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DA3 is looking more like skyrim


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#251
Guest_Avejajed_*

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brushyourteeth wrote...

Avejajed wrote...

Rawgrim wrote...

Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


Wich old-school games have you guys been looking at, anyway? Just curious.


Super Mario Bro. 2 is what I heard.


If I get to throw turnips at the darkspawn, I will be such a happy camper.  Image IPB


TURRRRRRRRRRRRRRNIPS.

#252
brushyourteeth

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Avejajed wrote...

brushyourteeth wrote...

Avejajed wrote...

Rawgrim wrote...

Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


Wich old-school games have you guys been looking at, anyway? Just curious.


Super Mario Bro. 2 is what I heard.


If I get to throw turnips at the darkspawn, I will be such a happy camper.  Image IPB


TURRRRRRRRRRRRRRNIPS.

Sweet Maker! -- not Fereldan  turnips!!   Image IPB

#253
LolaLei

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Fereldan turnips are the best!

#254
Daerog

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Which is deadlier?
Fereldan Turnips or Orlesian Cheese?

While exploring in DA3, think we will be able to test this?

#255
byzantine horse

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Allan Schumacher wrote...

Haha, my most time spent in any single game is EU3 (I am not counting Football Manager since I literally just kept that open in a window)

A fellow Europa Universalis fan, there are not enough of us :)

If Bioware can get a more open feel into the game, like in games such as Assassin's Creed or some of the Zeldas then I'll be a happy panda. Origins was very restrictive and the way Skyrim does it, with huge expanses of wilderness between major points of interest, is great and something I'd like to see in DA3.

Even the more open areas such as the Brecillian Forest (iirc) was still closed down with the entire thing being a long chokepoint. Not only does this make exploring very easy, there are always clearcut paths showing you were you can go and you are bound to find something at the end of each one. Skyrim does this alot better (but almost everything else worse) as you can stumble on pretty much anything at any time and the game does not hold your hand while you try to find its secrets.

#256
Sacred_Fantasy

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Cameron Lee wrote...
Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals

Old school games? Then you should look at this games;
1. Pool of Radiance ( Forgotten Realms )
2. Hero  of the Lance ( Dragonlance )
3. War of the Lance ( Dragonlance )
4. Champion of Krynn ( Dragonlance )
5. Eye of The Beholder series ( Forgotten Realms )
6. Ravenloft
7. Menzoberrazan
8. Forgotten Realm: Demon Stone ( Forgotten Realms )
9. Baldur Gate ( Forgotten Realms )
10. Realm of Arkania: Star Trail
Image IPB
11. Quest of Glory Series
Image IPB
12. Neverwinter Nights and Neverwinter Nights 2 ( Forgotten Realms )
13. Might and Magic: Clouds of Xeen
14. The Bard's Tale
15. Vampire: The Masquerade – Bloodlines
Image IPB

And here's you should take note: It's not an old school, It's a Bethesda's Product:

Dishonored

Modifié par Sacred_Fantasy, 11 décembre 2012 - 01:49 .


#257
LinksOcarina

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Sacred_Fantasy wrote...

Cameron Lee wrote...
Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals

Old school games? Then you should look at this games;
1. Pool of Radiance ( Forgotten Realms )
2. Hero  of the Lance ( Dragonlance )
3. War of the Lance ( Dragonlance )
4. Champion of Krynn ( Dragonlance )
5. Eye of The Beholder series ( Forgotten Realms )
6. Ravenloft
7. Menzoberrazan
8. Forgotten Realm: Demon Stone ( Forgotten Realms )
9. Baldur Gate ( Forgotten Realms )
10. Realm of Arkania: Star Trail
Image IPB
11. Quest of Glory Series
Image IPB
12. Neverwinter Nights and Neverwinter Nights 2 ( Forgotten Realms )
13. Might and Magic: Clouds of Xeen
14. The Bard's Tale
15. Vampire: The Masquerade – Bloodlines
Image IPB

And here's you should take note: It's not an old school, It's a Bethesda's Product:

Dishonored


Too bad the first half of this list is  ridiculously inadequate to play because of limitations of the systems back then. 

As for Dishonored, it's not really an RPG but it is pretty good, although the gameplay is broken because of power spamming. 

#258
Little Princess Peach

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I just hope we don't have dragons falling from the sky, I Keep getting hit by dead flying dragons when I visit towns, I would like to see how the dragons look in da3

#259
azerSheppard

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Kileyan wrote...

Kaidan Fan wrote...

I hope not. I couldn't even get 2 hours game time in Skyrim.


Why, what about the game turned you off in two hours?

Was it that the game didnt' lead you down a one way tunnel for the story or something else?

I'm not dogging you, I understand open world games are not for some people, do you need a game that leads you through the story to enjoy it?

Then again, I just saw your name,  you must need a misery infested character that sucks the life out of everyone who hears him speak. The only mans voice ever that can be used as a weapon. Just hearing him speak makes me want to jump into a black hole and get a restraining order, because I know he will follow me. Sorry bud, never could like Kaidan:)

Open world games hinger storytelling and most of all pacing. Skyrim has a horrible pacing, but because of the exploration posibilities you can lose yourself in the game. A storyteller doesn't want the plot to be forgotten, and most of all want's the pacing to be correct. So if you add exploration and open world elements, you lose pacing and impact of the plot.
Which is why skyrims quests are boring as ****, but somehow you still end up playing for hours.

Now a developer such as bioware is known to deliver plotwise (used to be). Examples of this are BG1&2 and ofcourse DA:O. These games get you engrossed in the plot and make you go onward just to know what happens (but most people forget about this element because they play these games a dozen times in a row).

Nobody plays skyrim because their are in love with the plot, they might be with the lore but not the plot and storytelling. They love the exploration.

#260
Navasha

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azerSheppard wrote...

Open world games hinger storytelling and most of all pacing. Skyrim has a horrible pacing, but because of the exploration posibilities you can lose yourself in the game. A storyteller doesn't want the plot to be forgotten, and most of all want's the pacing to be correct. So if you add exploration and open world elements, you lose pacing and impact of the plot.
Which is why skyrims quests are boring as ****, but somehow you still end up playing for hours.

Now a developer such as bioware is known to deliver plotwise (used to be). Examples of this are BG1&2 and ofcourse DA:O. These games get you engrossed in the plot and make you go onward just to know what happens (but most people forget about this element because they play these games a dozen times in a row).

Nobody plays skyrim because their are in love with the plot, they might be with the lore but not the plot and storytelling. They love the exploration.


I would agree.   Over 800 hours of Skyrim played and honestly, 90% of that time is me just roaming freely and exploring dungeons I just found by accident.   Yes, I couldn't care much about the story in Skyrim as only one of my characters ever did the main quest and it took maybe 30 hours of that entire playtime to do.  

Finding all the Daedric shrines was more important to me than finishing the plot line. 

Modifié par Navasha, 11 décembre 2012 - 05:49 .


#261
Atakuma

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Sacred_Fantasy wrote...

And here's you should take note: It's not an old school, It's a Bethesda's Product:

Dishonored

Take note of what? The paper thin plot and characterization, or the fact that you can get praised for being innovative and original, while making a watered down ripoff of an older game?

#262
ScotGaymer

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Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.




Can I ask Bioware employee's to do one teeny tiny thing for me? Please?

Pretty please with sugar on top?

Please, please, please stop using words like "epic" and "awesome". Please.

*on my knees begging*

The reason I ask is because often what Bioware says is Epic and Awesome usually epically fails to live up to expectation; and now any time a Bioware rep uses those words I physically cringe.
Seriously, Bioware are getting as bad with those words as Peter Molyneaux is with pretty much everything he says ever.

It brings back memories of this... watch
And this...www.youtube.com/watch

*shudder*

Please, please. Just stop...

*cries myself to sleep*

Modifié par FitScotGaymer, 11 décembre 2012 - 06:26 .


#263
Allan Schumacher

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Epic is actually a literary term. I suppose you can argue that our stories don't really fit the definition, but I get the feeling that you are equating "epic" with "awesome" in your post.

#264
abaris

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Allan Schumacher wrote...

Epic is actually a literary term. I suppose you can argue that our stories don't really fit the definition, but I get the feeling that you are equating "epic" with "awesome" in your post.


I guess he/she meant to put a leash on the PR department's enthusiasm. Not that this will happen, but most superlatives coming from PR departments, not only yours, are indeed cringeworthy. :D

#265
Elhanan

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But I want Epic!

Interactive NPC's with Bioware banter would be impressive, and would make a game world more immersive.

#266
Spedfrom

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Atakuma wrote...

Sacred_Fantasy wrote...

And here's you should take note: It's not an old school, It's a Bethesda's Product:

Dishonored

Take note of what? The paper thin plot and characterization, or the fact that you can get praised for being innovative and original, while making a watered down ripoff of an older game?


Do you mean the first Bioshock?

#267
Wulfram

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Allan Schumacher wrote...

Epic is actually a literary term. I suppose you can argue that our stories don't really fit the definition, but I get the feeling that you are equating "epic" with "awesome" in your post.


Varric should have started by invoking a muse, then DA2 would have been a true epic.

#268
Allan Schumacher

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Varric should have started by invoking a muse, then DA2 would have been a true epic.


Cassandra was clearly the muse. That whole sequence of how awesome Varric was, oh yeah just exaggerating to make an impression ^_^

#269
JusticarDoom

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Question for Allan: Do you not struggle to enjoy video games, like someone who works with ice cream may grow to hate eating it?

@Topic To be honest, a story heavy sandbox game sounds perfect to me. You can make comparisons but everyone compares every MMO to world of warcraft, even if they are far apart.

#270
Allan Schumacher

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Question for Allan: Do you not struggle to enjoy video games, like someone who works with ice cream may grow to hate eating it?


Nope. I perhaps struggle to play Dragon Age games (I haven't been able to complete the retail release of any game I worked on), but I'm a gamer at heart. I had no problems playing even ME2/3.

If anything I can appreciate some of the aspects of the design and muse about what sort of decisions and challenges occurred during the development. I'm actually pretty lucky because others in QA find themselves unable to stop mercilessly pointing out the issues in ALL games they play, whereas I seem to have the ability to turn that off in non-work related gaming :)

#271
Yrkoon

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azerSheppard wrote...

Open world games hinger storytelling and most of all pacing. Skyrim has a horrible pacing, but because of the exploration posibilities you can lose yourself in the game. A storyteller doesn't want the plot to be forgotten, and most of all want's the pacing to be correct. So if you add exploration and open world elements, you lose pacing and impact of the plot.
Which is why skyrims quests are boring as ****, but somehow you still end up playing for hours.

Now a developer such as bioware is known to deliver plotwise (used to be). Examples of this are BG1&2 and ofcourse DA:O. These games get you engrossed in the plot and make you go onward just to know what happens (but most people forget about this element because they play these games a dozen times in a row).

Nobody plays skyrim because their are in love with the plot, they might be with the lore but not the plot and storytelling. They love the exploration.

Wow, I just looked up the  phrases  "presumptious nonsense", and "grotesque over-generalizations" in the Dictionary, and both of them linked me to this post.

lol

#272
Allan Schumacher

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Eh, he's not a fan. In my experiences with TES (Olbivion and Morrowind), plot isn't a huge focus of their games.  I find the excel at lore and setting creation.

My old prof (who uses RPGs for research) even had the pleasure of talking with some guys from Bethesda in the wake of Oblivion, and they stated that most of their story focus went into the early part of the game to provide a hook for the player to keep playing and start exploring the world.

I hear Skyrim is better than Oblivion, but it did seem to match my expectations for Oblivion after the fact.

Modifié par Allan Schumacher, 11 décembre 2012 - 11:24 .


#273
Yrkoon

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I wasn't necessarily responding his "opinions". Instead,  I was commenting on the flat-out false statements he was making, and his alarmingly uneducated theories about  storytelling mechanics (open worlds hinder plots?  LOL  I can prove the opposite, as can anyone who  ever took a freshman-level  literature course). Oh, and to a lesser degree, his strange gamer statistics that just scream stupidity  (No one Plays X because of feature Y)

Modifié par Yrkoon, 11 décembre 2012 - 11:48 .


#274
Nefla

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If the quests in Skyrim weren't fun, people wouldn't have hundreds of hours of playtime ;)

#275
DarkSpiral

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Allan Schumacher wrote...
Nope. I perhaps struggle to play Dragon Age games (I haven't been able to complete the retail release of any game I worked on), but I'm a gamer at heart. I had no problems playing even ME2/3.

If anything I can appreciate some of the aspects of the design and muse about what sort of decisions and challenges occurred during the development. I'm actually pretty lucky because others in QA find themselves unable to stop mercilessly pointing out the issues in ALL games they play, whereas I seem to have the ability to turn that off in non-work related gaming :)


Sound sa lot like watching a recording of your performance in theatre.  You CAN'T just enjoy the thing, because you know what it was like at the beginning, how some aspects of the scene have changed over production time, and even how your own performance has altered in this performance from the same scene in the previous show.