Wulfram wrote...
If they do this, they should give the player a choice as to what exactly they lose and what they can salvage from the ruins.
Firstly, because making the player lose always risks taking away "agency". So maintaining some element of choice is important.
Secondly, it'll add to the sense of despair by adding guilt over what you didn't choose to save. If it's purely out of your hands, then it doesn't hurt so much.
Precisely. I could not agree more emphatically than I do.
Leandra's death wasn't what it should've been. It broke my immersion by taking away my sense of responsibility, unlike the Virmire choice in Mass Effect. And even that could've been more effective if one character had been more charismatic (or arguably, both.)
Savber100 wrote...
Mass Effect 3 tried this with Kai Leng defeating Shepard. In Dragon Age 2, they killed off Leandra with some random mage dude.
And you know what? It was lame.
The key is to not cheat the player through some cutscenes or some magical McGuffin but to have the antagonist beat not only your character but the player himself so that he can sit back and go "damn this is my fault."
YES. The responsibility must be on the player in order for the defeat to matter.
Otherwise, you're punched in the feels somewhat, but you're probably also thinking, "This is cheap. I should've had more options. This is the game's/Hawke's fault, not mine," and there you become disconnected. That's not what a writer wants.
Make ME feel like the stupid bastard. ME. That's what I want, Bioware. Make me hate myself and I will love you for it! Although, now that I've typed that, it looks pretty unfortunate... *lol*
DarkSpiral wrote...
Lord Issa wrote...
-Don't make it due to 'cutscene incompetence'. Simply make the AI and skills of the foe too powerful to be outmatched. This way, the player gets a taste of what they'll be like when they get tougher and also the foe seems credible.
This, right here can't stressed enough. In the aforementioned Kai Leng scene, I was owning his cybernetic keister on hardcore, I would like to add), and then suddenly CUTSCENE and I lost. Bah.
All that Remians would have had more impact, I think if the conclusion was effected by player choices. For example, if you'd gotten there under the proper circumstances, instead of dying leandra could have been paralyzed.
Man that sounded cold, even to me. But the point of the scene, as devs have posted, was to give the player a reason to feel personally victimized by magic. Saving Mom would actually have defeated the purpose of the scene, so...paralyzed. In some ways, that might even be worse.
I've segued from the point. Cutscene icompetence is bad, and destroys most of the emtional tension, replacing it with annoyance at my inability to have any effect on the situation.
Wow, I love this thread! So many people are saying things I agree with, and on BSN no less. I... I think I have something in my...
Anyway, YES!!! Oh my. I think paralysis would've been more impactful--bittersweet, because then you have to see this vital woman suffer, but you still have a connection to her. I would've felt more for both Leandra and Hawke in that scenario. But that should've been the "good" option, the deal with a blood mage option. Then the player gets to make the choice, whether meta or in-the-moment. Either you choose which you feel is a more fitting plotline, or you choose what your character would do. Both are more meaningful than, "She dies. The end."
DarkSpiral wrote...
Redwardz wrote...
Easy... Give females the Cullen LI... And then kill him. Not sure how you'd destroy us males though. Maybe if Empress Celene was under your protection and you'd form a bond with her and then she'd somehow die tragically.
Sweet Divinity, the screams of the raging fangirls would be heard in orbit!
It must happen!
Eh, maybe you overestimate his fangirls. I mean, sure, I'd cry, but then I'd be like, "at least I got to hit that and he didn't have to die a virgin." Unless he resisted my advances, in which case, "you should've let me hit it while it was still warm, boy! Then you would've died a happy man!"