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Break the PC


233 réponses à ce sujet

#1
Foolsfolly

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I'm going to just blame this on The Dark Knight Rises but I hope, I mean really hope, that at some point in DA3 the villain(s) devestate the protagonist.

I mean kills your loved ones, sacks your castle, breaks your spirit, usurp your intelligence network, and scatters your team to the four winds. Just a real real low point for the character to either get out of and become stronger for it or, since why not, remain bitter and broken from for the rest of the game.

Jade Empire gave us a similar point after arriving at the Palace and it was well done enough. But the game industry is so much more sophisticated these days. Such scenes can be so much more powerful now. (KOTOR had a smaller scale version on the Leviathan where the world was turned upside down).

I'd just personally enjoy this a lot. Far too often in RPGs you are a god. There are no real set-backs and everything can be overcome by gameplay. Throwing the PC through a ringer (especially if it's possible for the PC to be responsible for their suffering depending on your prior choices) would be a breath of fresh air.

#2
TheJediSaint

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I think the writers have stated that they want to hurt us. So, uh, yeah.

#3
DarkSpiral

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It would certainly be an interesting development. Last game I can think of that really did that was ff6. Or at least, that was the last game I really remember FOR doing that. Other games have done something along those lines, but that wasn't one of the things that made me remember the game.

#4
Sacred_Fantasy

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Foolsfolly wrote...

I'm going to just blame this on The Dark Knight Rises but I hope, I mean really hope, that at some point in DA3 the villain(s) devestate the protagonist.

I mean kills your loved ones, sacks your castle,

Rendon Howe did that. He fail to break my warden's spirit. Instead, he gave him/her the reason to fight the archdemon just to get to him.


Foolsfolly wrote...

I'd just personally enjoy this a lot. Far too often in RPGs you are a god. There are no real set-backs and everything can be overcome by gameplay.

Not to mention the exclusive "The Chosen One" right to break the world's rule like being an illegal apostate and bloodmage.


Foolsfolly wrote...

Throwing the PC through a ringer (especially if it's possible for the PC to be responsible for their suffering depending on your prior choices) would be a breath of fresh air.


How about we start by turning every PC bloodmages into twisted meat abomination and start killing everyone nearby before the companions join force to kill him/her and force the premature "game over"  ending?

Modifié par Sacred_Fantasy, 09 décembre 2012 - 06:05 .


#5
Xilizhra

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Theoretically possible, but mandatory party deaths in that manner will not, I fear, ever be a good idea. And to be frank, I never liked All that Remains, because it felt painfully artificial, being unable to solve the issue.

Not to mention the exclusive "The Chosen One" right to break the world's rule like being an illegal apostate and bloodmage.

Because unduly restricting player choice is that much better?

Modifié par Xilizhra, 09 décembre 2012 - 06:08 .


#6
Lenimph

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Did that not happen in DA2 with Leandra's death? It certainly worked for me...

#7
HiroVoid

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I would at least like having other humans and dwarves that are just as or more powerful than the PC for a change instead of having it like the PC's some super-powered fade being that can do things that no other mortal can possibly do. I mean...just because the protagonist killed a dragon doesn't mean there aren't other people that couldn't do so.

Also, you may want to put a spoiler warning for other possible games where this happens since it'll obviously get discussed.

Modifié par HiroVoid, 09 décembre 2012 - 06:10 .


#8
Xilizhra

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HiroVoid wrote...

I would at least like having other humans and dwarves that are just as or more powerful than the PC for a change instead of having it like the PC's some super-powered fade being that can do things that no other mortal can possibly do. I mean...just because the protagonist killed a dragon doesn't mean there aren't other people that couldn't do so.

Why only humans/dwarves?

#9
HiroVoid

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Xilizhra wrote...

HiroVoid wrote...

I would at least like having other humans and dwarves that are just as or more powerful than the PC for a change instead of having it like the PC's some super-powered fade being that can do things that no other mortal can possibly do. I mean...just because the protagonist killed a dragon doesn't mean there aren't other people that couldn't do so.

Why only humans/dwarves?

Oh.  Sorry.  I forgot to put Kossith on there. Silly me. :)

#10
Foolsfolly

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Xilizhra wrote...

Theoretically possible, but mandatory party deaths in that manner will not, I fear, ever be a good idea. And to be frank, I never liked All that Remains, because it felt painfully artificial, being unable to solve the issue.

Not to mention the exclusive "The Chosen One" right to break the world's rule like being an illegal apostate and bloodmage.

Because unduly restricting player choice is that much better?


It's a story. If it's told well it'll be a good scene and stick in your memory for years after. If it's told poorly.... you tend to grumble and rage about it. If done even moderately well it's kinda forgettable and that point in the game is merely the point where X dies.

#11
Xilizhra

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HiroVoid wrote...

Xilizhra wrote...

HiroVoid wrote...

I would at least like having other humans and dwarves that are just as or more powerful than the PC for a change instead of having it like the PC's some super-powered fade being that can do things that no other mortal can possibly do. I mean...just because the protagonist killed a dragon doesn't mean there aren't other people that couldn't do so.

Why only humans/dwarves?

Oh.  Sorry.  I forgot to put Kossith on there. Silly me. :)

Wherein lies your elf antipathy?

#12
HiroVoid

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Xilizhra wrote...

HiroVoid wrote...

Xilizhra wrote...

HiroVoid wrote...

I would at least like having other humans and dwarves that are just as or more powerful than the PC for a change instead of having it like the PC's some super-powered fade being that can do things that no other mortal can possibly do. I mean...just because the protagonist killed a dragon doesn't mean there aren't other people that couldn't do so.

Why only humans/dwarves?

Oh.  Sorry.  I forgot to put Kossith on there. Silly me. :)

Wherein lies your elf antipathy?

I have no idea what you're talking about. :whistle:

#13
thesnake777

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OP I have to say with the Noble origin story I was plenty pissed off by my family estate being burnt to the ground..and everybody I ever knew as a child being brutally murdered....I was a little blood thirsty from then on out..

I also though the Jade Empire betrayal was well done. I remember first time through I was furious.

I am sure Bioware will make something devastating happen to us in this on.

#14
HiroVoid

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thesnake777 wrote...
I am sure Bioware will make something devastating happen to us in this on.

I'd also say that Jade Empire did the best at a companion death as well.

#15
Foolsfolly

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thesnake777 wrote...

OP I have to say with the Noble origin story I was plenty pissed off by my family estate being burnt to the ground..and everybody I ever knew as a child being brutally murdered....I was a little blood thirsty from then on out..

I also though the Jade Empire betrayal was well done. I remember first time through I was furious.

I am sure Bioware will make something devastating happen to us in this on.


My one complaint about the human noble origin is how long it takes to come back around to that. It's got a lot of emotion in the beginning, your brother may be dead or hurt or fine.... but forget about all that. There's 50 hours of gameplay before you see Howe again and you only see your brother at the very end of the game.

The set-up was good... the pay off wasn't.

#16
Wolfspawn

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Yes. The graphics need to be so good, they BREAK MY PC!!!
Oops. Forgot to read the OP.

All jokes aside, this needs to happen. Maybe a good twist on the romance in this game would be that, halfway through the game, your love interest would DIE. If you have no LI, your closest friend. Yes...:devil:

Modifié par bob_20000, 09 décembre 2012 - 06:58 .


#17
Parmida

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TheJediSaint wrote...

I think the writers have stated that they want to hurt us. So, uh, yeah.


YEEEEEESSSSSSS BIOWARE! HURT ME HAAAAAAARD!YOU HURT ME THE BADASSFULLY AWESOME WAY! PUNCH ME IN THE GUT, I LOVE IT WHEN YOU DO IT! LET DEM VILLAINS BREAK ME SO HARD AND INSULT ME ALL YOU WANT! YOU CAN DO IT! ****** ME OFF!
GREAT RISK BIOWARE, BUT THE PRIIIIZE...Image IPB

Modifié par Parmida, 09 décembre 2012 - 07:12 .


#18
iOnlySignIn

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That's easy.

The difficulty part is making the player give an actual damn about it.

#19
DarkSpiral

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iOnlySignIn wrote...

That's easy.

The difficulty part is making the player give an actual damn about it.


+1

#20
Sacred_Fantasy

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Xilizhra wrote...

Not to mention the exclusive "The Chosen One" right to break the world's rule like being an illegal apostate and bloodmage.

Because unduly restricting player choice is that much better?


You can choose not to play as a mage, therefore you're as free as rogue/warrior, or be restricted by world setup created by BioWare which should applied to every mages and magic including the PC.

Otherwise don't be hypocrite with mages freedom when the law doesn't even apply to you.

Modifié par Sacred_Fantasy, 09 décembre 2012 - 07:26 .


#21
KingGunDragon

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I thought they did a all right job of this with the whole kill off ethier half or all of your family

As for the noble human story in 1st on I rather liked it it was my cannon wardons story. altho I wish you could have saved your mother. Hell now that i think of it they forced my mother to die twice now !

#22
Mystch3vi0us

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Sacred_Fantasy wrote...

Xilizhra wrote...

Not to mention the exclusive "The Chosen One" right to break the world's rule like being an illegal apostate and bloodmage.

Because unduly restricting player choice is that much better?


You can choose not to play as a mage, therefore you're as free as rogue/warrior, or be restricted by world setup created by BioWare which should applied to every mages and magic including the PC.

Otherwise don't be hypocrite with mages freedom when the law doesn't even apply to you.


I both agree with you and disagree.  Look apostate and especially blood mages are not well recieved.  And this needs to be addressed more than just one or two dialogue options that may or may not occur.  IF you are playing a mage of any type I would fully expect you to face a disproportionate number of templar patrols and when facing a templar or templar sympathizing group you should have severly limited options.  It's the world we are playing in. 

That being said the inverse should apply.  Warriors and rogues should face fewer templar encounters and a higher number of apostate/blood mage encounters.  When dealing with an apostate if you have a templar/seeker background your options should be limited and blood mages should be an instant combat scenereo. 

And if done super well I'd like to see these scenereo's played out in story line decisions throughout the game.  It's not a matter of restricting player options.  It's a matter of presenting "realistic" options given the rules set laid down by the writers.

#23
KiwiQuiche

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They tried that in DA2 with Leandra's death.
Though to be fair I really started disliking Leandra when she was a b!tch enough to try and blame Carver's death on Hawke. What an utterly horrible parent.

#24
Allan Schumacher

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Though to be fair I really started disliking Leandra when she was a b!tch enough to try and blame Carver's death on Hawke.


Wasn't this moments after Carver died!?

#25
Guest_krul2k_*

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it be interesting to see how they manage to "hurt" you in one game, i remember my first playthrough of me3 and i clicked the wrong choice on rannock and tali done a last of the mohicans of the cliff, now for me that was profoundly emotional an even to this day i tear up thinking about it, but if that had happened in say me1 id a been like "mmm k then" it was nly through the journey of three games and the interaction through them all that i finnaly became in real life emotionally attached to some of the characters, even after 3 games i couldnt give a rats behind about some of them, so honestly i dont know how they will manage it for me anyhow in just one game

Modifié par krul2k, 09 décembre 2012 - 09:04 .