So PS3 owners how do you find Me1?
#1
Posté 07 décembre 2012 - 03:57
Me1 got released on ps3 today and i would like to ask how people find Me1 which is a totally different experience from that mainstream watered down Me3.
Me1 plays very differently, combat is clunky yes but the 1 minute to (40 secs eventually) cooldowns make the combat much more tactical and not a spamfest (me3 i am looking at you).
Even weapon overheating abilities like sabotage were great and if done in the right time could judge whatever you win or lose. Sadly from 1 minute cooldwons in Me1 we went to 200%reduction in me3. this made the game very silly for me.
Also in me1 there is this thing called accuracy which is the roll dice (as far as i can tell), skill-only is not required as much stats do. I also like that feat better.
How do you find the Mako missions? do you like ahving explorations?
how about the whole feel of Me1? isn't it more sci-fi and more mysterious than Me3?
What about the dialogue? Does it feel better than Me3?
Isn't the amount of dialogue surprising?
No autodialogue; how does it feel?
Music in the normandy? What about that?
#2
Posté 07 décembre 2012 - 04:08
Other than that, I love ME1. People always complained about the real time loading (elevators and Normandy boarding) but personally I love it. It makes the Mass Effect Universe feel seamless.
EDIT:
Also, I don't know if they improved the handling on the Mako but it feels so much easier driving it with a dualshock controller.
Modifié par MegaSovereign, 07 décembre 2012 - 04:09 .
#3
Posté 07 décembre 2012 - 04:09
#4
Posté 07 décembre 2012 - 04:11
yeah the dialogue may change nothign some times BUT i get to roleplay instead of a default a and a default b demeanor or behavior Me3 offers.MegaSovereign wrote...
ME1 has a lot of fake dialogue choices that pretty much say the same things. I still feel like ME2 had the best dialogue wheels. I'm also a bit disappointed that they didn't try to carry over some of the PC improvements on the inventory system to the PS3 version.
Other than that, I love ME1. People always complained about the real time loading (elevators and Normandy boarding) but personally I love it. It makes the Mass Effect Universe feel seamless.
EDIT:
Also, I don't know if they improved the handling on the Mako but it feels so much easier driving it with a dualshock controller.
#5
Posté 07 décembre 2012 - 04:13
Nostalgia is not the case here. facts are facts.Pantanplan wrote...
inb4 "ME1 is the worst game in the trilogy, fans only defend it because of nostalgia!"
Me1 cobat is clucky but more Rpg
Me1 has more armors and more customisation
me1 has NO autodialogue and MORE dialogue and more choices!
me1 has more scifi atmosphere.
me1 has more explorations.
These are facts not preferences.
#6
Posté 07 décembre 2012 - 04:15
#7
Posté 07 décembre 2012 - 04:17
No. are you trained in them and found them inadequate?MegaSovereign wrote...
Also, the assault riffles suck.
#8
Posté 07 décembre 2012 - 04:19
#9
Posté 07 décembre 2012 - 04:23
ioannisdenton wrote...
Nostalgia is not the case here. facts are facts.Pantanplan wrote...
inb4 "ME1 is the worst game in the trilogy, fans only defend it because of nostalgia!"
Me1 cobat is clucky but more Rpg (In this,i am with you)
Me1 has more armors and more customisation (but all the armors and weapons are really similar in its design,and is not very good)
me1 has NO autodialogue and MORE dialogue and more choices! (a lot of the dialogue whell options leads to the exact same thing)
me1 has more scifi atmosphere. (i agree with you in this too,but i think the overall atmosphere of ME2 and 3 were better)
me1 has more explorations. (but its an extremely boring and annoying exploration)
These are facts not preferences.
And dont get me wrong,i love ME1,but 2 and 3 are a lot better.
Modifié par AlexPorto111, 07 décembre 2012 - 04:24 .
#10
Posté 07 décembre 2012 - 04:39
Anyway, love the Citadel. Wish ME3 had (much) bigger hubs.
#11
Posté 07 décembre 2012 - 04:43
then at the same time getting mass effect which is no where near as well written and does not make sense from beginning middle to end
the irony was not lost on me today
#12
Posté 07 décembre 2012 - 04:48
#13
Posté 07 décembre 2012 - 04:54
HMWA X is still my favorite gun of all time Mega, of all time!MegaSovereign wrote...
Also, the assault riffles suck.
#14
Posté 07 décembre 2012 - 04:54
Also, I'm curious about how people feel about the different ways weapons work with heat.
You know, I really never liked the change to 'thermal clips' in ME2 and 3. Yes, from a game play perspective, it wasn't so bad. On the other hand, I remember thinking how well the lore of ME1 seemed to be reflected in the 'unlimited ammo, but must wait for cooldown' way the weapons worked. Some people don't like that but I happened to think it was great.
Nothing did more damage than a Spectre class sniper rifle with High Explosive Ammo, though. Even if it did pretty much cause an automatic shutdown. I remember actually leaving my Mako to snipe at Colossus' Suppose things like that were why we were eventually given the Widow instead. Could you imagine walking through ME3 sniping a Banshee in one go? But weirdly, I loved that. It was a great explanation for why you could go without heavy armor in a ground war, and why you were such a badass when armed to the teeth.
Modifié par Kel Riever, 07 décembre 2012 - 04:58 .
#15
Posté 07 décembre 2012 - 05:04
That said, ME2 is still the high point of the series.
#16
Posté 07 décembre 2012 - 05:15
Adept on Me1 was very fun and throw was a crowd control ability that had some impact. Cooldowns were long but that feat made the biotic combat not spammable. Also Adept was kinda Overpowered in me1. but then again in me3 he is also very overpowered.Kel Riever wrote...
I want to know if anybody from PS3 played a biotic in ME1 and what they felt about the evolution to ME3.
Also, I'm curious about how people feel about the different ways weapons work with heat.
You know, I really never liked the change to 'thermal clips' in ME2 and 3. Yes, from a game play perspective, it wasn't so bad. On the other hand, I remember thinking how well the lore of ME1 seemed to be reflected in the 'unlimited ammo, but must wait for cooldown' way the weapons worked. Some people don't like that but I happened to think it was great.
Nothing did more damage than a Spectre class sniper rifle with High Explosive Ammo, though. Even if it did pretty much cause an automatic shutdown. I remember actually leaving my Mako to snipe at Colossus' Suppose things like that were why we were eventually given the Widow instead. Could you imagine walking through ME3 sniping a Banshee in one go? But weirdly, I loved that. It was a great explanation for why you could go without heavy armor in a ground war, and why you were such a badass when armed to the teeth.
#17
Posté 07 décembre 2012 - 05:18
Just Wait to get to the end of missions, these messions (wont spoil names) really feel like a climax.Overcee wrote...
I fecking love ME1. Got the PSN download version. I am amazed by how huge the Citadel is and that there are ACTUAL side missions. Weapons combat is way better in ME3, but pretty much everything else is better in ME1, in my opinion. Although ME2 still has the best squad mates, for me at least.
Anyway, love the Citadel. Wish ME3 had (much) bigger hubs.And actual side quests (none of that eavesdropping shid).
You ll bow the screen and at the credits screen you ll propably look at Me3 with dissapointiment.
I am not try to bash Me3 but Me1 and Me2 feel totally different.
#18
Posté 07 décembre 2012 - 06:26
ioannisdenton wrote...
Nostalgia is not the case here. facts are facts.Pantanplan wrote...
inb4 "ME1 is the worst game in the trilogy, fans only defend it because of nostalgia!"
Me1 cobat is clucky but more Rpg
Me1 has more armors and more customisation
me1 has NO autodialogue and MORE dialogue and more choices!
me1 has more scifi atmosphere.
me1 has more explorations.
These are facts not preferences.
Not only were most of the armors visually and statistically the same, once you got the colossus and/or predator (?) armors those were the only ones you used. Illusion of choice. ME3 armors were much more varied stat wise and appearance wise. There was no 'best' set. Fact.
While ME1 may have given more choices, they often led to the same outcome. ME1 has the least amount of recorded dialouge in the trilogy and ME3 has the greatest. Fact.
The scifi atmosphere argument is opinion based. They both feel equally (though not necessarily in the same way) scifi.
yes ME1 had more exploration...on barren worlds with little to nothing of interest. Any settlements you found were near identical to all other settlements on other planets. Couldnt be any blander.
The main missions were just as much of a cooridor shooter has ME2 and 3 (only with worse level design and stutering clunky gameplay).
that all being said, I adore ME1.
#19
Posté 07 décembre 2012 - 06:38
You don't use over half the armor in ME3 because it isn't number crunched enough, if that is your point about ME1 armor. Yes, you use different armor if you are a biotic, or a soldier. But that doesn't mean there was really more variety. I give ME2 and ME3 props in variety in the area of appearance, which is important. Not in function.
Besides, the point of ME1 armor was that you looked for more useful armor for its cost. Not that everything was the best evuh or automatically had some function. Honesly, I find that to be the case with ME2 and 3 as well. Weapons and armor, in fact. There is no way I would EVER use an arc pistol over a paladin, for example. If my goal were doing anything other than less damage.
Personally, I think they could have done a better job. I'll go out there and say they had the right idea in ME3. But in function, they fell short of having every choice matter. My hat is off to their attempt. Not so much in the result.
Modifié par Kel Riever, 07 décembre 2012 - 06:39 .
#20
Posté 07 décembre 2012 - 06:41
ioannisdenton wrote...
No. are you trained in them and found them inadequate?MegaSovereign wrote...
Also, the assault riffles suck.
Yes, my first playthrough is with a soldier.
They're not very accurate unless you fire in bursts.
The pistol seems to be more effective.
#21
Posté 07 décembre 2012 - 06:46
Me3 may (according to you) feature more dialogue lines but these lines are one way lines and there is less interactive dialogue. So it does not matter much. And again in Me1 even of the outcome dialogue was the same i still could choose my shepards presonality. In me3 Shepard is canonised this is fine for most paragons but as a renegade (which i play most) this dissapoints .XavierHollywood wrote...
ioannisdenton wrote...
Nostalgia is not the case here. facts are facts.Pantanplan wrote...
inb4 "ME1 is the worst game in the trilogy, fans only defend it because of nostalgia!"
Me1 cobat is clucky but more Rpg
Me1 has more armors and more customisation
me1 has NO autodialogue and MORE dialogue and more choices!
me1 has more scifi atmosphere.
me1 has more explorations.
These are facts not preferences.
Not only were most of the armors visually and statistically the same, once you got the colossus and/or predator (?) armors those were the only ones you used. Illusion of choice. ME3 armors were much more varied stat wise and appearance wise. There was no 'best' set. Fact.
While ME1 may have given more choices, they often led to the same outcome. ME1 has the least amount of recorded dialouge in the trilogy and ME3 has the greatest. Fact.
The scifi atmosphere argument is opinion based. They both feel equally (though not necessarily in the same way) scifi.
yes ME1 had more exploration...on barren worlds with little to nothing of interest. Any settlements you found were near identical to all other settlements on other planets. Couldnt be any blander.
The main missions were just as much of a cooridor shooter has ME2 and 3 (only with worse level design and stutering clunky gameplay).
that all being said, I adore ME1.
Yes In me3 there is armor customisation but what about squamates?
And again Me1 at least had the illsuion of exploration even with the barren words, i find it more fun to explore with the Mako some ancient ruins than scanning solar sysytems pressing R2 for scannign planets to return the artifacts again an again.
And as much as corridor shooter Me1 was Me3 features way more "shooting first , ask later". Even the unacceptable rediculous 200% biotic cooldowns enhance that shooting is a priority in Me3.
An adept in me3 feels very rediculous as all the time enemies start flying here and there.
with this in mind i do not hate Me3.
#22
Posté 07 décembre 2012 - 06:49
I will agree with some of the above sentiments tho, that it's nice in ME1 to get to choose everything, even if the outcome is the same, you still got to RP how you wanted to. ME2 had the best convo system as it really improved ontop of ME1 (the interrupts...and the choice to not interrupt for instance)...and then I don't know wtf they were thinking with ME3 really...
Modifié par Firesaber82, 07 décembre 2012 - 06:50 .
#23
Posté 07 décembre 2012 - 06:54
Played ME 2 on PS3 first.
Then played ME1 on PC next.
Finally Played ME 3 on PS3.
I enjoyed all three games.
Mass Effect 1 had a good story with different combat.
I liked the cooldown system in ME 1. I really had to think before using a power. If I made a mistep it would screw me over.
I didn't mind Mako sections, but some of the planet exploration got tedius.
Same with much of the combat.
When you're playing the entire game on WASD plus touchpad (instead of a mouse) the game can get tedius at times.
It's a really good game. I'd recommend it.
Personally I prefered ME 2 &3.
#24
Posté 07 décembre 2012 - 06:54
#25
Posté 07 décembre 2012 - 06:55





Retour en haut







