Nobody does know that Alduin has returned until you uncover that fact and can report it to a few people such as in Season Unending, and even then there are those like Tullius who find it hard to believe that the world is really going to end. The significance of Alduin is mostly-forgotten Nord legend. The populace comments often and fearfully on the dragons in general, but I take it you want every single bark in the game to be about dragons?H. Birdman wrote...
I respect the differing opinion. I'm certainly no DA2 fan; and I've logged 200+ hours on Skyrim. But for me, DA2 felt like a borderline-coherent story in a semi-believable world with a lot of specific problems (e.g., nobody noticing Mage Hawke), while Skyrim's two main questlines felt like a tacked-on pretext to do some quests in a world where nobody knew or cared what was going on.
DA3 is looking more like skyrim
#476
Posté 02 janvier 2013 - 04:25
#477
Posté 02 janvier 2013 - 08:40
#478
Posté 02 janvier 2013 - 08:49
TerrasSol wrote...
Well let's just be honest, Skyrim ripped of DA in a lot of ways.
What?
TerrasSol wrote...
But nothing about Skyrim felt personal. Sure it was interesting, but I for one felt no stake in my characters or the characters around me. It was the New Vegas story with a bit of recyling (IE do you side with the sensible rebels who have the flaw of being racist, or do you side with the 'right'/traditional side in a civil war).
Actually, some Nords on both sides of the civil war are racist. There's pretty much racism in Nirn among different groups of people. The Legion and the Stormcloaks are both trying to do what they think is right, but Tullius and Ulfric disagree about what that is. Both groups have their pros and cons, and neither leader turns into a villain even if he becomes your enemy.
TerrasSol wrote...
It had the same lack of connection with the 'companions'. Yes, it's pretty. Yes it's expansive. But otherwise? Skyrim was meh. I think if DA has proven anything to us it's that it knows how to grab at our heartstrings. So if they look alike? So be it. It's all just Tolkienesque anywho.
I thought Skyrim was great, and the story DLCs have provided fleshed out companions for the Dragonborn. The developers listen to fans, and address their concerns.
#479
Posté 02 janvier 2013 - 08:52
That's where the gameplay is. It's just like combat - you can use whichever tactics you like, but the end result is always that the enemies die. Does that make your tactical selection pointless?Faust1979 wrote...
Yes I do have to feel that in the game other wise what is the point of making the decision?
The decision-making itself is the gameplay. To quote Motörhead, "The pleasure is to play."
#480
Posté 02 janvier 2013 - 09:06
lolwut?TerrasSol wrote...
Well let's just be honest, Skyrim ripped of DA in a lot of ways.
#481
Posté 02 janvier 2013 - 09:07
I think the game you're thinking of is called Game of Thrones, not Skyrim.TerrasSol wrote...
Well let's just be honest, Skyrim ripped of DA in a lot of ways.
...Wait, you're serious? How on Earth did Skyrim rip off DA?
Modifié par happy_daiz, 02 janvier 2013 - 09:11 .
#482
Posté 02 janvier 2013 - 09:23
Modifié par TerrasSol, 02 janvier 2013 - 09:24 .
#483
Posté 02 janvier 2013 - 09:31
Racism is pretty much a constant in Tamriel, yes. The races don't get along. Dunmer used to enslave beast races, for example, and didn't consider them people. The Grey Quarter is not an alienage, it's a sovereign enclave because the refugees were given land with autonomy. Distrust of mages is more pronounced than in past games but Nords were always more of a warrior race. Man vs. Mer is a base underlying conflict of all Elder Scrolls.TerrasSol wrote...
I've been playing Origins and a lot of the themes are constants. Now granted it might be more of a 'general fantasy' than a straight up Skyrim taking it from DA, but take--for example--the treatment of Mages. The distrust & skeptism towards them. Or the alienages for the elves & how the Dunmer are treated in Skyrim. (Or was their mistreatment a carryover from earlier games, forgive me I did not play Elder Scroll games prior to Skyrim?)
ES has been around more than a decade. If there's any influence, it's ES on DA not vice versa.
Modifié par Addai67, 02 janvier 2013 - 09:33 .
#484
Posté 02 janvier 2013 - 10:40
#485
Posté 02 janvier 2013 - 10:49
When a little pop up flashes on my screen in DA telling me there's a new codex, does that count as being "in the game" for you?
And, Skyrim is all about "fiddling with stats"? Please tell that to the people howling about attributes and spellcrafting being removed.
Modifié par Addai67, 02 janvier 2013 - 10:49 .
#486
Posté 02 janvier 2013 - 10:54
Addai67 wrote...
Besides the fact that lore books *are* in the game, that stuff is there if you're paying attention. Not everything needs to be put in a cutscene for it to count.
When a little pop up flashes on my screen in DA telling me there's a new codex, does that count as being "in the game" for you?
And, Skyrim is all about "fiddling with stats"? Please tell that to the people howling about attributes and spellcrafting being removed.
The things being described in the books being in the game I think. Seeing the stories in the books as better narratives than the games themselves.
Modifié par Herr Uhl, 02 janvier 2013 - 10:55 .
#487
Posté 02 janvier 2013 - 10:59
#488
Posté 03 janvier 2013 - 01:02
#489
Posté 03 janvier 2013 - 01:12
Sylvius the Mad wrote...
That's where the gameplay is. It's just like combat - you can use whichever tactics you like, but the end result is always that the enemies die. Does that make your tactical selection pointless?Faust1979 wrote...
Yes I do have to feel that in the game other wise what is the point of making the decision?
The decision-making itself is the gameplay. To quote Motörhead, "The pleasure is to play."
I agree. The journey is more important than the destination. Unless that destination sucks.
#490
Posté 03 janvier 2013 - 06:55
ADelusiveMan wrote...
I'm all for exploring the rest of Thedas. Bioware hasn't really used much of the world they've created. Just Ferelden and Kirkwall. If they can get the rest of their world in a thing like Skyrim, while keeping the stuff that makes Bioware games worth playing...it would be awesome.
I agree. We have only seen a tiny slice of the world. I would love to see more of it!
I do think some people are expecting the "looking at Skyrim" quote to mean DAI will be huge exploring open world sand box +. I believe they will be disappointed.
Open world sandbox + story driven is a hard thing to mix. I don't even have any idea how it would work. Just having some exploring/several major hubs would be a huge plus after the one city DA2 type game.
#491
Posté 03 janvier 2013 - 08:35
#492
Posté 03 janvier 2013 - 09:20
No-ones said DA3 would be open-world or open-class like Skyrim, and apart from Dragons I don't really *see* anything similiar about these two games (mostly because there is nothing to see).





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