hard choise are good, and if well written are a piece of cake. Is when the tragedy is there just for the sake of it, in a situation that the character should be able to made something, like with leandra (really I played only once DA2 and already I knew the first time Leandra speak of her new admirer that there where hight chance that guy would be the mad killer...I as Hawke would have at least sayd to Lenadra to be careful of suitors, because there was a serial killer in town who give flowers to his victims. But no. Hawke really is a marble head!!!and only when Leandra disappeared asked of the flowers!!!!really...the fereldian Cadfael or Sherlock, eh???)without have the chance to choise, and change something that's bad.
If it was given the chance to chose in ME1 who you save in Virmine, but after have made the choise, both kaidan and ashley end up dead, well, that's just tragedy for the sake of it.
It's good to have tragedy in the game. If done well and without exageration. as with too much happy moments. there should be a balance.
happy moments, heroic moments, emotional moments, sad moments, funny moments, tragic moments, romantic moments,m friendiship moments, hate moments...
there should be a balance of all of them and more.
not too few, and not too many.
If there are too many tragic moments, the player would not be sad or emotionally touched. just annoyed and bored. nothing good ever happen to my character, why should I play? Why should I want to be/create a complete looser? I have already too many sad/tragic/looser moments in real life. I want to play as someone who potentially can do great things, and save at least some of the persons he/she love, even if not all of them.
a tragic event is a good think if it made the conflict with the villain something personal. That's how I see the virmine choise in ME1. a way for Shepard to have a more personal grudge against Saren.
but overuse the tragic moments would made them jiust something repetitive and depressing/annoying for most people.
Modifié par Felya87, 13 décembre 2012 - 12:24 .