Movement
Speed of a number of creatures is different, e.g. dogs, bears and Drizzt's gnolls are quicker.
The fractional delay for opponents when responding to your changes in commands has been removed, which makes run and shoot tactics a bit more difficult.
Inventory
No changes in number of inventory slots (an increase was mooted at an early stage of development).
Stack sizes are larger - 80 arrows / bolts / bullets, 24 potions, 50 scrolls.
There's a potion bag for sale. Neera the wild mage comes with a gem bag. Not sure if there's a scroll case anywhere.
Graphics
A zoom feature has been added. I just left this at maximum zoom-out all the time; even at that the screen showed is considerably less than I would use with the widescreen mod.
Selection circle colors for PC / NPCs match their main clothes color, which is quite nice.
Conversation text clear and well-spaced. Some of the wording has been tidied up a bit, but is essentially unchanged.
New movies as well as icons, screen formats etc. These generally look good.
An icon shows the spell-equivalent effect next to cast or the weapon currently in use for each of your party.
Labels have been added for main features on each map.
Transition times
Save times and area transition times are considerably shorter.
Gameplay
Sling gets strength bonus damage (like vanilla BG1, but not BG2).
Guards can be summoned for disarming traps as well as opening containers.
Going in and out of a house seems to reset personal initiative rounds - so you can't get free attacks on spellcasters like this any more.
Found out the hard way that there are traps in the pirate cave.
Elemental arrows have vanilla BG1 damage (far more than BG2).
Monks are able to use wizard remove curse scrolls.
New NPCs
A monk, blackguard (evil paladin kit) and wild mage are available. I didn't complete any of their personal quests, but they all have a bit of extra gameplay associated with them as well as some conversations.
Sounds
I almost never play with sound on. I did put it on briefly and didn't notice any differences.
Journal
The journal is now more organised. I didn't refer to it much, but still saw several instances of incomplete or broken references so it might still be a problem for a new player to refer only to the journal.
Bugs
There was a scripting error on Lamalha's casting - she managed to complete a spell despite being commanded during casting (and brought to near death while asleep).
They don't seem to have fixed the spell learning %s (which are still much lower in reality than quoted in the manual).
There were a couple of occasions when NPCs came out of stealth quicker than I expected.
Some of the bandits at bandit camp were frozen in place.
There's a limit of 24 spells per level showing in the spellbook even though there are 25 level 3 mage spells.
Modifié par Grond0, 09 décembre 2012 - 04:25 .





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