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DA3 is looking more like skyrim


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#26
DarkSpiral

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Vaeliorin wrote...

I'd even be happy with a Kingdoms of Amalur:Reckoning style world, which is contiguous and not blocked off, but the areas are still self-contained.


IF they do non-linear exploration, this seems the most likely way they do it, to me.  It is essentially how BG 1 & 2 worked.

#27
M2S SOLID JOSH

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artistic wise sure skyrim is a beautiful game and i loved traveling around looking at the scenery. bioware could learn from that...but thats all i want when it comes to dragon age. i dont want a full open world, i want an expansive world that arent copy and pasted and great story. now that i say this i wonder how characters will look like now and if they will change the combat. i wouldnt mind a combination of da:o and da2 combat mechanics.

#28
bleetman

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I found it hard to feel involved in the grand, overarching civil-war-return-of-the-dragons story everyone keeps telling me Skyrim had when the majority of my time was spent doing things that had nothing to do with that whatsoever. The main story felt, for all intents and purposes, like little more than context, rather than the driving force behind what I was doing. There was no sense of urgency or pacing to anything I was being told to do. Not really helped, I suppose, by the way I could realistically spend weeks ignoring it - or never getting around to it at all - without consequence.

Stories in Bioware titles are considerably more central. I'd rather they didn't go down the 'go anywhere you like' exploration route.

(Though if they aped Skyrim's mod support, that'd be great D: )

#29
Rawgrim

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Not sure what to think about it, to be honest. I like Skyrim and I like Dragon Age. Both for different reasons. I just don`t want one to be a clone of the other. Still, if they aim to combine the two, in some way, I will wait for the result before I make any judgment on it.

#30
DarkSpiral

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bleetman wrote...

I found it hard to feel involved in the grand, overarching civil-war-return-of-the-dragons story everyone keeps telling me Skyrim had when the majority of my time was spent doing things that had nothing to do with that whatsoever. The main story felt, for all intents and purposes, like little more than context, rather than the driving force behind what I was doing. There was no sense of urgency or pacing to anything I was being told to do. Not really helped, I suppose, by the way I could realistically spend weeks ignoring it - or never getting around to it at all - without consequence.

Stories in Bioware titles are considerably more central. I'd rather they didn't go down the 'go anywhere you like' exploration route.

(Though if they aped Skyrim's mod support, that'd be great D: )


Everything you said about Skyrim is essentially true.  And that's alrgely been the point behind every TES game released in the last 15 years.  Go anywhere, do anything, in any manner you wish.  The storyline is just there to give you a signpost, from time to time.

I will, in fact, be miffed it Da: I goes that route, but I have very little fear that it will turn out that way.

#31
AtreiyaN7

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I wouldn't mind seeing an attempt at a more open environment and more exploration (love to explore), so long as they have a narrative that doesn't end up slow or bogged down - something that I feel does happen in Skyrim. It just seemed to me that there was no real impetus/motivation to finish the main storyline, and when I did get around to it...it was kind of underwhelming. I also found it a smidge annoying that my Blade allies kept insisting that I kill Paarthy (as I like to call him) - hmph.

Anyhow, back to the game: in my opinion, BW would also need to maintain meaningful relationships/interactions between the core NPCs and the player. When my character got married in Skyrim, I was basically "meh" about it and kept thinking "geez, at least you could have let us pick Brynjolf - the one semi-interesting, intelligent-sounding guy of marriageable age in the game." I didn't run into many characters that truly interested me Skyrim - except for Paarthy, Brynjolf and Karliah (for her story).

#32
Kileyan

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bleetman wrote...

I found it hard to feel involved in the grand, overarching civil-war-return-of-the-dragons story everyone keeps telling me Skyrim had when the majority of my time was spent doing things that had nothing to do with that whatsoever. The main story felt, for all intents and purposes, like little more than context, rather than the driving force behind what I was doing. There was no sense of urgency or pacing to anything I was being told to do. Not really helped, I suppose, by the way I could realistically spend weeks ignoring it - or never getting around to it at all - without consequence.

Stories in Bioware titles are considerably more central. I'd rather they didn't go down the 'go anywhere you like' exploration route.

(Though if they aped Skyrim's mod support, that'd be great D: )


Urgency is overated. Pacing is overated.

Who said every story has to be paced on the DO IT NOW DO IT NOW timeline?

For example the SKyrim story has been something that has been happening for 100's of years. Why should be suddently be compelled to do it NOW NOW NOW.

This is a choice players should make, not the game creators. It is a story the player should create for himself. If I want to get invested in the main story and see it to the end as fast as possible, of course that should be an option.

If I want to be the sort of player to explore the world and end the main storyline at my leisure....why not?

These are stories that have been in the making for centuries, it is plain silly to claim that it should be so important that we must focus on them no stop since the beginning of the game. Why the rush?

I don't see the upside to telling a story that is so rushed and so critical that it has no time for doing anythign else. That isn't a game world, that is a play by the numbers book, not a game.

I'm hoping Bioware creates a world we can play in, rather than a movie we can play bit parts in.

Modifié par Kileyan, 08 décembre 2012 - 05:14 .


#33
WhiteKnyght

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Villiamus wrote...

adf.ly/246203/banner/tgdaily.feedsportal.com/c/34563/f/632437/s/264d2f07/l/0Lm0Btgdaily0N0Centertainment0C678820Edragon0Eage0Eiii0Elooking0Emore0Eand0Emore0Elike0Eskyrim/story01.htm


what do you think good or bad, I personally think good if bioware melds the explorabiliy of skyrim and the great writing they've done before your looking at a high dragon of a game.


DA3 is Skyrim because one of the concept arts has snowy mountains?

Origins had the frostback mountains if you remember. Y'know, the Sacred Ashes and Orzammar quests?

Also the Anderfels is a snowy peak region of Thedas. That could be Weisshaupt fortress on the art,

#34
Joe25

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no way I hated the look and game play in Skyrim.

#35
Bfler

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I would like if DA3 is like Skyrim. F.e. an open world full of secrets to explore or no quest-givers with signs over head and where you know everything about the quest, when you open the quest-log.

And the most important factor are the mods, but this is a no go with EA

At the end it is all about cash and 10mill (Skyrim) vs 2mill (DA) sold copies is the key-factor for EA.

Modifié par Bfler, 08 décembre 2012 - 07:24 .


#36
DarkSpiral

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The Grey Nayr wrote...

DA3 is Skyrim because one of the concept arts has snowy mountains?

Origins had the frostback mountains if you remember. Y'know, the Sacred Ashes and Orzammar quests?

Also the Anderfels is a snowy peak region of Thedas. That could be Weisshaupt fortress on the art,


Oh, now for some reason that never occured to me.  THAT would be cool.  Get some idea of what this place looks like.  Actually see the aeries, even if they've been empty for centuries.

How long HAVE the griffons been extinct, anyway?  Were some stil alive in living memory?  Or am I right that they've been gone much longer than that?  Anyone know?

Modifié par DarkSpiral, 08 décembre 2012 - 07:45 .


#37
Zevais

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pmac_tk421 wrote...

I tried to like Skyrim, but I couldn't. I prefer DA2. Yeah I said it. Get over it.

^this

Sandbox games are for people with all the time in the world. I like to search around... but just within areas (we just need more areas/maps/levels/dungeons/whatever you want to call it). I want to feel like I accomplished something before I save my game and turn it off. Some of us have lives. I really hope this article is jumping the gun... probably is anyhow.

Modifié par Zevais, 08 décembre 2012 - 07:49 .


#38
DarkSpiral

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Zevais wrote...

pmac_tk421 wrote...

I tried to like Skyrim, but I couldn't. I prefer DA2. Yeah I said it. Get over it.

^this

Sandbox games are for people with all the time in the world. I like to search around... but just within areas (we just need more areas/maps/levels/dungeons/whatever you want to call it). I want to feel like I accomplished something before I save my game and turn it off. Some of us have lives. I really hope this article is jumping the gun... probably is anyhow.


Oh gods, yes, it is.  It could even turn out to be CORRECT and DA:I is a Skyrim clone (I hold that to be highly unlikely, mind you) and it would still be jumping the gun.  That isn't even a screenshot, its concept art.

#39
DKJaigen

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Kileyan wrote...

bleetman wrote...

I found it hard to feel involved in the grand, overarching civil-war-return-of-the-dragons story everyone keeps telling me Skyrim had when the majority of my time was spent doing things that had nothing to do with that whatsoever. The main story felt, for all intents and purposes, like little more than context, rather than the driving force behind what I was doing. There was no sense of urgency or pacing to anything I was being told to do. Not really helped, I suppose, by the way I could realistically spend weeks ignoring it - or never getting around to it at all - without consequence.

Stories in Bioware titles are considerably more central. I'd rather they didn't go down the 'go anywhere you like' exploration route.

(Though if they aped Skyrim's mod support, that'd be great D: )


Urgency is overated. Pacing is overated.

Who said every story has to be paced on the DO IT NOW DO IT NOW timeline?

For example the SKyrim story has been something that has been happening for 100's of years. Why should be suddently be compelled to do it NOW NOW NOW.

This is a choice players should make, not the game creators. It is a story the player should create for himself. If I want to get invested in the main story and see it to the end as fast as possible, of course that should be an option.

If I want to be the sort of player to explore the world and end the main storyline at my leisure....why not?

These are stories that have been in the making for centuries, it is plain silly to claim that it should be so important that we must focus on them no stop since the beginning of the game. Why the rush?

I don't see the upside to telling a story that is so rushed and so critical that it has no time for doing anythign else. That isn't a game world, that is a play by the numbers book, not a game.

I'm hoping Bioware creates a world we can play in, rather than a movie we can play bit parts in.


Stop disliking what i dont like? Many people find skyrim tedious and boring because of the very slow pace of the game. not to mention i find the story in skyrim to be bland. they are 2 different rpgs. why do you want to change that? If anything BW should either use ME3 or TW2 as a guideline in how much you can  explore because it was perfect.

#40
Herr Uhl

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Not really.

#41
LPPrince

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Anyway, DA3 won't be open world. Pretty sure Mike Laidlaw has already made that clear.

#42
Plaintiff

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Kileyan wrote...

bleetman wrote...

I found it hard to feel involved in the grand, overarching civil-war-return-of-the-dragons story everyone keeps telling me Skyrim had when the majority of my time was spent doing things that had nothing to do with that whatsoever. The main story felt, for all intents and purposes, like little more than context, rather than the driving force behind what I was doing. There was no sense of urgency or pacing to anything I was being told to do. Not really helped, I suppose, by the way I could realistically spend weeks ignoring it - or never getting around to it at all - without consequence.

Stories in Bioware titles are considerably more central. I'd rather they didn't go down the 'go anywhere you like' exploration route.

(Though if they aped Skyrim's mod support, that'd be great D: )


Urgency is overated. Pacing is overated.

Who said every story has to be paced on the DO IT NOW DO IT NOW timeline?

For example the SKyrim story has been something that has been happening for 100's of years. Why should be suddently be compelled to do it NOW NOW NOW.

The story of the Elder Scrolls covers centuries, yes, but the events withiin each game are presented as urgent. Just because it took Alduin centuries to show up does not mean that the protagonist has centuries to defeat him, that's total un-logic. In both Oblivion and Skyrim it is made clear that total destruction of the world is basically imminent. How do you get "dawdle around and do whatever you want" from that?

If the "main plots" of the Elder Scrolls games were some other kind of narrative that didn't rely on urgency to a) create tension and B) make sense, then it would be a different matter entirely. But the fact is that they do.

Modifié par Plaintiff, 08 décembre 2012 - 08:43 .


#43
sympathy4sarenreturns

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Kaidan Fan wrote...

I hope not. I couldn't even get 2 hours game time in Skyrim.


I have 353 in my one and only character. And need MOAR.

#44
CaptainBlackGold

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Zevais wrote...

pmac_tk421 wrote...

I tried to like Skyrim, but I couldn't. I prefer DA2. Yeah I said it. Get over it.

^this

Sandbox games are for people with all the time in the world. I like to search around... but just within areas (we just need more areas/maps/levels/dungeons/whatever you want to call it). I want to feel like I accomplished something before I save my game and turn it off. Some of us have lives. I really hope this article is jumping the gun... probably is anyhow.


Not ragging on you here; different people like different things in game. But your comment makes me wonder how many times you (or people with your same inclinations) play through a game? Also, what exactly are you looking for in a game play experience?

From a casual reading of the boards, a lot of posters here seem to play through a game once, maybe twice - and then move on to other games. There is a sense of "accomplishment" that comes from finishing a game. And once they have that, they are not really interesed in going over the same ground again. A lot of people complained about DAO being "too long."

However others of us like playing a game over and over again - and that is probably very atypical. I won't say how many hours I have invested in Skyrim (too embarrassed) but have never completed the main quest line. The "fun" for me is just wandering around for maybe an hour or two when I have the time, leveling up a character, experimenting with mods and builds and generally just playing around in Skyrim's world for a bit.

And yup, I have a life, a wife, kids, mortgage, and social responsibilities. All of that means I want to get the most out of whatever pittance remains after expenses, for gaming. So for me, a more "open world" DA3, with lots more "stuff" to do, increases its value for me by a lot.

But if you just want a good story, then once you know the ending, then there is not much more of interest.

Again, not in any way trying to belittle or denigrate your opinion - just wondering if there is a correlation between your comments above and how many times you generally play through a game.

#45
sympathy4sarenreturns

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That one image reminds me of Windhelm bigtime.

#46
Zevais

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CaptainBlackGold wrote...

Zevais wrote...

pmac_tk421 wrote...

I tried to like Skyrim, but I couldn't. I prefer DA2. Yeah I said it. Get over it.

^this

Sandbox games are for people with all the time in the world. I like to search around... but just within areas (we just need more areas/maps/levels/dungeons/whatever you want to call it). I want to feel like I accomplished something before I save my game and turn it off. Some of us have lives. I really hope this article is jumping the gun... probably is anyhow.


Not ragging on you here; different people like different things in game. But your comment makes me wonder how many times you (or people with your same inclinations) play through a game? Also, what exactly are you looking for in a game play experience?

From a casual reading of the boards, a lot of posters here seem to play through a game once, maybe twice - and then move on to other games. There is a sense of "accomplishment" that comes from finishing a game. And once they have that, they are not really interesed in going over the same ground again. A lot of people complained about DAO being "too long."

However others of us like playing a game over and over again - and that is probably very atypical. I won't say how many hours I have invested in Skyrim (too embarrassed) but have never completed the main quest line. The "fun" for me is just wandering around for maybe an hour or two when I have the time, leveling up a character, experimenting with mods and builds and generally just playing around in Skyrim's world for a bit.

And yup, I have a life, a wife, kids, mortgage, and social responsibilities. All of that means I want to get the most out of whatever pittance remains after expenses, for gaming. So for me, a more "open world" DA3, with lots more "stuff" to do, increases its value for me by a lot.

But if you just want a good story, then once you know the ending, then there is not much more of interest.

Again, not in any way trying to belittle or denigrate your opinion - just wondering if there is a correlation between your comments above and how many times you generally play through a game.


Honestly, I do entire playthroughs. Origins plus DLC to Awakening to Witch Hunt to Golems of Amarock to Dragon Age 2 to Dragon Age 2 DLC. I start from the beginning and work my way through. I have done this over 30 times... different choices each time. I am starting a brand new Origins right now actually. Before various expansions and the sequel were complete, I played through several times on what I had.... then expanded on those when the expansions and sequel came out.

I rented Skyrim to try it out. I own Oblivion as well (thankfully Skyrim got rid of the annoying constant repair of weapons/armor which was horrid and tedious). I could wander for over 30 minutes before I found an interesting quest to complete. I want to be about to go straight to a quest and be able to find, judge, and complete a quest in a 2-3 hour span of time on most days I game. Some larger quests in Dragon Age may take longer, but they occur in stages that give a sense of accomplishment in completing that stage of the quest. I hate wandering to complete quests as well. Movement in Skyrim is slow for me... I am talking about walking/running... its even tedious with speed boosts. Origins could even be slow at times with movement, but I could cast "Haste" or something to speed up my pace at least.

Dragon's Dogma was even a bit slow and wandering for me, and I hated the mechanics compared to Dragon Age... not as smooth.

#47
Jones7602

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Got some mixed feelings here. Skyrim couldn't hold my attention for more than a few days. Reasons are, that for my taste there is to much exploration. If I want to go jogging, I do it in real life. And there wasn't enough story to motivate me, for me, RPGs are about story telling. So, if DA3 takes the stunning graphics from Skyrim plus opens up enough, that can find things beside the story, I'm fine. If I have to walk for hours just to find the next quest in an essentially empty world, than I'm out.

#48
Guest_Ivandra Ceruden_*

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@Jones7602: If you hate exploring and sandbox games, why the hell did you even buy Skyrim then? You don't hear ME complaining for giving 50 euros for a world that is at least 100 times bigger than Dragon Age's world. Bethesda # Bioware

#49
Gandalf-the-Fabulous

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Does it offend anyone else that Skyrim (and the rest of the Elder Scrolls series) is often made out to be a golden example of what all RPGs should strive to be? Why? What the hell does Skyrim bring to the table? The only real noteworthy feature about the game is that it is really really big, thats it! Sure the game boasts over 300 hours of content but considering most of it is spent finding some random item at the end of some random linear dungeon or killing wolves in the forest all the while pretending that you are on a personal vendetta against the wolves who killed your non existant baby brother I honestly cant see how anyone could possibly last that long.

Now as for the elements that DA3 is supposedly taking inspiration from in Skyrim I would assume they are talking about the large open world? While I do see the benefits in the open world map design choice that has been used in Skyrim it also has a lot of disadvantages and as far as personal preference goes it is not a design choice I would make in creating an RPG.

Now I am sure nobody would argue with me if I were to say Skyrim is a big game, but as a world (or more accurately a province) it is very small. One of the major disadvantages of a game that has one large continuous world that allows the player to go pretty much anywhere within its borders is that all the locations within that world need to be shrunk to fit. This is not so much of a problem if the area you are trying to represent is smaller like perhaps a city or a small town and its outskirts, but when you are trying to represent a world or even a province locations need to be moved closer together, cities become small villages and small villages become 2 houses and a tavern. The world loses its epic scale and I feel there are far better methods of creating a believable world within the confines of a video game. 

#50
KiwiQuiche

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Until I see legit footage or input from the Bioware mods, I'm not caring about random speculations and rantings from unverified sources.