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Questions on importing a save game


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19 réponses à ce sujet

#1
jack253

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I have a question concerning how importing a save will work on DA3. I know that the game is still a long way from being completed but it is something that came to mind recently. Now I myself have played both DA:O and DA2, but I know some friends who haven't played DA2 (heathens I know) because of how different it was from DA:O. So my question is will we be able to import a DA:O save without importing a DA2 save?

#2
silent-man73

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I don't believe anything has been said about importing our DA2 saves into DA3, but it wouldn't surprise me if it happened.

Thing about it is (and this is what kind of irks me), we aren't importing our characters. I want to keep using my Hawke, I don't want another hero. I didn't want another hero in DA2, but I sucked it up, and this isn't a game-changer for me in terms of whether I'll buy or not. I've bought every BioWare game since Mass Effect 3 with the exception of the first retail expansion to DA1 (which I'll be buying), and I won't be stopping with DA3.

Importing in DA2 largely didn't do much other than provide a couple of quick story points that referenced what the Hero of Ferelden did. I lacked that sense of continuity and epic storytelling that I got from having the same Commander Shepard in all three Mass Effect games.

#3
Todd23

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Actually, very early on they said you would be able to import both your DA and DA2 saves. I just hope they keep to that with the system change.

#4
Ponendus

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I honestly don't mind if we can't. It doesn't add anything and creates more problems than it is worth. A checklist at the start for major decisions would be just as effective for those that want continuity.

#5
Todd23

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Ponendus wrote...

I honestly don't mind if we can't. It doesn't add anything and creates more problems than it is worth. A checklist at the start for major decisions would be just as effective for those that want continuity.

But what about my minor choices?  I own a tavern in Redcliffe, I saved Jowain from getting killed.  What about those?

#6
The Teyrn of Whatever

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Let the "Keep Save File Transfer versus Get Rid of Save File Transfers" Games begin!!

#7
Fast Jimmy

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Todd23 wrote...

Ponendus wrote...

I honestly don't mind if we can't. It doesn't add anything and creates more problems than it is worth. A checklist at the start for major decisions would be just as effective for those that want continuity.

But what about my minor choices?  I own a tavern in Redcliffe, I saved Jowain from getting killed.  What about those?


You own nothing. The Grey Warden may own a tavern. But given that we will never see not here of the Warden, the totally trivial fact that s/he owns a tavern will be the lowest of low things to be tracks d and, to be honest, that outcome is only reflected in the slides and is not one of the flags that is imported regardless. 

Abandon all hope, champions of the Save Import. Your Time of Reckoning is Nigh!

#8
Zevais

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I would rather have a checklist that we can check off, so they can determine the outcomes of those actions in the game. All this file transferring will just cause glitches, and you all know that. Just look at Vigilance, Warden Commander Armor, Selling too many Shale crystals and revisiting Redcliffe, People not Appearing and Appearing when they should or shouldn't and etc etc etc glitches that there are because of save file transfer.

Lets save ourselves a hassle and a bugged game and just unanonymously vote for the checklist instead and try to get the DEV's to side with it.

#9
Ponendus

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For issues that divide the player base like saving or killing Jowan, it would mean that they would be creating content that only half the community sees. It's a waste of resources. Story lines like that should be wrapped up by the end of a game so these issues don't surface. The import function was ambitious, but it doesn't work. Resolve issues by the end of the game.

#10
Todd23

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Ponendus wrote...

For issues that divide the player base like saving or killing Jowan, it would mean that they would be creating content that only half the community sees. It's a waste of resources. Story lines like that should be wrapped up by the end of a game so these issues don't surface. The import function was ambitious, but it doesn't work. Resolve issues by the end of the game.

It's not the issues I want to return (well, not just them).  It's the resolves themselves.  I let Avernus live and encouraged his research, I helped everyone in the Dalish with their problems before killing Zathrian, I had a threesum with Isabella and Zevran.  My decisions in the game IS Dragon Age to me.  Why do you think I hated DA2?  It ignored them, what I did with my companions, gone, out the window.

#11
Ponendus

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Todd23 wrote...

It's not the issues I want to return (well, not just them).  It's the resolves themselves.  I let Avernus live and encouraged his research, I helped everyone in the Dalish with their problems before killing Zathrian, I had a threesum with Isabella and Zevran.  My decisions in the game IS Dragon Age to me.  Why do you think I hated DA2?  It ignored them, what I did with my companions, gone, out the window.


That feeling is understandable, but surely you can see that creating all the content to acknowledge or recognise the vast multitudes of decisions that a player could make would take a massive amount of time. It's almost a game in itself. When I say 'resolve issues' I mean finish it up. If you chose to support Avernus research then lets see the fruits of that research by the end of the game. That way there is no need to import anything and the multitude of bugs it causes no longer becomes a concern. I just think importing it is a waste of time for extremely small reward. 

#12
Fast Jimmy

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Mass Effect 3 was Bioware's best chance at proving their ability to deliver on the Save Import feature. And, to small degrees, they pulled it off. If you collected all of the Asari writings in ME1, Contad Verner can help you out with some random EMS and coversation. If you romanced Kelly Chambers, she will have a brief reference to it in your encounter. If you bought space fish for your room in ME2, they will be carried over.

But big choices? Choices like if you saved the Council in ME1, or killed the Rachnic Queen, or preserved the Genophage Cure, or Rewrote the Geth, or promoted Anderson as Ambassador, or had any ME2 companions live/die in the Suicide Mission, or saved the Collector Base... all of these choices were ignored and railroaded. In a game where the devs touted the fact that, as the end of a trilogy, they would be in a position to go as custom or detailed as they could in major plot points, they could not. The Rachni Queen existed, whether you saved her or not. The Curr was complete, whether you preserved it or not. The Geth join back up with the Reapers, whether you rewrote them or not. Every former companion who could be dead is filled in with a generic clone (hello, Wreav...) so as to preserve the exact same story arc, albeit with less rosy outcomes.

Point being - ME was planned as a trilogy. Shephard was conceived as an arc. And even then, the serious choices did not have real consequences.

To assume Dragon Age, a game with no series ending, with a different protagonist every game, with no main enemy/threat will follow any better with major choices using the Save Import is, literally, the thought of an insane person. To believe any choice, romance, decision or character trait will carry over in any real/impactful way is a joke. Cameos, one-line dialogue differences and retcons are all Bioware can ever hope to give us with imported choices. To expect more is a delusion of the highest order.

#13
Mark of the Dragon

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Ponendus wrote...

Todd23 wrote...

It's not the issues I want to return (well, not just them).  It's the resolves themselves.  I let Avernus live and encouraged his research, I helped everyone in the Dalish with their problems before killing Zathrian, I had a threesum with Isabella and Zevran.  My decisions in the game IS Dragon Age to me.  Why do you think I hated DA2?  It ignored them, what I did with my companions, gone, out the window.


That feeling is understandable, but surely you can see that creating all the content to acknowledge or recognise the vast multitudes of decisions that a player could make would take a massive amount of time. It's almost a game in itself. When I say 'resolve issues' I mean finish it up. If you chose to support Avernus research then lets see the fruits of that research by the end of the game. That way there is no need to import anything and the multitude of bugs it causes no longer becomes a concern. I just think importing it is a waste of time for extremely small reward. 

I see your point but I disagree. Dragpn Age is about my descisions.

I do agree some descisions should be resolved within games but that doesnt demean the save transfers. Some bigger descisions should have a bigger impact down the road. I also like hearing the little differences in conversations based on your previous games descision.

I do however think that they should not import every descision and focus only on big ones or even the smaller ones that may make a big difference in the next story. I however think overall the save transfer should stay just focus on bigger descisions and not every little one as well.

#14
Todd23

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Mark of the Dragon wrote...

Ponendus wrote...

Todd23 wrote...

It's not the issues I want to return (well, not just them).  It's the resolves themselves.  I let Avernus live and encouraged his research, I helped everyone in the Dalish with their problems before killing Zathrian, I had a threesum with Isabella and Zevran.  My decisions in the game IS Dragon Age to me.  Why do you think I hated DA2?  It ignored them, what I did with my companions, gone, out the window.


That feeling is understandable, but surely you can see that creating all the content to acknowledge or recognise the vast multitudes of decisions that a player could make would take a massive amount of time. It's almost a game in itself. When I say 'resolve issues' I mean finish it up. If you chose to support Avernus research then lets see the fruits of that research by the end of the game. That way there is no need to import anything and the multitude of bugs it causes no longer becomes a concern. I just think importing it is a waste of time for extremely small reward. 

I see your point but I disagree. Dragpn Age is about my descisions.

I do agree some descisions should be resolved within games but that doesnt demean the save transfers. Some bigger descisions should have a bigger impact down the road. I also like hearing the little differences in conversations based on your previous games descision.

I do however think that they should not import every descision and focus only on big ones or even the smaller ones that may make a big difference in the next story. I however think overall the save transfer should stay just focus on bigger descisions and not every little one as well.

Some of the decisions ignored for DA2 could have been included without lowering the quality of game.  I'm sure if a previous decision would interfere with the gameplay or playability they will be willing to ignore it.  But they can't just scrap the save.  THEY CAN'T:pinched:

#15
Taurenul

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I say we drop this whole Save import idea.
It only worked in Mass Effect because the games were actual sequels to the same character story. I don't see how it will work with the same effectiveness in Dragon Age.
As mentioned, creating consequences for the variety of decisions made in the previous games will take a lot of time and resources, to do properly. This being the case, whatever data is imported from those saves, it will only affect the game on a superficial level.

I see no reason to keep doing this if the end result will just be noticeable on the surface.
Also, as DA2 has shown us, any decision we make is susceptible to retcon. Those that killed Leliana got the middle finger and those that worked to get Anders to stay with the Wardens got an abomination. Justice touching him on the inside apparently made him go both ways, for some odd reason.

In the end though, none of our decisions matter (points at Mass Effect).
I'm sorry, I made this post more negative than I had intended to, it brought back a lot of bad memories.

#16
jack253

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@Taurenul
We understand as we have all suffered from those memories *cough*ME3*cough*

But I don't want the save file transfer to be dropped. While it is through that the majority of previous decisions has only been touched vaguely at best, I think it's also because the story in DA2 was so far away from DA:O as you can get meaning that the actions of the warden don't affect Hawke as much as your decisions in ME (should have) affected Shepard. But in DA3 (from what we know) there is more potential for these choices to matter like:
  • Loghain: if he survived DA:O he went to Orlais to become the warden-commander there and thus there is potential for a good cameo
  • the circle of ferelden: how the warden has resolved that can be seen as either proof that there are mages who do not succumb to demons when others do or that the rite of annulment is the only way of dealing with them.
  • Feynriel: did he go to Tevinter or did Hawke kill him? Yet another great opportunity for a Tevinter cameo
  • ...
However the main problem with imorting saves are offcourse the glitches in importing the data. the Nathaniel glitch being the first that comes to mind. This severely diminishes the value of this system.

All in all, this is indeed something that takes a lot of work but in my opinion can be a good step forward in rpg's when done well as the world will evolve with us playing it and will improve the feel that our character and his/her actions matter to the world. If done right and we are given meaningfull choices like in DA:O but you're right that when they do give us the choice like with Leliana is just plain rude.

#17
dunstan1993

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I'm pretty certain importing works like a chain, a good example here would be Mass Effect.
It works like this: ME - ME2 - ME3
It doesn't work like this: ME - ME3

So in the case of DA:I, I'd assume they'll have to complete DA2 In order to "link up the chain", any missing links and I doubt they'll be able to import.

But if they're adament about not completeing DA2, then I'm sure there will be a "decision maker thing" at the beginning of DA:I anyway.
Just my two pennies worth, I'll wish your friends luck :D

Modifié par dunstan1993, 10 décembre 2012 - 10:42 .


#18
fchopin

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I hope there is no import so Bioware can start making games with real stories.

#19
slimgrin

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Save imports are a ****ing pipe dream. It cannot be done right, not in game sequels. It's best to focus on the sequel itself.

#20
Pedrak

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I'm seeing a lot of hate for this feature lately. Can't say I agree. It's an idea I like and I'm still not convinced it can't be done right. In fact, ME3 did *some* very cool things with it, concerning the Genophage / keeping the data / killing Wrex scenario. Sure, in other cases previous choices had little relevance (ex. Rachni).

Also, I don't see how DA2's failures can be blamed on save imports.

So I'm willing to give Bio another chance before saying that "No, it's impossible - they can't be done well!"

If with DA3 the feature turns out to be cosmetic and mostly useless... well then, maybe it's time to drop it.

Modifié par Pedrak, 10 décembre 2012 - 11:47 .