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DA3 is looking more like skyrim


491 réponses à ce sujet

#1
Villiamus

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MODEDIT: Fixing link.

http://www.tgdaily.c...ore-like-skyrim


what do you think good or bad, I personally think good if bioware melds the explorabiliy of skyrim and the great writing they've done before your looking at a high dragon of a game.

Modifié par Villiamus, 09 décembre 2012 - 08:35 .


#2
TEWR

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I'd say good as well, for the reasons you stated. Provided that's actually what they're doing and provided it's done right.

#3
DaringMoosejaw

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You got Skyrim in my Dragon Age? Yes please.

#4
Wolfspawn

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As long as it has a good story, I'm fine.

#5
Kileyan

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Biowares big thing is characters and yeh..........the romances.

How could a bigger world than little mini maps make that worse?

It has been a long time coming, Bioware had been trying to get past the isometric game of their past, but never really doing it.

About time they get with the modern age. We aren't asking them to be Skyrim, we are just asking them to put out a game, on a game engine that isn't 8 years behind the times.

#6
Kaidan Fan

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I hope not. I couldn't even get 2 hours game time in Skyrim.

#7
Kileyan

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Kaidan Fan wrote...

I hope not. I couldn't even get 2 hours game time in Skyrim.


Why, what about the game turned you off in two hours?

Was it that the game didnt' lead you down a one way tunnel for the story or something else?

I'm not dogging you, I understand open world games are not for some people, do you need a game that leads you through the story to enjoy it?

Then again, I just saw your name,  you must need a misery infested character that sucks the life out of everyone who hears him speak. The only mans voice ever that can be used as a weapon. Just hearing him speak makes me want to jump into a black hole and get a restraining order, because I know he will follow me. Sorry bud, never could like Kaidan:)

Modifié par Kileyan, 08 décembre 2012 - 04:17 .


#8
LPPrince

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Watch. When Dragon Age 3 comes out, it'll have a few things in it that were inspired by Skyrim, but a load of people are gonna say, "Why isn't the game like Skyrim? Thats what they said."

Personally, I'd like for them to be inspired a bit by Skyrim(playing it right now).

I just hope people don't get the wrong idea and then blast the game for it if by some twist of fate it actually turns out to be good.

Modifié par LPPrince, 08 décembre 2012 - 04:16 .


#9
Kaidan Fan

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I don't mind wandering around some...but the story seemed....almost non-existant. Almost like I could ignore it. There was nothing to keep me engaged? Maybe it's not the same but in WoW I used to travel all over and try to get places that you weren't supposed to reach or I hadn't been. I didn't have to play the quests or story. But Skyrim felt like it did nothing to keep me invested I guess.

I preferred how DAO was I guess.

I actually made 2 characters for Skyrim because I thought maybe playing a different race/class what have you would make a difference. I have less than 1 hour in that character. :(

#10
Kaidan Fan

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Darn..messed up my post.  Anyways it said:

You're not dogging me?  Then you are gonna dog me because of Kaidan? And
here I thought you were asking a serious question.  I'm sorry
I responded to you now.

Modifié par Kaidan Fan, 08 décembre 2012 - 04:20 .


#11
pmac_tk421

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I tried to like Skyrim, but I couldn't. I prefer DA2. Yeah I said it. Get over it.

#12
deuce985

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Good if the inspiration is on the exploration. Bad if the compromise hits the writing/characters/story.

I believe Dragon's Dogma is a great game DA3 can take inspiration from. At least, on the exploration and customization aspects of the game. You can mix and match armor. My body slot has a clothing and armor spot. You won't find a single armor/weapon that shares visuals in that game either and they have a TON of armor/weapons. Everything gives you a visual identity and those iconic looks without sacrificing anything on the visual/customization side. Bioware wants iconic looks in DA3 without sacrificing control over customization? DD is how you do it(or something similar). You can't find a pawn in that game who shares your look. It's not even just armor/weapon, it's character creator customization too. You can change heights in that game or weight. Not only that, it all plays into gameplay(something I REALLY enjoyed).

The exploration is great too. It seems like every hidden path you take you're rewarded with some great treasure chest full of goodies. I never feel the world is too big but it's big enough to make the entire game sandbox. Everything is open. Never do I get "lost" in DD in a negative way.

To take it a step further, if Bioware insists on ARPG combat, then they need to take inspiration from DD here too. I really believe this is how Bioware wanted Dragon Age 2's combat to be. It's fast, fluid, and intense. The boss battles are so fun in that game...nothing feels like a chore in the combat like DA2 did. I'm not one who really enjoys many JRPGs these days but DD is a great game. Exceeded my expecations.

If Bioware blends a cohesive combat system, with DD/Skyrim's exploration and their signature writing -- masterpiece.

Modifié par deuce985, 08 décembre 2012 - 04:24 .


#13
Sanunes

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Kileyan wrote...

Kaidan Fan wrote...

I hope not. I couldn't even get 2 hours game time in Skyrim.


Why, what about the game turned you off in two hours?

Was it that the game didnt' lead you down a one way tunnel for the story or something else?

I'm not dogging you, I understand open world games are not for some people, do you need a game that leads you through the story to enjoy it?

Then again, I just saw your name,  you must need a misery infested character that sucks the life out of everyone who hears him speak. The only mans voice ever that can be used as a weapon. Just hearing him speak makes me want to jump into a black hole and get a restraining order, because I know he will follow me.


My problem with previous Bethesda games (I haven't bought Skyrim yet) is that it can take a long time to get where you want to go, at times its great, but for me it kills all replayability in the game.

What I am hoping for in Dragon Age 3 is that the maps are done like Dragon Age: Origins where you have five or six spots that have multiple transitional maps.

#14
Dino

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Not even a teaser at the VGAs..

#15
They call me a SpaceCowboy

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It's a new style of game for them, so I hope they take the time and money to do it right, and not have it come across as a Skyrim clone.

#16
deuce985

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LPPrince wrote...

Watch. When Dragon Age 3 comes out, it'll have a few things in it that were inspired by Skyrim, but a load of people are gonna say, "Why isn't the game like Skyrim? Thats what they said."

Personally, I'd like for them to be inspired a bit by Skyrim(playing it right now).

I just hope people don't get the wrong idea and then blast the game for it if by some twist of fate it actually turns out to be good.


Yea, the marketing on this game needs to caution itself. Anyone who is expecting Skyrim exploration is going to be disappointed...

But what I DO expect from DA3 is to modernize their level design/exploration. Those have always been the weakest aspects of Bioware games to me. You have a world so rich and full of life through the lore but you can't see it. They have sandbox games that have good storytelling. They're not common but they do exist. You don't have to be Skyrim in size to be considered "sandbox".

I don't want to be confined by artifical barriers when I'm running down a road in DA3. I hate that "funnel down a tunnel" level design Bioware uses. Can't even walk off the road to explore a tent...

I'm not expecting to run 30 minutes off the road, I just want to see some curious landmarks darn it.

Modifié par deuce985, 08 décembre 2012 - 04:31 .


#17
Kileyan

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Kaidan Fan wrote...

Darn..messed up my post.  Anyways it said:

You're not dogging me?  Then you are gonna dog me because of Kaidan? And
here I thought you were asking a serious question.  I'm sorry
I responded to you now.


Its ok, I apologize, I'm irrational about Kaidan. His voice just grates on me and sounds like dreary misery. He is a character that bugs me but I shouldn't have added that nitpick.

I was asking a serious question and tacked on my Kaidan baggage:)

#18
Guest_Puddi III_*

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For it to work, the main and sidequests would need to feel much more cohesive and "directed" imo. I think there's kind of a clash between the freedom of an actual open world, and a well-paced (dev-directed) narrative. The player can create their own pace and their own narrative... but that's not really how bioware games work, and I'm wary of them trying to apply their model onto an open world.

I think exploration more akin to (flameshield) some of the old Final Fantasies with the overworld map would be more ideal for DA's kind of narrative, than Skyrim's "go anywhere you want whenever you want" approach. Have a few secret uber dungeons hidden away to reward exploration, but make most of progress occur on a fairly linear path.

Modifié par Filament, 08 décembre 2012 - 04:33 .


#19
Kaidan Fan

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Kileyan wrote...

Kaidan Fan wrote...

Darn..messed up my post.  Anyways it said:

You're not dogging me?  Then you are gonna dog me because of Kaidan? And
here I thought you were asking a serious question.  I'm sorry
I responded to you now.


Its ok, I apologize, I'm irrational about Kaidan. His voice just grates on me and sounds like dreary misery. He is a character that bugs me but I shouldn't have added that nitpick.

I was asking a serious question and tacked on my Kaidan baggage:)


Thanks for acknowledging that and apologizing.  It means a lot to me :)  My previous rambling answer about Skyrim stands though ;)

#20
Kaidan Fan

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Filament wrote...

For it to work, the main and sidequests would need to feel much more cohesive and "directed" imo.


I think this is what I was trying to say, but Filament said it much better than I.

#21
DarkSpiral

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Rampant speculation! Awesome. :)

Isn't it a bit of a jump to think that a screenshot and an ambiguous quote mean DA: I will have open-world exploration?

I wouldn't have a PROBLEM with it. Being able to explore some random area of the forest/swamp/Deep Roads just because its their isn't a bad thing. It just seems like a lot to pin on one screenie and quote that doesn't mean much other than "we know the other games are out there."

#22
Kileyan

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I don't really want Skyrim. I just want something more than DA2.

DA2 was a special offender. Even the outdoor areas were just 10' wide paths of sand with little detail, occasional large clearings(rooms) where encounters happened.

I won't be upset if the new engine allows them to stream content, and we can actually walk places, deviate from paths and explore a bit.

I know Biowares specialty now is stories driven by cinematics, but I hope the cost of those cinematics hasn't totally precluded the idea of just exploring and finding random crazy interesting places on a map.

Can that ever happen anymore with a game that has to have a cinematic for everything, I don't know?

Modifié par Kileyan, 08 décembre 2012 - 04:41 .


#23
DarkSpiral

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deuce985 wrote...

But what I DO expect from DA3 is to modernize their level design/exploration. Those have always been the weakest aspects of Bioware games to me. You have a world so rich and full of life through the lore but you can't see it. They have sandbox games that have good storytelling. They're not common but they do exist. You don't have to be Skyrim in size to be considered "sandbox".

I don't want to be confined by artifical barriers when I'm running down a road in DA3. I hate that "funnel down a tunnel" level design Bioware uses. Can't even walk off the road to explore a tent...


Water.  Water being a hard barrier always irritates me.  Even if I'm wearing 50 lbs of metal, I can still wade through a waist-high pool.

I'm not expecting to run 30 minutes off the road, I just want to see some curious landmarks darn it.


Yes.  The Grand Cathedral (just as an example) could be a place we visit in Orlais for no other reason than to go coo at it (shiiiiny).  No mandatory story element.  Optional story elements, perhaps.  But soemtimes (yes I realize I'm suggesting a drain on resorce and development time) I just want to see parts if the world that have been mentioend in the past strictly because they've been mentioned.  That would be cool.

Modifié par DarkSpiral, 08 décembre 2012 - 04:43 .


#24
Vaeliorin

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Personally, I'd be happy with BG style exploration, but I hate open-world games like the Elder Scrolls series. I might enjoy them if the various dungeons and what not were interesting, or the combat was interesting, but that just isn't the case in my experience (admittedly, I haven't played Skyrim...when the eventual edition with all the DLC is on Steam for <$10, I'll probably pick it up, much like I did with Oblivion.)

I'd even be happy with a Kingdoms of Amalur:Reckoning style world, which is contiguous and not blocked off, but the areas are still self-contained.

#25
Kileyan

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Kaidan Fan wrote...

Kileyan wrote...

Kaidan Fan wrote...

Darn..messed up my post.  Anyways it said:

You're not dogging me?  Then you are gonna dog me because of Kaidan? And
here I thought you were asking a serious question.  I'm sorry
I responded to you now.


Its ok, I apologize, I'm irrational about Kaidan. His voice just grates on me and sounds like dreary misery. He is a character that bugs me but I shouldn't have added that nitpick.

I was asking a serious question and tacked on my Kaidan baggage:)


Thanks for acknowledging that and apologizing.  It means a lot to me :)  My previous rambling answer about Skyrim stands though ;)


Well blah, I still hate you then, lol.

Of course I'm joking, but I do like a open world game that lets me find the story, rather than the game that shove it at me. I think it is more about what do  you want from a game?

For me, I like a world to explore, a big world where I can play for 100 hours and never touch the main story. THe main story is likely not as epic as a game that revolves around every bit of cash and dev time being spent on the main story, but its a good trade off to me.

It boils down to me liking a game world so much I don't want it to end. I like Skyrim becauce there is no real end until I follow the story, even then I can explore afterwards.

In Bioware games, there really isn't any exploration, you follow the story, a much tighter story than Skyrim, but its over.

I think Bioware can combine the two, I hope they can.