I don't understand here.In Exile wrote...
I've never understood this praise of Skyrim. It feels deader than doorknob. There's no meaningful social interaction in that world whatsover. Everyone is a bot - roaming around, not doing very much of anything beyond their set routine, with very limited scope to their interaction with you.Sylvianus wrote...
a big world that feels alive,
TW2 felt like it had a living world that you were part of - because it felt like characters had lives. Skyrim (and TES games in general) feel like I've been transported to a world where machines won against organics, and they were not very well made machines.
So which game has a better world reactivity than Skyrim ? Don't you think that's quite normal if many people felt the world of Skyrim alive compared to what we see today ? I've never seen a game that did so much work in this area. So yeah, I think the praise is well desserved. And in the witcher 2 it felt maybe more alive " to you ", but I don't see where it would be better, except the focus for the characters and a strong story. I played this game, I wasn't impressed like I was with Skyrim the first time, even if it's beautiful.
Many People have a normal life in the game, you don't need to know much how boring and normal their life is. In real life, you don't know everything about everyone. In Skyrim, you can interact with them, with absolutely everyone, ( learning many things at the same time ) despite they aren't concerned by a side quest, or totally meaningless in the story, and that is quite something. In the witcher 2, you can't even talk to many people who are just there to be there like in Dragon age 2...
When I look to the other games, I don't see where there's something that feels more alive than this world. Here also some quotes to tell what I meant.
It feels alive , cities feels alive , pnj walk around , go to bed , eat etc...
Random dragon attack...
A lot of object are interactive , even if you can't do much it's nice.
Day night, - weather impact, world reactivity, non static npcs, etc etc. It's all I am talking about a world that feels alive. Look to Dragon age, and see Skyrim after. That's quite obvious even if Skyrim isn't focused on the characters.Lord Aesir wrote...
I mean, say what you want about characters, but Skyrim was my first Elder Scrolls game and I found it a joy to simply explore the beautiful world they made. One minute I'm wandering through a blizzard on a mountainside, no clear idea where I'm going, then the sky clears and I see an aurora in the night sky and ancient ruins silhouetted against the stars, the ambient music: It was awesome. Lost some of the novelty after the first dozen hours or so, but if Bioware could work some of that effect into their art style it would be great.
Modifié par Sylvianus, 10 décembre 2012 - 10:35 .





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