How to Biotic Charge (or: reasons your charge is failing to fire despite mashing the button)
#1
Posté 07 décembre 2012 - 01:44
Both on and off-host, there are times when mashing your charge button won't work. The number 1 cause is lag, but that's not the reason when hosting, and pathfinding (at least on PC) isn't really the issue. What follows is a list of things that may be preventing you from charging, and how to fix them:
Cause: You are too close to a physical object, usually a large piece of map geometry or wall. If your back or side is up against a large separating wall (think the edge of a map, or the wall of a room), you may not be able to charge.
Solution: Step FORWARD. Don't sidestep or dodge, press your forward key/button/stick once or twice to move away from the obstruction. Typically this bug occurs when your back is against a wall and slightly clips into it. You can't see this because of the way the game camera is rendered, but part of the charge animation seems to be a hunch downward and back (it's more noticeable on some characters than others). Most of the time this doesn't impair charge, but sometimes it leaves you mashing charge with nothing happening. Hence, step forward.
Cause: You have recently fired another power, and now charge isn't working.
Solution: Fire your weapon ONCE. If your clip is empty, use light melee instead. Sometimes charge just glitches out because you've used another power. This reliably fixes it.
Cause: You have recently fired or swapped your weapon, and now charge isn't working.
Solution: Shoot your weapon again. If empty, reload or use light melee.
Cause You have recently reloaded your weapon, and now charge isn't working.
Solution: Fire one shot, then mash charge. It'll work. Reloading sometimes locks up charge.
Cause: You have recently used heavy/light melee and now charge isn't working.
Solution: Like the weapon solution above, fire your gun. Charge will work again.
---
If all you do is charge around the map, the only thing that will prevent charge from firing is lag and pathfinding (e.g. no red cursor around an enemy out of cover). If you do anything else, at some point the animation/action is probably going to prevent charge from firing. Again, way more common off-host than on, but not unheard of for hosts (usually when there's a lot going on on the screen). The above solutions will allow you to reliably charge in those scenarios, but they don't fix lag.
Works on all vanguards, FYI.
#2
Posté 07 décembre 2012 - 01:49
"Can't reach the target. CAN'T GET A LOCK!"
#3
Posté 07 décembre 2012 - 01:53
#4
Posté 07 décembre 2012 - 01:54
#5
Posté 07 décembre 2012 - 02:00
#6
Posté 07 décembre 2012 - 02:09
#7
Posté 07 décembre 2012 - 02:11
#8
Posté 07 décembre 2012 - 02:13
Cause: You are too close to a physical object, usually a large piece of map geometry or wall. If your back or side is up against a large separating wall (think the edge of a map, or the wall of a room), you may not be able to charge.
Solution: Step FORWARD. Don't sidestep or dodge, press your forward key/button/stick once or twice to move away from the obstruction. Typically this bug occurs when your back is against a wall and slightly clips into it. You can't see this because of the way the game camera is rendered, but part of the charge animation seems to be a hunch downward and back (it's more noticeable on some characters than others). Most of the time this doesn't impair charge, but sometimes it leaves you mashing charge with nothing happening. Hence, step forward.
Interesting. I've noticed that sidesteping actually helped fix the charge bug 90% of the times. Maybe it has something to do with this? Just depends on where the camera is pointing I guess.
I've had more success sidestepping than going forward though.
#9
Posté 07 décembre 2012 - 02:25
Solution 1: Run like a chicken with its head cut off.
Solution 2: Panic.
Solution 3: Pray.
Solution 4: Gibber.
Solution 5: Spam charge until you are released from stun.
#10
Posté 07 décembre 2012 - 02:25
For example
- When an enemy is getting up
- The middle part of a Brute charging
- Some part when the enemy is recovering from stagger
- The enemy is doing heavy/light melee
- The Phantom back flip (there's a time frame where you can't charge her)
- A Prime casting a turret or a drone
The best example to "see" it in game is to use Shadow Strike. It uses the same mechanic for the "charge" part as Biotic Charge and suffer from the very same problem. And you cannot Shadow Strike when the enemy is doing an animation that cannot be interrupted. If you watch for this when using Shadow Strike, you'll find it obvious after 3 waves.
As long as you have a line of sight and the enemy isn't in an animation that cannot be interrupted, you can charge with no problem, even with lag. Every point you mention can be explained by my own explanation. That doesn't make your explanation wrong, I might be wrong after all, but I'm gonna trust my own experience on this since I never got into a situation I couldn't explain by the "animation" issue.
Edit:
1- Moving will take enough time for the animation to finish, allowing you to charge againMP-Ryan wrote...
Solution: Step FORWARD. Don't sidestep or dodge, press your forward key/button/stick once or twice to move away from the obstruction. Typically this bug occurs when your back is against a wall and slightly clips into it. You can't see this because of the way the game camera is rendered, but part of the charge animation seems to be a hunch downward and back (it's more noticeable on some characters than others). Most of the time this doesn't impair charge, but sometimes it leaves you mashing charge with nothing happening. Hence, step forward.
Solution: Fire your weapon ONCE. If your clip is empty, use light melee instead. Sometimes charge just glitches out because you've used another power. This reliably fixes it.
Solution: Shoot your weapon again. If empty, reload or use light melee.
Solution: Fire one shot, then mash charge. It'll work. Reloading sometimes locks up charge.
Solution: Like the weapon solution above, fire your gun. Charge will work again.
2- Firing your weapon will take enough time for the animation to finish, allowing you to charge again
2- Heavy or Light melee will take enough time for the animation to finish, allowing you to charge again
3- Reloading will take enough time for the animation to finish, allowing you to charge again
Modifié par TheThirdRace, 07 décembre 2012 - 02:35 .
#11
Posté 07 décembre 2012 - 02:30
Of course Bioware should fix these problems. Of course they will not because of artistic integrity.
#12
Posté 07 décembre 2012 - 02:59
But i will keep it in mind if charge should ever fail otherwise
#13
Posté 07 décembre 2012 - 04:42
This happens so much against Geth Primes it stopped being funny a long long time ago.ctr2yellowbird wrote...
Cause: You were shot and stunned with no stagger animation (i.e., "stun resistance" but not immunity).
Solution 1: Run like a chicken with its head cut off.
Solution 2: Panic.
Solution 3: Pray.
Solution 4: Gibber.
Solution 5: Spam charge until you are released from stun.
#14
Posté 07 décembre 2012 - 04:48
#15
Posté 07 décembre 2012 - 05:05
While animations may occaisionally be the source, I have gotten the charge failure against mooks without these animations as well, where the above scenarios apply.
#16
Posté 07 décembre 2012 - 05:13
This is also quite possibly the most difficult thing to "fix" or even effect change on, without significant work. Coordination of animators and scripters required. On the dev side definitely doable; as a modder potentially living hell.
Animation awareness is apparently a new item to add to my already brain-overwhelming pool of SITUATIONAL AWARENESS. Thanks for your insight, and to the OP for reminding me I used to love playing Vanguards and now no longer touch them (or my beloved Shadow), and maybe 'tis time to break out my Visa.
#17
Posté 07 décembre 2012 - 05:20
#18
Posté 07 décembre 2012 - 05:30
May be because of being immune is calculated on client side and barrier regeneration time and value is calculated on host side. So if host lags (even when you can't feel it), there's while when you loose your immunity (100% damage resistance) and barriers are starting to regenerate to 50%/100%.
Or... you don't have immunity while charging at all, because it's calculated on the host side and host/server don't know yet what you're doing, but it sends you damage.
I don't know mechanics, so I could be wrong with both.
#19
Posté 07 décembre 2012 - 05:31
... Best solution I've seen for it.
PHOENIIIIIIIX!!!
#20
Posté 07 décembre 2012 - 05:32
MP-Ryan wrote...
@TheThirdRace
While animations may occaisionally be the source, I have gotten the charge failure against mooks without these animations as well, where the above scenarios apply.
I think I've got some occasions of this on video
#21
Posté 07 décembre 2012 - 05:32
#22
Posté 07 décembre 2012 - 05:37
Modifié par Dan Matrix, 07 décembre 2012 - 05:41 .
#23
Posté 07 décembre 2012 - 05:39
dr_random wrote...
For real? I gotta try this next time!
#24
Posté 07 décembre 2012 - 05:45
Lock ups happen a lot too - but much less since the patch. Places like Rio can bork a vanguard all to hell and back. Long distance charges out there are pretty much going to get your teleported to the center after you run around for 5 minutes unable to do jack squat.
I believe this was all part of a secret 'Marauder Sheilds' nerf. What the heck right, they nerfed everything else.
#25
Posté 07 décembre 2012 - 05:57
Baensidhe
Hopeless Shill





Retour en haut






