So mainstream RPG developer with little integrity rips off mainstream RPG whose only distinctive and redeemable feature was its art direction? So long as all they're doing is copying "mountains = pretty" and "Jeremy Soule = nice music", and don't let anything else about Bethesda's fatal abortion of a game influence theirs, I'm good.
Actually there is one thing about Skyrim they could learn from. Bethesda are one of the only RPG developers anymore who make universal gameplay systems and mechanics, as well as AI behaviors, which allow for the player to solve problems on the basis of character build, and have the game world react in a believable way. That open-endedness, the ability to take on challenges using different strategies, etc. is almost completely absent from BioWare games. Bethesda games, for as much as they have been dumbed down to crap lately, at the very least preserve the essence of a tabletop experience.
Of course, if they were to learn from anything Bethesda ever did it would be Daggerfall or at least Morrowind, which were actually good, but baby steps.
Modifié par sea-, 08 décembre 2012 - 06:11 .