I really liked how Flashpoints in SWTOR approached a group Bioware style quest. I think it would be a great addition to DA2 for multiplayer as co-op (2 to 4 in a group?) missions. The only issues I could think of is the (potential) price of making them and only two voices between the 2-4 people. They'd be separate from the main quest, and would be completely optional. Maybe even they can be taken on by yourself if you're strong enough (for those who hate multiplayer so much). It wouldn't have to be the only multiplayer component, but I think they'd be very good way for Dragon Age to enter the multiplayer realm.
EDIT: Going to quote some good ideas pushed for this as well in the thread so people can see them if they haven't.
Cimeas wrote...
Flashpoints are how I've always imagined multiplayer in Bioware RPGs.
2-3 hour adventures in a group of between 2 and 4 players, with lots of loot, choice, bosses and interesting scenery. I also liked how the 'central' Flashpoint story in SW:TOR (ie. Esseles/Black Talon, followed by Boarding Party/Taral V, followed by Foundry/Maelstrom Prison, followed by Directive 7, Battle For Ilum and False Emporer) has it's own overarching plot.
In this way Bioware could make six or seven of these 'missions', but tie them together in a way so that there was an overall plot too. Maybe you'd get a bonus if you played them all in the same team.
Doctor Moustache wrote...
For replayability, just do a dungeon master system like l4d. Every time you play it would be a little different. That would be amazing. Story sections might be largely the same but thats easy to skip through. I rarely found myself in flashpoints in swtor where anybody refused to skip cutscenes, so I don't think that would be a problem. Not after the first week or so when its still new to everyone.
Lord Aesir wrote...
I've been suggesting something like SWTOR for awhile now, including having its own storyline perhaps added onto as episodic DLC like Spartan Ops. I mean replayability is an issue but the same goes for Spartan Ops in Halo 4. My suggestion is that for other modes (integrated into the lore):
1. Provings (Straight up pvp arena for single players and teams of players to test their builds against one another.
2. Siege and or Calling (A sort of Horde mode involving fighting ever growing waves of enemies either as a battle in the Mage-Templar war or a Grey Warden's calling)
Further modes could probably be extrapolated from battles in the war or missions for the king of Ferelden, something like that.
Sith Grey Warden wrote...
This sounds like a great idea, but I see one problem with it. In TOR, there were four distinct characters in each faction, each with two different voices. From a story perspective, they were a group of the galaxy's best teaming up for a difficult mission. In DA3, every player character is supposed to be the same person (presumably the Inquisitor). They also will all sound the same. Though perhaps we would make distinct characters for the multiplayer campaign like in ME3?
Modifié par lx_theo, 10 décembre 2012 - 03:00 .





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