abaris wrote...
Yet the weakness in the storytelling department is still there.
With any massive 400+ hour game, it's going to be hit and miss with the writing. Some quests feel like they were written by a 10 year old. But some are so well written they put Bioware to shame. For example: I'd rank Skyrim's Dark Brotherhood and Dawnguard questlines about 3 magnitudes higher in Storywriting/Storytelling than anything I've seen from Bioware since maybe BG2's main questline, or perhaps NWN: HotU
abaris wrote...
You're John or Jane Doe throughout the whole game.
You mean, you're John and Jane Dovakiin throughout the whole game.
Of course the game, and just about everyone in it, Reacts to your accomplishments. They
over-react. To the point where the only type of character you cannot successfully role play in Skyrim to any meaningful degree is an annonymous commoner, since the minute you accidently do something noteworthy, people from every corner of the province will suddenly start commenting about it. Even people you've never met. Ditto with any skills you advance, even the mundane ones. Get your speech skills to 30 and passer-bys will start commenting about your "honeyed words" and your "bartering" skills. It happens so often that you'll eventually get sick of it.
And anyone who knows anything about Shouts and your character's ability to absorb dragon souls, will instantly revere you. Even the enemy.
But forget all that. What are we comparing Skyrim to? Dragon Age? Seriously? Show me DA's reactivity and quest writing. Show me where I can find a well written chanter's board quest. Show me where the world reacts to the fact that I'm a blood mage flinging
blood magic on the streets of Kirkwall. LOL.
How about some perspective here, People.
Modifié par Yrkoon, 13 décembre 2012 - 12:13 .