I think it understimates my imagination.
The only way I like being read text aloud is by a cute hippie girl on my lap, but my game didn't come with one
Especially in the codex with the somewhat longer texts, the monotone voice-over is super annoying. I don't read in a linear unispeed way. I like to sometime stop, remember some things past, make my own observations etc. The jarring voice acting steps in the way of this. I actually turn the volume down from my speakers every time I read the codex, so that I have the feeling of being able to proceed at my own pace.
I like the spoken cutscenes, in those there is a better sense of drama.
But in the interactive dialogs, I am quite strongly (in general) against spoken ones. I anyway read many times faster than the spoken dialog proceeds, so it hurts my brain every time when a spoken sentence is cut in middle when I skip it with the space bar.
But also this creates a problem, because this way it's really easy accidentally to choose a new dialog option, because the game starts taking input quite fast in the last dialog piece before a new selection.
Turning the voice volume down doesn't help exactly because of this same reason: I end up choosing new dialog options accidentally all the time.
I also made a comment about this in the Aalto University Game Audio conference some years back, and there were people that agreed with me.
Have the game companies actually researched, do people even want spoken dialogs in all circumstances?
I think even Biowares quite well written dialog is miles away from the quality of drama seen in movies for example, because of obvious timing problems, etc.
And also, to be frank, there is a lot of dialog text in Mass Effect 1 (I just stared with the trilogy) that is not really on the literary levels I expect from my books from example. So especially with the more cliched and routine dialogs I end up just glancing the texts and skipping a LOT. But sadly the dialog mechanic does not really support this.
OK, maybe I'm too sensitive about sound as a musician and sound designer myself, but maybe we can have some discussion?





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