Those little prompts at the bottom can be useful, don't get me wrong, but they're too inflexible sometimes. You either are nice, sarcastic or angry, and occasionally flirtatious or asking questions. There's very little room for experimentation.
This suffered most in terms of just having a conversation. In Dragon Age Origins, one of my favourite moments was a conversation with Leliana about mysticism. It was great because we were picking an earnest option, rather than a clear-cut response. In Dragon Age 2 the responses would have probably just been agreement, a sarcastic comment about it or straight up calling her stupid. In this case, the system just straight up wouldn't work. However, it's a) not enough to ditch it and
Rather than that, why don't we have a new dialogue icon - a neutral response which isn't going to be constrained by personality or tone, but just gives a little extra to our character. Perhaps we can choose their religious beliefs, their opinion on the politics, or smaller, more personal things - do we agree with a companion's choice of drink, for instance. Basically, dialogue that transcends the system - a sort of miscellaneous option. I felt like these were sorely lacking in DAII, which was probably the reason I couldn't get attached to my Hawke in the same way. In the end, angry and rude or diplomatic and kind are just archetypes. Archetypes are fine, but they need something extra to become a true character. Give us the ability to choose these extra quirks, and the character will become ours.





Retour en haut







