Navasha wrote...
Plaintiff wrote...
Navasha wrote...
Since I don't care about nor ever attempt to make a character that feels like "mine", that is not a problem for me.
class choice is not an apt comparison at all, as class choice actually affects the game. The world responds to your choice of class (yes, even in DA2!), by giving you content that would not be availble if you played a different class. Your name does not affect the game and never will because characters cannot call you by it, and so it ultimately serves no purpose.
True, but you are advocating a fixed first name so that the game COULD call you by it. Sorry, but if every NPC keeps calling me Robert, Margaret, or some other such mundane name, it would be even MORE annoying.
No one name is going to be appealing to every player, which is why you are allowed to choose "your" name and be referenced in some other fashion.
Games are all about the "illusion" of choice. Yes, the first name is completely meaningless, but it still helps the player identify with the character. Fixing a name would futher the detachment people feel with the character. It moves it from playing a game, into simply watching an interactive movie.
Speak for yourself, please, on the question of how detached or whether there is any detachment at all. I've played games with fully named PCs and enjoyed them plenty. I'm capable of pretending, for the duration of gameplay, that I AM that character. I don't feel detached at all. And I didn't feel at all detached from Hawke, either.
The bottom line is that you HAVE to make a concession somewhere. We don't have adequate technology yet for NPCs to be able to voice every possible name combination a player could come up with. It's arguable that we never will have adequate technology for that. So that leaves us with the options of either a completely fixed name that lends itself to totally free usage by NPCs, but which players have no say in whatsoever, or a partially fixed name that will only be partially used and will thus have at least some degree of awkward usage. That's it, sorry, complain all you like, those of you who hate the idea, but those are the options, period. Some people are going to be fine with it, others are going to be unhappy, and others just not going to have an opinion.
I can see why people would prefer to come up with their own name. Personally, I rather like it to0, because it does, in a sense, further enhance the illusion that it is "my" character.
On the other hand, I've played one game in particular in which I was puppeteering a character that already came with a defined name and, arguably, a defined personality, and in no sense at all was my enjoyment lessened for that fact. If you haven't played such a game yet, I'd suggest waiting until you actually have before deciding that you just can't live with the idea.
I think a lot of the enjoyment of the game absolutely does revolve around player expectation and what we players bring to the table. If a person just absolutely cannot bring themselves to play a character that already has a defined name, that, I feel, is a failure of imagination on their part.
Modifié par Silfren, 09 décembre 2012 - 09:41 .