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What's different about BGEE?


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#1
Grond0

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While playing through my first BGEE run I noted down some differences (from BGT, i.e. things changed from vanilla BG2 behaviour).

Movement
Speed of a number of creatures is different, e.g. dogs, bears and Drizzt's gnolls are quicker.
The fractional delay for opponents when responding to your changes in commands has been removed, which makes run and shoot tactics a bit more difficult.

Inventory
No changes in number of inventory slots (an increase was mooted at an early stage of development).
Stack sizes are larger - 80 arrows / bolts / bullets, 24 potions, 50 scrolls.
There's a potion bag for sale.  Neera the wild mage comes with a gem bag.  Not sure if there's a scroll case anywhere.

Graphics
A zoom feature has been added.  I just left this at maximum zoom-out all the time; even at that the screen showed is considerably less than I would use with the widescreen mod.
Selection circle colors for PC / NPCs match their main clothes color, which is quite nice.
Conversation text clear and well-spaced.  Some of the wording has been tidied up a bit, but is essentially unchanged.
New movies as well as icons, screen formats etc.  These generally look good.
An icon shows the spell-equivalent effect next to cast or the weapon currently in use for each of your party.
Labels have been added for main features on each map.

Transition times
Save times and area transition times are considerably shorter.

Gameplay
Sling gets strength bonus damage (like vanilla BG1, but not BG2).
Guards can be summoned for disarming traps as well as opening containers.
Going in and out of a house seems to reset personal initiative rounds - so you can't get free attacks on spellcasters like this any more.
Found out the hard way that there are traps in the pirate cave.
Elemental arrows have vanilla BG1 damage (far more than BG2).
Monks are able to use wizard remove curse scrolls.

New NPCs
A monk, blackguard (evil paladin kit) and wild mage are available.  I didn't complete any of their personal quests, but they all have a bit of extra gameplay associated with them as well as some conversations.

Sounds
I almost never play with sound on.  I did put it on briefly and didn't notice any differences.

Journal
The journal is now more organised.  I didn't refer to it much, but still saw several instances of incomplete or broken references so it might still be a problem for a new player to refer only to the journal.

Bugs
There was a scripting error on Lamalha's casting - she managed to complete a spell despite being commanded during casting (and brought to near death while asleep).
They don't seem to have fixed the spell learning %s (which are still much lower in reality than quoted in the manual).
There were a couple of occasions when NPCs came out of stealth quicker than I expected.
Some of the bandits at bandit camp were frozen in place.
There's a limit of 24 spells per level showing in the spellbook even though there are 25 level 3 mage spells.

Modifié par Grond0, 09 décembre 2012 - 04:25 .


#2
corey_russell

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Thanks for noting all of this Grond0. The ammo size change is certainly welcome - in vanilla, in the later stages of the game, often 50% of all inventory space for the party is just carrying ammo. High level bowmen in particular can really churn through their arrow stacks if doing a lot of fighting. If completing the entire Cloakwood, I can never finish the whole thing in one run, I always run out of ammo at least once. Maybe I could with BGEE.

#3
qwert_44643

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I have the dungeons and dragons anthology(the master collection) and i have easy tutu installed and i heard easy tutu wont work with bgee,should i get bgee or just stay with what i have?

#4
Grond0

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Up to you. The main point of easytutu is to get the BG2 engine to work with BG1. BGEE already does that so easytutu is pretty redundant anyway. The process of making existing mods compatible with BGEE is well underway - look at this thread to get an idea of what's already available
http://forum.baldurs...tibility-thread

#5
qwert_44643

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thanks

#6
BelgarathMTH

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@Grond0, thanks for documenting all this.

The latest patch added a scroll case as a reward for completing Firebead's book fetch quest. Before that, there was no scroll case in the game. The new scroll case has limited carrying capacity.

Respawning of trash mobs in map areas is extremely fast. There will be new copies of monster groups by the time you can walk around the map once.

The problem with spawn numbers has been fixed. At release, there was an issue with only 1-2 monsters spawning, when there should have been 4-6, and monster types were not scaling. All of that has been fixed.

#7
qwert_44643

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where do you get the quest that rewards you with a scroll case?Im in the prologue in candle keep.

#8
SapphireIce101

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You have to go to Firebead's house in Beregost for it.

#9
qwert_44643

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k

#10
Swordfishtrombone

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Although I didn't like BG1 (loved BG2), I'm a little bit tempted to get BG:EE. What I'm wondering is how the party management handles - I ASSUME that the aggravation of BG1's characters blocking each other is solved in BG:EE?

I'm kinda on the fence. Might just wait till BG2:EE. That one I'll definitely get.

#11
Charlestonian Knight Templar

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@SFTromobone: I'm finding that PC/NPCs still 'stack up' a little but it's better than Vanilla or Easy Tutu.

Not sure if it's pure luck or what, but I have both Neera the Wild Mage & I dualed Imoen to Mage @ 7th Level Thief. Neither has yet to fail in write a spell to their spellbook. I used to spend a lots gold on Potions of Genius and/or Mind Focusing to make sure I didn't get a "you have failed to write the spell" or whatever the message is you get.

CKT

Modifié par Charlestonian Knight Templar, 24 janvier 2013 - 09:34 .


#12
qwert_44643

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bgee just keeps on getting better and better.with the latest patch they added a new drow that can join your party.Id say get it if youve been thinking bout it.but do overhaul a favor and buy it from beamdog.Heres the link:

http://www.beamdog.com/

now excuse me im off to do some adventuring.

Modifié par qwert_44643, 28 janvier 2013 - 08:26 .