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DA3 is looking more like skyrim


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#201
In Exile

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Sylvianus wrote...
 a big world that feels alive,


I've never understood this praise of Skyrim. It feels deader than doorknob. There's no meaningful social interaction in that world whatsover. Everyone is a bot - roaming around, not doing very much of anything beyond their set routine, with very limited scope to their interaction with you.

TW2 felt like it had a living world that you were part of - because it felt like characters had lives. Skyrim (and TES games in general) feel like I've been transported to a world where machines won against organics, and they were not very well made machines.

#202
Allan Schumacher

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Good point. My gaming library is quite diverse.

#203
upsettingshorts

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In Exile wrote...

Sylvianus wrote...
 a big world that feels alive,


I've never understood this praise of Skyrim. It feels deader than doorknob. There's no meaningful social interaction in that world whatsover. Everyone is a bot - roaming around, not doing very much of anything beyond their set routine, with very limited scope to their interaction with you.

TW2 felt like it had a living world that you were part of - because it felt like characters had lives. Skyrim (and TES games in general) feel like I've been transported to a world where machines won against organics, and they were not very well made machines.


If you mod the everloving bejesus out of Skyrim it gets there.

#204
Sable Rhapsody

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Allan Schumacher wrote...
I can't imagine coming close to a thousand hours on any single game.  


Between fiddling about with the Infinity Engine and mods, and actually playing the games, I'm probably getting close to a thousand hours on the Baldur's Gate series.  But that's 2 1/2 games, arguably more now with the Enhanced Edition :D

#205
In Exile

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Upsettingshorts wrote...
If you mod the everloving bejesus out of Skyrim it gets there.


Okay, totally granted, but I was thinking more about the game out of the box.

#206
Cameron Lee

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Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.

#207
DarkSpiral

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Mr Lee's post more or less closes the thread, yes?

#208
Pandaman102

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Plaintiff wrote...

Bioware games are story-driven, not open-world. They're not designed for longevity or exploration, they're designed to be finished.

Who cares how many hours you log in a single-player game? The company already got its money before you even started playing.

While technically true, you're ignoring the effect it has on customer retention and attraction. The happier they are (and thus the longer they play) with a game, the more likely they are to buy a sequel or another game by the same developer; it also means they're more likely to talk about it longer and/or show it to friends (who in turn might also become new customers). With the inclusion of services like Steam, the customer doesn't even need to actively talk about it anymore - uploaded screenshots and hours played are available with just a glance.

Modding extends the lifespan of a game and is essentially free advertising, a developer doesn't have to chase after it with their game design, but it would be a mistake not to care about it at all.

Modifié par Pandaman102, 10 décembre 2012 - 01:29 .


#209
StElmo

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Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


:) sounds good!

I really hope the DA team focus on strong, well tied together narrative that actually fits narrative principles, act structure, turning points and no deus ex machina.

#210
Guest_FemaleMageFan_*

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Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.

/thread

#211
R2s Muse

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Cameron Lee wrote...
Be calm and game on friends.

This is perhaps my new favorite statement for BSN!

#212
Auintus

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Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


Thank you.

#213
Elhanan

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Ivandra Ceruden wrote...

Dragon Age: Origins cost me 60 euros and despite it being one of my favourite Bioware games, I don't have the feeling I REALLY got all of my money out of it. Skyrim, on the other hand, cost me 50 euros and even now I'm still playing it, so I can definitely say that it was one of my best buys ever. Sorry, but replayability just makes a game that much more interesting. Dragon Age: Origins did this partially through the different Origins, but the interesting parts pretty much stop at Ostagar. From there on it's the same story and that's kind of what put me off from replaying Origins a second time, as I knew what would be ahead. In Skyrim, no playthrough is the same. It's a unique feeling. So yeah, I guess both games have their strong and weak points. I think that if Bioware does this game right and breathes some life into a Skyrim-like world, including a well-written story and interesting companions, they could make a game that possibly even might rival Skyrim in the end. 


One of my quirks for DAO was to hear various dialogues of the companions in the game; not all, but many. And after ca. 2000 hrs of play, I am still uncovering new gems in the VO. While the Brecelian Forest may still tell the same general tale, the supporting cast all have different lines; varied tactical approaches to the encounters. Well worth my time; both games.

#214
vortex216

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 Thank you Cameron Lee, that has put my mind at ease.

Modifié par vortex216, 10 décembre 2012 - 02:32 .


#215
Elhanan

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In Exile wrote...

I've never understood this praise of Skyrim. It feels deader than doorknob. There's no meaningful social interaction in that world whatsover. Everyone is a bot - roaming around, not doing very much of anything beyond their set routine, with very limited scope to their interaction with you.

TW2 felt like it had a living world that you were part of - because it felt like characters had lives. Skyrim (and TES games in general) feel like I've been transported to a world where machines won against organics, and they were not very well made machines.


Socially, I may not enjoy Skyrim as much as Bioware games. However, I most certainly had a blast and a bit of a chuckle at stealthfully approaching a room of bandits, announce myself via Archery, then tactically retreat and hide near the swinging door trap that was closing to greet them. Never got old!

Possibly the best implementation of stealth and Archery I have experienced was in Skyrim.

#216
Rorschachinstein

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What type of exploration will we actually see. I'm remembering the DA:O and DAII, had no exploration at all, but now they're going for Skyrim-like exploration?

I need to get an idea of what it can it can look like

#217
Heimdall

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Cameron Lee wrote...

Be calm and game on friends.

I think I'm putting this in my signature :)

#218
sympathy4sarenreturns

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I once created a thread called "How will Mass Effect 3 be viewed in the post-Skyrim era".

People thought I was trolling. But I knew how Skyrim was changing the landscape of RPGs. And for as much talk as it gets for being "dumbed down", I for one never thought that...I thought it was genuine and legitimate streamlining. What other games gives you absolute freedom with tons of loot, books to read. Are other games dumbed down because that ability and freedom doesn't exist? I mean you can literally pick the wings of a flying butterfly, eat it, use more to create a potion, use the potion to create a poison, slather the poison on a weapon, kill somebody, resurrect them to fight for you and then kill them again or let them die again...then loot their corpse.

Why don't other fantasy RPG games have this basic ability?

#219
sympathy4sarenreturns

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Lord Aesir wrote...

Cameron Lee wrote...

Be calm and game on friends.

I think I'm putting this in my signature :)


Looks like you did :P

#220
TNT1991

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 I hope not everything from Skyrim.
Skyrim is great if it's modded to death (which is not necessarily a bad thing, but it's also the only thing that's keeping this game alive for me), but everything else is average at best.  
I would detail all the things I have a problem with the game, but I don't believe it's the time nor place to list them.
But, Skyrim (vanilla) is overrated. I'll just leave as that. 

Modifié par TNT1991, 10 décembre 2012 - 03:56 .


#221
Elhanan

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I have somewhere between 10-15 mods, and all but one were added recently. While some may need such modding to enjoy the game, it is not required. Still, glad it is possible for all the additional options it allows.

#222
Rawgrim

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Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


Wich old-school games have you guys been looking at, anyway? Just curious.

#223
Guest_Avejajed_*

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Rawgrim wrote...

Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


Wich old-school games have you guys been looking at, anyway? Just curious.


Super Mario Bro. 2 is what I heard.

#224
deuce985

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Avejajed wrote...

Rawgrim wrote...

Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


Wich old-school games have you guys been looking at, anyway? Just curious.


Super Mario Bro. 2 is what I heard.


So...that means this war will be converted into save the princess story? Then the big ugly Bowser will actually be the Darkspawn kidnapping the princess? I could totally draw parallels between the two worlds in my head.

#225
Dubya75

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In response to the OP, I think Bioware drawing inspiration from Skyrim for DA3 is a VERY good thing!
Using the Frostbite 2 game engine, great mechanics, stability and cut-scene awesomeness we've come to love in Dragon Age games, combined with Skyrim-style exploration....YES PLEASE!!!