of dropping his shield for a heavy melee, I would want him to drop a drone.
#168
Posté 08 décembre 2012 - 06:19
Geth Tech Vanguard.
(I can always dream...)
I saw some threads on this.
Tesla Charge
Some-sort-of-taser-power
Incinerate?
Explosions everywhere!
(I can always dream...)
I saw some threads on this.
Tesla Charge
Some-sort-of-taser-power
Incinerate?
Explosions everywhere!
#169
Posté 08 décembre 2012 - 06:25
Drell Vangaurd.
-Biotic Charge
-Reave
-Cluster nades
Basically the current DV, but with something useful instead of pull.
-Biotic Charge
-Reave
-Cluster nades
Basically the current DV, but with something useful instead of pull.
#170
Posté 08 décembre 2012 - 06:28
reave
biotic charge
nova
Sentry turret
combat drone
decoy
tech armor
fortification
blade armor
biotic charge
nova
Sentry turret
combat drone
decoy
tech armor
fortification
blade armor
#171
Posté 08 décembre 2012 - 06:34
Adept: Crazed Krogan
Barrier
Annihilation Field
Throw
Vanguard: Kamikaze Quarian
Biotic Charge
Annihilation Field
Nova
Engineer: the very model of a scientist Salarian
...sings Gilbert & Sullivan
Recon Mine
Arc Grenade
Overload
Infiltrator: Just fix the goddamn Asari Huntress & I'll be happy
You may have realised, I like Biotics & particularly Annihilation Field
Barrier
Annihilation Field
Throw
Vanguard: Kamikaze Quarian
Biotic Charge
Annihilation Field
Nova
Engineer: the very model of a scientist Salarian
...sings Gilbert & Sullivan
Recon Mine
Arc Grenade
Overload
Infiltrator: Just fix the goddamn Asari Huntress & I'll be happy
You may have realised, I like Biotics & particularly Annihilation Field
#172
Posté 09 décembre 2012 - 01:03
Prothean Vanguard
Health- 500 Shields- 750
-Annihilation Field
-Charge
-Nova
Biotic 'splosions 'errywhere!
Health- 500 Shields- 750
-Annihilation Field
-Charge
-Nova
Biotic 'splosions 'errywhere!
#173
Posté 09 décembre 2012 - 04:00

Quarian Pilgrim Sentinel
-Defense Matrix
-Overload
-Defense Drone

Krogan Warlord Soldier
-Berserker Charge
-Omni-Hammer
-Inferno Armor

Geth Destroyer Vanguard
-Berserker Charge
-Geth Barrier (deployable cover)
-Siege Pulse

Salarian Genius Engineer
-Polonium Grenade
-Damping
-Energy Drain

Salarian STG Trooper
-Assassination
-Disk Grenade
-?

Turian female Sentinel
-Biotic Protector
-Flare
-Lift Grenade

Asari Commando Vanguard
-Biotic Charge
-Barrier
-Dominate

Krogan Shaman Adept (female)
-Flare
-Reave
-Slam

Jack (Ultra Rare)
-Slam ("I will destroy you" taunt is heard when used)
-Biotic Protector
-Singularity (uses "I'll tear you apart" taunt when thrown)
-Nova (activated by heavy melee, shouts "***k off" when used in close proximitiy to enemies), evolved through fitness.
-Warp Ammo V (always active, can't be replaced by or stack with other ammo powers)
-Primal Adept passive abilities: Weight decrease for shotguns & heavy pistols/cooldown bonuses for Singularity and Biotic Protector.
Modifié par Upfunkt, 09 décembre 2012 - 04:50 .
#174
Posté 09 décembre 2012 - 04:15
Asari Shock Trooper
-Barrier
-Biotic Orbs
-Warp
-Asari Justicar (Asari Adept)
-Fitness (Asari Adept)
I've suggested this before, but I still like the concept. I actually think this is probably doable (doesn't require new abilities, new character model, and isn't terribly broken). Might have to redesign how Biotic Orbs circle the character, but other than that Bioware could have it out tomorrow if they wanted.
-Barrier
-Biotic Orbs
-Warp
-Asari Justicar (Asari Adept)
-Fitness (Asari Adept)
I've suggested this before, but I still like the concept. I actually think this is probably doable (doesn't require new abilities, new character model, and isn't terribly broken). Might have to redesign how Biotic Orbs circle the character, but other than that Bioware could have it out tomorrow if they wanted.
#175
Posté 10 décembre 2012 - 12:32
Krogan Pureblood. This character would need a new armor suit to implement one of its unique powers.
Bloodrage - Reduces damage taken by 40% as well as 100 points of health regeneration per second at rank 3 which doubles while not been fired upon or shields have power. Evolutions at level 4 boost DR by a further 15%/health regeneration by a further 50 points. Level 5 grants either 50% more melee damage/50% weapon stability. Level 6 opens up a further 10% DR/50 points health regeneration. This power should last relatively long but have a considerable cooldown period to compensate.
Fortification - Usual bonus'.
Napalm strike - This would be a toggle on/off power firing two rockets from back mounted launchers built into the battlesuit every 7 seconds at level 1. They would launch upwards and forwards in an arch over so many metres, be unguided so you would have to be facing your target and the rockets would detect enemies underneath and detonate, raining down fire over a wide area. If they pass over no enemy they will explode on impact with a solid surface so a downside could be hitting a ceiling,wall or the ground before reaching a target. Like the Destroyers missile launcher, it wouldn't fire in cover, whilst reviving or when deactivating during objective waves. The damage effect would be similar to but not as efficient as an Incendiary grenade (they would be launching continuously like the missile launcher on the Destroyer). Power evolutions would either increase damage or reduce time between firing. This would have a high chance of setting up multiple enemies for fire explosions.
Pureblood - Similar bonus' as Krogan Berserker on current Krogan.
Krogan Vitality - Usual health and shield/melee damage bonus' gained from Rage among other Krogan.
Bloodrage - Reduces damage taken by 40% as well as 100 points of health regeneration per second at rank 3 which doubles while not been fired upon or shields have power. Evolutions at level 4 boost DR by a further 15%/health regeneration by a further 50 points. Level 5 grants either 50% more melee damage/50% weapon stability. Level 6 opens up a further 10% DR/50 points health regeneration. This power should last relatively long but have a considerable cooldown period to compensate.
Fortification - Usual bonus'.
Napalm strike - This would be a toggle on/off power firing two rockets from back mounted launchers built into the battlesuit every 7 seconds at level 1. They would launch upwards and forwards in an arch over so many metres, be unguided so you would have to be facing your target and the rockets would detect enemies underneath and detonate, raining down fire over a wide area. If they pass over no enemy they will explode on impact with a solid surface so a downside could be hitting a ceiling,wall or the ground before reaching a target. Like the Destroyers missile launcher, it wouldn't fire in cover, whilst reviving or when deactivating during objective waves. The damage effect would be similar to but not as efficient as an Incendiary grenade (they would be launching continuously like the missile launcher on the Destroyer). Power evolutions would either increase damage or reduce time between firing. This would have a high chance of setting up multiple enemies for fire explosions.
Pureblood - Similar bonus' as Krogan Berserker on current Krogan.
Krogan Vitality - Usual health and shield/melee damage bonus' gained from Rage among other Krogan.
Modifié par PR PistonRage, 10 décembre 2012 - 12:41 .





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