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[Idea] Add in a Flashpoint (From SWTOR) like Multiplayer in DA3


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#1
lx_theo

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So... Here's my idea. 

I really liked how Flashpoints in SWTOR approached a group Bioware style quest. I think it would be a great addition to DA2 for multiplayer as co-op (2 to 4 in a group?) missions. The only issues I could think of is the (potential) price of making them and only two voices between the 2-4 people. They'd be separate from the main quest, and would be completely optional. Maybe even they can be taken on by yourself if you're strong enough (for those who hate multiplayer so much). It wouldn't have to be the only multiplayer component, but I think they'd be very good way for Dragon Age to enter the multiplayer realm.

EDIT: Going to quote some good ideas pushed for this as well in the thread so people can see them if they haven't.

Cimeas wrote...

Flashpoints are how I've always imagined multiplayer in Bioware RPGs. 

2-3 hour adventures in a group of between 2 and 4 players, with lots of loot, choice, bosses and interesting scenery. I also liked how the 'central' Flashpoint story in SW:TOR (ie. Esseles/Black Talon, followed by Boarding Party/Taral V, followed by Foundry/Maelstrom Prison, followed by Directive 7, Battle For Ilum and False Emporer) has it's own overarching plot. 

In this way Bioware could make six or seven of these 'missions', but tie them together in a way so that there was an overall plot too. Maybe you'd get a bonus if you played them all in the same team.


Doctor Moustache wrote...

For replayability, just do a dungeon master system like l4d. Every time you play it would be a little different. That would be amazing. Story sections might be largely the same but thats easy to skip through. I rarely found myself in flashpoints in swtor where anybody refused to skip cutscenes, so I don't think that would be a problem. Not after the first week or so when its still new to everyone.


Lord Aesir wrote...

I've been suggesting something like SWTOR for awhile now, including having its own storyline perhaps added onto as episodic DLC like Spartan Ops. I mean replayability is an issue but the same goes for Spartan Ops in Halo 4. My suggestion is that for other modes (integrated into the lore):

1. Provings (Straight up pvp arena for single players and teams of players to test their builds against one another.
2. Siege and or Calling (A sort of Horde mode involving fighting ever growing waves of enemies either as a battle in the Mage-Templar war or a Grey Warden's calling)

Further modes could probably be extrapolated from battles in the war or missions for the king of Ferelden, something like that.


Sith Grey Warden wrote...

This sounds like a great idea, but I see one problem with it. In TOR, there were four distinct characters in each faction, each with two different voices. From a story perspective, they were a group of the galaxy's best teaming up for a difficult mission. In DA3, every player character is supposed to be the same person (presumably the Inquisitor). They also will all sound the same. Though perhaps we would make distinct characters for the multiplayer campaign like in ME3?


Modifié par lx_theo, 10 décembre 2012 - 03:00 .


#2
Guest_Lathrim_*

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Mmm... I'd like that.

#3
Cimeas

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Flashpoints are how I've always imagined multiplayer in Bioware RPGs.

2-3 hour adventures in a group of between 2 and 4 players, with lots of loot, choice, bosses and interesting scenery. I also liked how the 'central' Flashpoint story in SW:TOR (ie. Esseles/Black Talon, followed by Boarding Party/Taral V, followed by Foundry/Maelstrom Prison, followed by Directive 7, Battle For Ilum and False Emporer) has it's own overarching plot.

In this way Bioware could make six or seven of these 'missions', but tie them together in a way so that there was an overall plot too. Maybe you'd get a bonus if you played them all in the same team.

Modifié par Cimeas, 08 décembre 2012 - 08:05 .


#4
Cimeas

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Also, if they reused textures/assets from the singleplayer game like in ME3, it probably wouldn't cost that much to develop.

#5
lx_theo

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Cimeas wrote...

Also, if they reused textures/assets from the singleplayer game like in ME3, it probably wouldn't cost that much to develop.


Yeah, I was thinking that if there was any place where people wouldn't care if areas were resued in excess, it would be multiplayer/co-op

It could still be expensive, depending on how much detail they put into the conversations. Though, with only the two voices versus the 16 of SWTOR, that may not be such a large issue.

#6
Guest_Guest12345_*

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Yup, this is exactly what I have been asking and hoping for. Flashpoints are one of the best features of SWTOR. I don't want DA3 to be an MMO, but I do want DA3's multiplayer to be a 4 player party with interactive dialog and choices. This would be a dream come true.

#7
n7stormrunner

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hmm, outside the only two voices, which could get annoying, this is not a bad idea... in fact outside voice and maybe cost I can't find any flaws

#8
Wulfram

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I get the impression that after a while people start to dislike the story elements in the SWtOR flashpoints and get annoyed when people don't just spacebar through everything.

They're probably good for people who are going to play them once or twice, but the story elements get in the way of the repeated play that Bioware will want to encourage if they're to turn MP into a revenue stream.

#9
MichaelStuart

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I'm not opposed to the idea.

#10
Cimeas

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Wulfram wrote...

I get the impression that after a while people start to dislike the story elements in the SWtOR flashpoints and get annoyed when people don't just spacebar through everything.

They're probably good for people who are going to play them once or twice, but the story elements get in the way of the repeated play that Bioware will want to encourage if they're to turn MP into a revenue stream.


Yes, but that's because in SW;TOR they are seen as a way to level/get good gear for the rest of the game, whereas in DA3 it would presumably be an entirely seperate co-op 'campaign' in which the goal would be story, so there would be no point in repeating it for gear or whatever. 

#11
lx_theo

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Wulfram wrote...

I get the impression that after a while people start to dislike the story elements in the SWtOR flashpoints and get annoyed when people don't just spacebar through everything.

They're probably good for people who are going to play them once or twice, but the story elements get in the way of the repeated play that Bioware will want to encourage if they're to turn MP into a revenue stream.

I get the issue with replayability. Part of why I said it doesn't need to be the only form of multiplayer either. Another version that's based totally on replayability would compliment this nicely.

#12
Doctoglethorpe

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For replayability, just do a dungeon master system like l4d. Every time you play it would be a little different. That would be amazing. Story sections might be largely the same but thats easy to skip through. I rarely found myself in flashpoints in swtor where anybody refused to skip cutscenes, so I don't think that would be a problem. Not after the first week or so when its still new to everyone.

#13
Rawgrim

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Idea: Spend all the mp resources on making a great single-player game instead.

#14
Iakus

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Rawgrim wrote...

Idea: Spend all the mp resources on making a great single-player game instead.


I think we have a winner here!

#15
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Yeah, I do expect gear progression to be a part of DA3 multiplayer. So I do expect people will "grind" or "farm" DA3 flashpoints, just like they do in SWTOR. And yeah, the big limitation of flashpoints is that after you've seen them a few times, they start to lose their charm.

I think another idea would be like Diablo, not necessarily just flashpoints, but the option to play through the entire game's campaign with a full co-op party.

#16
Iakus

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 I really, really don't want DA3 to be Diablo:  Thedas Edition. :sick:

#17
Atakuma

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Rawgrim wrote...

Idea: Spend all the mp resources on making a great single-player game instead.

A great single-player game and multiplayer are not mutually exclusive.

#18
Doctoglethorpe

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Rawgrim wrote...

Idea: Spend all the mp resources on making a great single-player game instead.


Its happening one way or another, may as well try to make it something great.

#19
Doctoglethorpe

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scyphozoa wrote...
I think another idea would be like Diablo, not necessarily just flashpoints, but the option to play through the entire game's campaign with a full co-op party.


Noooooo.  I've already adressed why thats a terrible idea in the co-op thread. 

#20
lx_theo

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scyphozoa wrote...

Yeah, I do expect gear progression to be a part of DA3 multiplayer. So I do expect people will "grind" or "farm" DA3 flashpoints, just like they do in SWTOR. And yeah, the big limitation of flashpoints is that after you've seen them a few times, they start to lose their charm.

I think another idea would be like Diablo, not necessarily just flashpoints, but the option to play through the entire game's campaign with a full co-op party.


Honestly, that sounds horrible. It undermines your own story, for one. 

#21
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lol

nothing personal, considered replying, then I reconsidered. 

Modifié par scyphozoa, 09 décembre 2012 - 03:53 .


#22
lx_theo

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Well, thats mature of you.

#23
Heimdall

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I've been suggesting something like SWTOR for awhile now, including having its own storyline perhaps added onto as episodic DLC like Spartan Ops. I mean replayability is an issue but the same goes for Spartan Ops in Halo 4. My suggestion is that for other modes (integrated into the lore):

1. Provings (Straight up pvp arena for single players and teams of players to test their builds against one another.
2. Siege and or Calling (A sort of Horde mode involving fighting ever growing waves of enemies either as a battle in the Mage-Templar war or a Grey Warden's calling)

Further modes could probably be extrapolated from battles in the war or missions for the king of Ferelden, something like that.

#24
lx_theo

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Lord Aesir wrote...

I've been suggesting something like SWTOR for awhile now, including having its own storyline perhaps added onto as episodic DLC like Spartan Ops. I mean replayability is an issue but the same goes for Spartan Ops in Halo 4. My suggestion is that for other modes (integrated into the lore):

1. Provings (Straight up pvp arena for single players and teams of players to test their builds against one another.
2. Siege and or Calling (A sort of Horde mode involving fighting ever growing waves of enemies either as a battle in the Mage-Templar war or a Grey Warden's calling)

Further modes could probably be extrapolated from battles in the war or missions for the king of Ferelden, something like that.


I really like the episode idea, too. If Bioware could do something along the lines (and hopefully quality) of how the Walking Dead The Game did an episodic story as their post launch DLC, then it could draw in a lot more people to buy DLC and get that longevity factor that EA requires their games (and hence the need for multiplayer) while also being what people want out of the game in the first place.

#25
Heimdall

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Actually, to add onto the Provings suggestion, they could use a variety of paid fighter arenas to mix up the environments.

I'm certain a decent co-op mode could be worked into the deep roads but for more variety of enemies and environment members of the Ferelden army fighting off invading Orlesians, marauding Darkspawn, and rogue abominations and maleficar would do the trick.