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List Your Dream Characters! Balance Be Damned!


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#151
Pavs719

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Kasumi - Tactical Cloak, Sabotage, grenades

EDI - Sabotage, Warp, Singularity

#152
TxC_Denali2012

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Prothean Engineer

Holo Projection Machine Gun Turret
Cryo Grenades
Flamer

Jet pack

LIght Cloak Melee
Jet pack propelled lifting knee heavy melee

#153
Shrakelle

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Asari:
- Flamer
- Overload
- Tech Armour

#154
Leland Gaunt

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Volus Bloodpack Stopper Soldier:
Ballistic Blades
Shield Boost
Recon Mine

Krogan Bloodpack B*tchslapper Soldier:
Tech Armor
Shield Boost
Bloodlust

Krogan Bloodpack Hunter Infiltrator:
Tac Cloak
Ballistic Blades
Snap Freeze

Quarian Female Bloodpack Sapper Sentinel:
Tech Armor
Inferno Grenades
Overload

Drell Bloodpack Wiper Soldier:
Ballistic Blades
Cluster Grenades
Lift Grenades

#155
AlexForward

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Ex-Cerberus Engineer / Project Concordia Engineer (in Ajax Armor)

- Stationary Turret (a deployable equivalent to the current Cerberus stationary turret): Deploy this heavy machinegun turret with integrated IFF system for cover fire. Only one turret can be active at a time.
- Electromagnetic pulse (fire an EMP from your armor in a manner similar to AF detonation, Barrier detonation, Asari heavy melee or Banshee nova blast): Activate your armor capacitors and release a devastating electromagnetic pulse around yourself. The pulse overloads enemy shields, overheats their weapons and stuns/paralyze them for a short period of time. Especially useful against shields, barriers and machinery.
- Repair Drone (a flying drone similar to a geth bomber): Deploy an automatic repair system for subversion and technology reconstruction. A drone restores turret's armor and shields. Integrated generators decrease time before shields begin to restore, increase shields regeneration rate, increases tech power damage and give a 25% for the tech power not triggering cooldown. A drone can be detonated releasing EMP which overloads enemy shields and overheats their weapons.
- Engineering Corps: Knowledge about human and alien technologies, collected over years, allows you to use machinery and weapons more efficiently. More weapon damage, more power damage, more strength.
- Ajax Armor Upgrade: Optimize and upgrade Ajax Armor systems for advantage on the battlefield. Increases health, shields, shields regeneration rate, durability and melee damage.

Modifié par AlexForward, 08 décembre 2012 - 02:34 .


#156
IoeShepard

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Asari Engineer like in SP with Barrier Shield, char remains static while deployed reduces 90% of incoming damage for 5 secs. Cannot carry any weapon, but is a true master in evading dmg.
Tech Armor
Domination

passive - fast movement with biotics

#157
iOnlySignIn

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Quarian Senior Admiral
- Tactical Cloak
- Arc Grenade
- Marksman
- Incinerate

Geth Prime
- Fortification
- Hunter Mode
- Devastator Mode
- Geth Multi-Turret

Banshee
- Biotic Multi-Charge
- Warp
- Nova
- Insta-Kill Heavy Melee

Drell Legend (Thane)
- Tactical Cloak
- Reave
- Cluster Grenades
- Recon Mine

Turian Vigilante (Archangel)
- Tactical Cloak
- Adrenaline Rush
- Overload
- Multi-frag Grenade

Krogan Clan Leader (Wrex)
- Biotic Charge
- Barrier
- Inferno Grenade
- Warp

Asari Justicar Legend (Samara)
- Reave
- Throw
- Biotic Sphere
- Annihilation Field

#158
Leland Gaunt

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While we're on that subject:

I'd love to see "blank" characters of every race. Obviously they would have their typical racial passive- and fitness-tree but otherwise would allow you to fill in the three blank powers by yourself, of course in the frame provided by the main class you'd need to choose.

For example: Let's say I'd choose a female Quarian as basic character. For main class I'd choose Sentinel. Viable because Quarians have Tech abilities and (according to lore) Quarian biotics are possible, if extremely rare (not that a Sentinel would need biotics as mandatory, see N7 Paladin).
For my main power I'd choose Tech Armor (Sentinel and tech ability). Let's pick Lift Grenades as second power (possible due to sentinels being capable of biotics) and finally Overload as third one (possible due to being tech).

Another example: A Turian with Adept as main class. He couldn't pick Marksman as ability (and probably wouldn't anyway) due to it being a combat ability (if he were a Vanguard he could've used it), even though it's available for Turians. He could choose Reave, even though no other Turian has it, but due to his class. He could not choose BC (again, no Vanguard) put could pick Barrier (available to Adepts) and maybe Warp. Concussive shot, Overload etc. wouldn't be available to him even though Turians sport it, but no Adepts.

Of course there would need to be a set of restrictions, so we wouldn't have let's say BC + Cluster Grenades + Reave on a Krogan Vanguard (just an example), but something like this would allow to mix it up really nice and create really unique classes that no-one would've thought of before.
Just a thought, and yes I can see the problem with "OP" and all, but I'm just spit-balling here ;)

#159
.458

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I'd love to see a turian vanguard...or those turian rocket boots on a kroguard. Imagine how much more fun kroguard would be with those boots!

#160
MaxWill27

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Geth Prime Commander Sentinal:
-Fortification
-Energy Drain
-Combat VI

*Combat VI boosts wpn-dmg. and speed of player and geth teammates. Stacks for each.


Drell Adept w/ sword
-Reave
-AH Feild
-Biotic Slash

#161
Dharvy

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Volus Biotic God
Biotic Charge
Biotic Orbs
Reave

#162
HolyAvenger

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I've been suggesting this one in a few threads:

Asari Engineer:
SF (need moar characters with Snap Freeze)
Incinerate (overload would be OP)
Lockdown- Tech variant of Stasis that works only on armoured and synthetic enemies. While in lockdown, enemies are immune to damage (ME1 version of stasis). Only one enemy can be under lockdown at a time. Evos can include adding a slow effect after it ends, adding DoT after it ends, extending duration etc.

#163
Pottumuusi

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Asari Justicar, but with throw.

Also, obligatory Volus Biotic God, with a Great Biotic Wind.

#164
Riot Inducer

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biotic-nuke adept
Pull
Shockwave
and a passive that features adept shep's "Combo Mastery" evo.

#165
AlienSpaceBats

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Geth Infiltrator variant with double flamer attachments (one on each arm).

Tac Cloak
Hunter Vision
Flamer (2X)

I just want to sneak up on mooks and toast them into oblivion.

Modifié par AlienSpaceBats, 08 décembre 2012 - 05:40 .


#166
lzjblade

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Arc Grenade
Inferno Grenade
Cluster Grenade
And he is a Drell.

#167
landylan

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Snap Freeze
Overload
Incinerate(or a new instacast fire power with an AoE)

It sounds like the paladin. I know. Instead of dropping his shield for a heavy melee, I would want him to drop a drone.

#168
Mjolinar

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Geth Tech Vanguard.
(I can always dream...)

I saw some threads on this.
Tesla Charge
Some-sort-of-taser-power
Incinerate?

Explosions everywhere!

#169
Chrxna

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Drell Vangaurd.

-Biotic Charge
-Reave
-Cluster nades

Basically the current DV, but with something useful instead of pull.

#170
DcIhNaGv3z

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reave
biotic charge
nova

Sentry turret
combat drone
decoy

tech armor
fortification
blade armor

#171
Aerevyn

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 Adept: Crazed Krogan
Barrier
Annihilation Field
Throw

Vanguard: Kamikaze Quarian
Biotic Charge
Annihilation Field
Nova

Engineer: the very model of a scientist Salarian
...sings Gilbert & Sullivan
Recon Mine
Arc Grenade
Overload

Infiltrator: Just fix the goddamn Asari Huntress & I'll be happy :)

You may have realised, I like Biotics & particularly Annihilation Field :)

#172
Steppenwolf

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Prothean Vanguard
Health- 500 Shields- 750
-Annihilation Field
-Charge
-Nova

Biotic 'splosions 'errywhere!

#173
Upfunkt

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Image IPB

Quarian Pilgrim Sentinel

-Defense Matrix
-Overload
-Defense Drone


Image IPB

Krogan Warlord Soldier

-Berserker Charge
-Omni-Hammer
-Inferno Armor



Image IPB

Geth Destroyer Vanguard

-Berserker Charge
-Geth Barrier (deployable cover)
-Siege Pulse



Image IPB

Salarian Genius Engineer

-Polonium Grenade
-Damping
-Energy Drain



Image IPB

Salarian STG Trooper

-Assassination
-Disk Grenade
-?



Image IPB

Turian female Sentinel

-Biotic Protector
-Flare
-Lift Grenade



Image IPB

Asari Commando Vanguard

-Biotic Charge
-Barrier
-Dominate



Image IPB

Krogan Shaman Adept (female)

-Flare
-Reave
-Slam



Image IPB

Jack (Ultra Rare)

-Slam ("I will destroy you" taunt is heard when used)
-Biotic Protector
-Singularity (uses "I'll tear you apart" taunt when thrown)
-Nova (activated by heavy melee, shouts "***k off" when used in close proximitiy to enemies), evolved through fitness.
-Warp Ammo V (always active, can't be replaced by or stack with other ammo powers)
-Primal Adept passive abilities: Weight decrease for shotguns & heavy pistols/cooldown bonuses for Singularity and Biotic Protector.

Modifié par Upfunkt, 09 décembre 2012 - 04:50 .


#174
privytoecho

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Asari Shock Trooper
-Barrier
-Biotic Orbs
-Warp
-Asari Justicar (Asari Adept)
-Fitness (Asari Adept)

I've suggested this before, but I still like the concept. I actually think this is probably doable (doesn't require new abilities, new character model, and isn't terribly broken). Might have to redesign how Biotic Orbs circle the character, but other than that Bioware could have it out tomorrow if they wanted.

#175
PR PistonRage

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Krogan Pureblood. This character would need a new armor suit to implement one of its unique powers.

Bloodrage - Reduces damage taken by 40% as well as 100 points of health regeneration per second at rank 3 which doubles while not been fired upon or shields have power. Evolutions at level 4 boost DR by a further 15%/health regeneration by a further 50 points. Level 5 grants either 50% more melee damage/50% weapon stability. Level 6 opens up a further 10% DR/50 points health regeneration. This power should last relatively long but have a considerable cooldown period to compensate.

Fortification - Usual bonus'.

Napalm strike - This would be a toggle on/off power firing two rockets from back mounted launchers built into the battlesuit every 7 seconds at level 1. They would launch upwards and forwards in an arch over so many metres, be unguided so you would have to be facing your target and the rockets would detect enemies underneath and detonate, raining down fire over a wide area. If they pass over no enemy they will explode on impact with a solid surface so a downside could be hitting a ceiling,wall or the ground before reaching a target. Like the Destroyers missile launcher, it wouldn't fire in cover, whilst reviving or when deactivating during objective waves. The damage effect would be similar to but not as efficient as an Incendiary grenade (they would be launching continuously like the missile launcher on the Destroyer). Power evolutions would either increase damage or reduce time between firing. This would have a high chance of setting up multiple enemies for fire explosions.

Pureblood - Similar bonus' as Krogan Berserker on current Krogan.

Krogan Vitality - Usual health and shield/melee damage bonus' gained from Rage among other Krogan.

Modifié par PR PistonRage, 10 décembre 2012 - 12:41 .